543 lines
18 KiB
JavaScript
543 lines
18 KiB
JavaScript
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import St from 'gi://St';
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import Meta from 'gi://Meta';
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import * as Main from 'resource:///org/gnome/shell/ui/main.js';
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import { PaintSignals } from '../conveniences/paint_signals.js';
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import { Pipeline } from '../conveniences/pipeline.js';
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import { DummyPipeline } from '../conveniences/dummy_pipeline.js';
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const DASH_TO_PANEL_UUID = 'dash-to-panel@jderose9.github.com';
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const PANEL_STYLES = [
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"transparent-panel",
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"light-panel",
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"dark-panel",
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"contrasted-panel"
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];
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export const PanelBlur = class PanelBlur {
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constructor(connections, settings, effects_manager) {
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this.connections = connections;
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this.window_signal_ids = new Map();
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this.settings = settings;
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this.effects_manager = effects_manager;
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this.actors_list = [];
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this.enabled = false;
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}
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enable() {
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this._log("blurring top panel");
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// check for panels when Dash to Panel is activated
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this.connections.connect(
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Main.extensionManager,
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'extension-state-changed',
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(_, extension) => {
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if (extension.uuid === DASH_TO_PANEL_UUID
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&& extension.state === 1
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) {
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this.connections.connect(
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global.dashToPanel,
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'panels-created',
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_ => this.blur_dtp_panels()
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);
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this.blur_existing_panels();
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}
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}
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);
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this.blur_existing_panels();
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// connect to overview being opened/closed, and dynamically show or not
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// the blur when a window is near a panel
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this.connect_to_windows_and_overview();
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// update the classname if the panel to have or have not light text
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this.update_light_text_classname();
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// connect to monitors change
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this.connections.connect(Main.layoutManager, 'monitors-changed',
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_ => this.reset()
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);
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this.enabled = true;
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}
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reset() {
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this._log("resetting...");
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this.disable();
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setTimeout(_ => this.enable(), 1);
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}
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/// Check for already existing panels and blur them if they are not already
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blur_existing_panels() {
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// check if dash-to-panel is present
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if (global.dashToPanel) {
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// blur already existing ones
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if (global.dashToPanel.panels)
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this.blur_dtp_panels();
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} else {
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// if no dash-to-panel, blur the main and only panel
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this.maybe_blur_panel(Main.panel);
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}
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}
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blur_dtp_panels() {
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// FIXME when Dash to Panel changes its size, it seems it creates new
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// panels; but I can't get to delete old widgets
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// blur every panel found
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global.dashToPanel.panels.forEach(p => {
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this.maybe_blur_panel(p.panel);
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});
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// if main panel is not included in the previous panels, blur it
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if (
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!global.dashToPanel.panels
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.map(p => p.panel)
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.includes(Main.panel)
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&&
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this.settings.dash_to_panel.BLUR_ORIGINAL_PANEL
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)
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this.maybe_blur_panel(Main.panel);
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};
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/// Blur a panel only if it is not already blurred (contained in the list)
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maybe_blur_panel(panel) {
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// check if the panel is contained in the list
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let actors = this.actors_list.find(
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actors => actors.widgets.panel == panel
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);
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if (!actors)
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// if the actors is not blurred, blur it
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this.blur_panel(panel);
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}
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/// Blur a panel
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blur_panel(panel) {
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let panel_box = panel.get_parent();
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let is_dtp_panel = false;
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if (!panel_box.name) {
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is_dtp_panel = true;
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panel_box = panel_box.get_parent();
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}
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let monitor = Main.layoutManager.findMonitorForActor(panel);
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if (!monitor)
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return;
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let background_group = new Meta.BackgroundGroup(
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{ name: 'bms-panel-backgroundgroup', width: 0, height: 0 }
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);
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let background, bg_manager;
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let static_blur = this.settings.panel.STATIC_BLUR;
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if (static_blur) {
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let bg_manager_list = [];
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const pipeline = new Pipeline(
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this.effects_manager,
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global.blur_my_shell._pipelines_manager,
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this.settings.panel.PIPELINE
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);
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background = pipeline.create_background_with_effects(
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monitor.index, bg_manager_list,
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background_group, 'bms-panel-blurred-widget'
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);
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bg_manager = bg_manager_list[0];
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}
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else {
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const pipeline = new DummyPipeline(this.effects_manager, this.settings.panel);
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[background, bg_manager] = pipeline.create_background_with_effect(
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background_group, 'bms-panel-blurred-widget'
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);
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let paint_signals = new PaintSignals(this.connections);
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// HACK
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//
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//`Shell.BlurEffect` does not repaint when shadows are under it. [1]
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//
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// This does not entirely fix this bug (shadows caused by windows
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// still cause artifacts), but it prevents the shadows of the panel
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// buttons to cause artifacts on the panel itself
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//
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// [1]: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2857
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{
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if (this.settings.HACKS_LEVEL === 1) {
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this._log("panel hack level 1");
