linux-presets/gui/gnome/autocustom-gnome-macos/res/extensions/CoverflowAltTab@palatis.blo.../effects/glitch_effect.js

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2024-07-08 22:46:35 +02:00
// This code istaken from the blur-my-shell extension
//'use strict';
import Clutter from 'gi://Clutter';
import Shell from 'gi://Shell';
import GObject from 'gi://GObject';
import GLib from 'gi://GLib';
const SHADER_PATH = GLib.filename_from_uri(GLib.uri_resolve_relative(import.meta.url, 'glitch_effect.glsl', GLib.UriFlags.NONE))[0];
const get_shader_source = _ => {
try {
return Shell.get_file_contents_utf8_sync(SHADER_PATH);
} catch (e) {
log(`[Coverflow Alt-Tab] error loading shader from ${SHADER_PATH}: ${e}`);
return null;
}
};
/// New Clutter Shader Effect that simply mixes a color in, the class applies
/// the GLSL shader programmed into vfunc_get_static_shader_source and applies
/// it to an Actor.
///
/// Clutter Shader Source Code:
/// https://github.com/GNOME/clutter/blob/master/clutter/clutter-shader-effect.c
///
/// GJS Doc:
/// https://gjs-docs.gnome.org/clutter10~10_api/clutter.shadereffect
export const GlitchEffect = new GObject.registerClass({
GTypeName: "CoverflowAltTabGlitchEffect",
}, class CoverflowAltTabGlitchShader extends Clutter.ShaderEffect {
_init(params) {
super._init(params);
this._timeOffset = Math.random() * 1000000;
// set shader source
this._source = get_shader_source();
if (this._source)
this.set_shader_source(this._source);
this.set_enabled(true);
}
vfunc_paint_target(paint_node = null, paint_context = null) {
const time = this._timeOffset + GLib.get_monotonic_time() / GLib.USEC_PER_SEC;
this.set_uniform_value("time", time);
this.set_uniform_value("tex", 0);
if (paint_node && paint_context)
super.vfunc_paint_target(paint_node, paint_context);
else if (paint_node)
super.vfunc_paint_target(paint_node);
else
super.vfunc_paint_target();
this.queue_repaint();
}
});