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paint_signals.disconnect_all();
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paint_signals.connect(background, pipeline.effect);
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} else {
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paint_signals.disconnect_all();
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}
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}
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}
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// insert the background group to the panel box
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panel_box.insert_child_at_index(background_group, 0);
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// the object that is used to remembering each elements that is linked to the blur effect
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let actors = {
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widgets: { panel, panel_box, background, background_group },
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static_blur,
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monitor,
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bg_manager,
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is_dtp_panel
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};
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this.actors_list.push(actors);
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// update the size of the actor
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this.update_size(actors);
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// connect to panel, panel_box and its parent position or size change
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// this should fire update_size every time one of its params change
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this.connections.connect(
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panel,
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'notify::position',
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_ => this.update_size(actors)
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);
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this.connections.connect(
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panel_box,
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['notify::size', 'notify::position'],
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_ => this.update_size(actors)
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);
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this.connections.connect(
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panel_box.get_parent(),
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'notify::position',
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_ => this.update_size(actors)
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);
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// connect to the panel getting destroyed
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this.connections.connect(
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panel,
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'destroy',
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_ => this.destroy_blur(actors, true)
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);
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}
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update_size(actors) {
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let panel = actors.widgets.panel;
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let panel_box = actors.widgets.panel_box;
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let background = actors.widgets.background;
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let monitor = Main.layoutManager.findMonitorForActor(panel);
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if (!monitor)
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return;
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let [width, height] = panel_box.get_size();
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// if static blur, need to clip the background
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if (actors.static_blur) {
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// an alternative to panel.get_transformed_position, because it
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// sometimes yields NaN (probably when the actor is not fully
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// positionned yet)
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let [p_x, p_y] = panel_box.get_position();
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let [p_p_x, p_p_y] = panel_box.get_parent().get_position();
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let x = p_x + p_p_x - monitor.x;
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let y = p_y + p_p_y - monitor.y;
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background.set_clip(x, y, width, height);
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background.x = -x;
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background.y = -y;
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} else {
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background.x = panel.x;
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background.y = panel.y;
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background.width = width;
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background.height = height;
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}
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// update the monitor panel is on
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actors.monitor = Main.layoutManager.findMonitorForActor(panel);
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}
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/// Connect when overview if opened/closed to hide/show the blur accordingly
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///
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/// If HIDETOPBAR is set, we need just to hide the blur when showing appgrid
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/// (so no shadow is cropped)
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connect_to_overview() {
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// may be called when panel blur is disabled, if hidetopbar
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// compatibility is toggled on/off
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// if this is the case, do nothing as only the panel blur interfers with
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// hidetopbar
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if (
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this.settings.panel.BLUR &&
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this.settings.panel.UNBLUR_IN_OVERVIEW
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) {
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if (!this.settings.hidetopbar.COMPATIBILITY) {
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this.connections.connect(
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Main.overview, 'showing', _ => this.hide()
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);
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this.connections.connect(
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Main.overview, 'hidden', _ => this.show()
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);
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} else {
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let appDisplay = Main.overview._overview._controls._appDisplay;
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this.connections.connect(
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appDisplay, 'show', _ => this.hide()
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);
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this.connections.connect(
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appDisplay, 'hide', _ => this.show()
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);
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this.connections.connect(
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Main.overview, 'hidden', _ => this.show()
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);
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}
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}
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}
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/// Connect to windows disable transparency when a window is too close
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connect_to_windows() {
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if (
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this.settings.panel.OVERRIDE_BACKGROUND_DYNAMICALLY
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) {
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// connect to overview opening/closing
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this.connections.connect(Main.overview, ['showing', 'hiding'],
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_ => this.update_visibility()
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);
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// connect to session mode update
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this.connections.connect(Main.sessionMode, 'updated',
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_ => this.update_visibility()
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);
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// manage already-existing windows
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for (const meta_window_actor of global.get_window_actors()) {
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this.on_window_actor_added(
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meta_window_actor.get_parent(), meta_window_actor
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);
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}
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// manage windows at their creation/removal
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this.connections.connect(global.window_group, 'child-added',
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this.on_window_actor_added.bind(this)
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);
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this.connections.connect(global.window_group, 'child-removed',
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this.on_window_actor_removed.bind(this)
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);
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// connect to a workspace change
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this.connections.connect(global.window_manager, 'switch-workspace',
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_ => this.update_visibility()
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);
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// perform early update
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this.update_visibility();
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} else {
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// reset transparency for every panels
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this.actors_list.forEach(
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actors => this.set_should_override_panel(actors, true)
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);
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}
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}
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/// An helper to connect to both the windows and overview signals.
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/// This is the only function that should be directly called, to prevent
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/// inconsistencies with signals not being disconnected.
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connect_to_windows_and_overview() {
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this.disconnect_from_windows_and_overview();
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this.connect_to_overview();
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this.connect_to_windows();
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}
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/// Disconnect all the connections created by connect_to_windows
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disconnect_from_windows_and_overview() {
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// disconnect the connections to actors
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for (const actor of [
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Main.overview, Main.sessionMode,
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global.window_group, global.window_manager,
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Main.overview._overview._controls._appDisplay
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]) {
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this.connections.disconnect_all_for(actor);
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}
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// disconnect the connections from windows
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for (const [actor, ids] of this.window_signal_ids) {
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for (const id of ids) {
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actor.disconnect(id);
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}
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}
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this.window_signal_ids = new Map();
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}
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/// Update the css classname of the panel for light theme
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update_light_text_classname(disable = false) {
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if (this.settings.panel.FORCE_LIGHT_TEXT && !disable)
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Main.panel.add_style_class_name("panel-light-text");
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else
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Main.panel.remove_style_class_name("panel-light-text");
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}
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/// Callback when a new window is added
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on_window_actor_added(container, meta_window_actor) {
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this.window_signal_ids.set(meta_window_actor, [
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meta_window_actor.connect('notify::allocation',
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_ => this.update_visibility()
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),
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meta_window_actor.connect('notify::visible',
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_ => this.update_visibility()
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)
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]);
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this.update_visibility();
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}
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/// Callback when a window is removed
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on_window_actor_removed(container, meta_window_actor) {
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for (const signalId of this.window_signal_ids.get(meta_window_actor)) {
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meta_window_actor.disconnect(signalId);
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}
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this.window_signal_ids.delete(meta_window_actor);
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this.update_visibility();
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}
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/// Update the visibility of the blur effect
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update_visibility() {
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if (
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Main.panel.has_style_pseudo_class('overview')
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|| !Main.sessionMode.hasWindows
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) {
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this.actors_list.forEach(
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actors => this.set_should_override_panel(actors, true)
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);
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return;
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}
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if (!Main.layoutManager.primaryMonitor)
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return;
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// get all the windows in the active workspace that are visible
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const workspace = global.workspace_manager.get_active_workspace();
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const windows = workspace.list_windows().filter(meta_window =>
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meta_window.showing_on_its_workspace()
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&& !meta_window.is_hidden()
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&& meta_window.get_window_type() !== Meta.WindowType.DESKTOP
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// exclude Desktop Icons NG
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&& meta_window.get_gtk_application_id() !== "com.rastersoft.ding"
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&& meta_window.get_gtk_application_id() !== "com.desktop.ding"
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);
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// check if at least one window is near enough to each panel and act
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// accordingly
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const scale = St.ThemeContext.get_for_stage(global.stage).scale_factor;
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this.actors_list
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// do not apply for dtp panels, as it would only cause bugs and it
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// can be done from its preferences anyway
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.filter(actors => !actors.is_dtp_panel)
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.forEach(actors => {
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let panel = actors.widgets.panel;
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let panel_top = panel.get_transformed_position()[1];
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let panel_bottom = panel_top + panel.get_height();
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// check if at least a window is near enough the panel
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let window_overlap_panel = false;
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windows.forEach(meta_window => {
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let window_monitor_i = meta_window.get_monitor();
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let same_monitor = actors.monitor.index == window_monitor_i;
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let window_vertical_pos = meta_window.get_frame_rect().y;
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// if so, and if in the same monitor, then it overlaps
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if (same_monitor
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&&
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window_vertical_pos < panel_bottom + 5 * scale
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)
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window_overlap_panel = true;
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});
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|
|
||
|
// if no window overlaps, then the panel is transparent
|
||
|
this.set_should_override_panel(
|
||
|
actors, !window_overlap_panel
|
||
|
);
|
||
|
});
|
||
|
}
|
||
|
|
||
|
/// Choose wether or not the panel background should be overriden, in
|
||
|
/// respect to its argument and the `override-background` setting.
|
||
|
set_should_override_panel(actors, should_override) {
|
||
|
let panel = actors.widgets.panel;
|
||
|
|
||
|
PANEL_STYLES.forEach(style => panel.remove_style_class_name(style));
|
||
|
|
||
|
if (
|
||
|
this.settings.panel.OVERRIDE_BACKGROUND
|
||
|
&&
|
||
|
should_override
|
||
|
)
|
||
|
panel.add_style_class_name(
|
||
|
PANEL_STYLES[this.settings.panel.STYLE_PANEL]
|
||
|
);
|
||
|
}
|
||
|
|
||
|
update_pipeline() {
|
||
|
this.actors_list.forEach(actors =>
|
||
|
actors.bg_manager._bms_pipeline.change_pipeline_to(
|
||
|
this.settings.panel.PIPELINE
|
||
|
)
|
||
|
);
|
||
|
}
|
||
|
|
||
|
show() {
|
||
|
this.actors_list.forEach(actors => {
|
||
|
actors.widgets.background.show();
|
||
|
});
|
||
|
}
|
||
|
|
||
|
hide() {
|
||
|
this.actors_list.forEach(actors => {
|
||
|
actors.widgets.background.hide();
|
||
|
});
|
||
|
}
|
||
|
|
||
|
// IMPORTANT: do never call this in a mutable `this.actors_list.forEach`
|
||
|
destroy_blur(actors, panel_already_destroyed) {
|
||
|
this.set_should_override_panel(actors, false);
|
||
|
|
||
|
actors.bg_manager._bms_pipeline.destroy();
|
||
|
|
||
|
if (panel_already_destroyed)
|
||
|
actors.bg_manager.backgroundActor = null;
|
||
|
actors.bg_manager.destroy();
|
||
|
|
||
|
if (!panel_already_destroyed) {
|
||
|
actors.widgets.panel_box.remove_child(actors.widgets.background_group);
|
||
|
actors.widgets.background_group.destroy_all_children();
|
||
|
actors.widgets.background_group.destroy();
|
||
|
}
|
||
|
|
||
|
let index = this.actors_list.indexOf(actors);
|
||
|
if (index >= 0)
|
||
|
this.actors_list.splice(index, 1);
|
||
|
}
|
||
|
|
||
|
disable() {
|
||
|
this._log("removing blur from top panel");
|
||
|
|
||
|
this.disconnect_from_windows_and_overview();
|
||
|
|
||
|
this.update_light_text_classname(true);
|
||
|
|
||
|
const immutable_actors_list = [...this.actors_list];
|
||
|
immutable_actors_list.forEach(actors => this.destroy_blur(actors, false));
|
||
|
this.actors_list = [];
|
||
|
|
||
|
this.connections.disconnect_all();
|
||
|
|
||
|
this.enabled = false;
|
||
|
}
|
||
|
|
||
|
_log(str) {
|
||
|
if (this.settings.DEBUG)
|
||
|
console.log(`[Blur my Shell > panel] ${str}`);
|
||
|
}
|
||
|
|
||
|
_warn(str) {
|
||
|
console.warn(`[Blur my Shell > panel] ${str}`);
|
||
|
}
|
||
|
};
|