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GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users. This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it. (Some other Free Software Foundation software is covered by
the GNU Lesser General Public License instead.) You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have. You must make sure that they, too, receive or can get the
source code. And you must show them these terms so they know their
rights.
We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software. If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.
Finally, any free program is threatened constantly by software
patents. We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary. To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and
modification follow.
GNU GENERAL PUBLIC LICENSE
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License. The "Program", below,
refers to any such program or work, and a "work based on the Program"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language. (Hereinafter, translation is included without limitation in
the term "modification".) Each licensee is addressed as "you".
Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope. The act of
running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.
1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.
You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.
2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:
a) You must cause the modified files to carry prominent notices
stating that you changed the files and the date of any change.
b) You must cause any work that you distribute or publish, that in
whole or in part contains or is derived from the Program or any
part thereof, to be licensed as a whole at no charge to all third
parties under the terms of this License.
c) If the modified program normally reads commands interactively
when run, you must cause it, when started running for such
interactive use in the most ordinary way, to print or display an
announcement including an appropriate copyright notice and a
notice that there is no warranty (or else, saying that you provide
a warranty) and that users may redistribute the program under
these conditions, and telling the user how to view a copy of this
License. (Exception: if the Program itself is interactive but
does not normally print such an announcement, your work based on
the Program is not required to print an announcement.)
These requirements apply to the modified work as a whole. If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works. But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.
Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.
In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.
3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:
a) Accompany it with the complete corresponding machine-readable
source code, which must be distributed under the terms of Sections
1 and 2 above on a medium customarily used for software interchange; or,
b) Accompany it with a written offer, valid for at least three
years, to give any third party, for a charge no more than your
cost of physically performing source distribution, a complete
machine-readable copy of the corresponding source code, to be
distributed under the terms of Sections 1 and 2 above on a medium
customarily used for software interchange; or,
c) Accompany it with the information you received as to the offer
to distribute corresponding source code. (This alternative is
allowed only for noncommercial distribution and only if you
received the program in object code or executable form with such
an offer, in accord with Subsection b above.)
The source code for a work means the preferred form of the work for
making modifications to it. For an executable work, complete source
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associated interface definition files, plus the scripts used to
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anything that is normally distributed (in either source or binary
form) with the major components (compiler, kernel, and so on) of the
operating system on which the executable runs, unless that component
itself accompanies the executable.
If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.
4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License. Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.
5. You are not required to accept this License, since you have not
signed it. However, nothing else grants you permission to modify or
distribute the Program or its derivative works. These actions are
prohibited by law if you do not accept this License. Therefore, by
modifying or distributing the Program (or any work based on the
Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.
6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions. You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.
7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot
distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all. For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.
It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License.

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# Dash to Dock
![screenshot](https://github.com/micheleg/dash-to-dock/raw/master/media/screenshot.jpg)
## A dock for the GNOME Shell
This extension enhances the dash moving it out of the overview and transforming it in a dock for an easier launching of applications and a faster switching between windows and desktops without having to leave the desktop view.
[<img src="https://micheleg.github.io/dash-to-dock/media/get-it-on-ego.png" height="100">](https://extensions.gnome.org/extension/307/dash-to-dock)
For additional installation instructions and more information visit [https://micheleg.github.io/dash-to-dock/](https://micheleg.github.io/dash-to-dock/).
## Installation from source
The extension can be installed directly from source, either for the convenience of using git or to test the latest development version. Clone the desired branch with git
### Build Dependencies
To compile the stylesheet you'll need an implementation of SASS. Dash to Dock supports `dart-sass` (`sass`), `sassc`, and `ruby-sass`. Every distro should have at least one of these implementations, we recommend using `dart-sass` (`sass`) or `sassc` over `ruby-sass` as `ruby-sass` is deprecated.
By default, Dash to Dock will attempt to build with `sassc`. To change this behavior set the `SASS` environment variable to either `dart` or `ruby`.
```bash
export SASS=dart
# or...
export SASS=ruby
```
### Building
Clone the repository or download the branch from github. A simple Makefile is included.
Next use `make` to install the extension into your home directory. A Shell reload is required `Alt+F2 r Enter` under Xorg or under Wayland you may have to logout and login. The extension has to be enabled with *gnome-extensions-app* (GNOME Extensions) or with *dconf*.
```bash
git clone https://github.com/micheleg/dash-to-dock.git
make -C dash-to-dock install
```
If `msgfmt` is not available on your system, you will see an error message like the following:
```bash
make: msgfmt: No such file or directory
```
In this case install the `gettext` package from your distribution's repository.
## Bug Reporting
Bugs should be reported to the Github bug tracker [https://github.com/micheleg/dash-to-dock/issues](https://github.com/micheleg/dash-to-dock/issues).
## License
Dash to Dock Gnome Shell extension is distributed under the terms of the GNU General Public License,
version 2 or later. See the COPYING file for details.

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import {Atk, Clutter} from './dependencies/gi.js';
import {
Main,
SearchController,
Workspace,
WorkspaceThumbnail,
} from './dependencies/shell/ui.js';
import {Utils} from './imports.js';
export class AppSpread {
constructor() {
this.app = null;
this.supported = true;
this.windows = [];
// fail early and do nothing, if mandatory gnome shell functions are missing
if (Main.overview.isDummy ||
!Workspace?.Workspace?.prototype._isOverviewWindow ||
!WorkspaceThumbnail?.WorkspaceThumbnail?.prototype._isOverviewWindow) {
log('Dash to dock: Unable to temporarily replace shell functions ' +
'for app spread - using previews instead');
this.supported = false;
return;
}
this._signalHandlers = new Utils.GlobalSignalsHandler();
this._methodInjections = new Utils.InjectionsHandler();
this._vfuncInjections = new Utils.VFuncInjectionsHandler();
}
get isInAppSpread() {
return !!this.app;
}
destroy() {
if (!this.supported)
return;
this._hideAppSpread();
this._signalHandlers.destroy();
this._methodInjections.destroy();
this._vfuncInjections.destroy();
}
toggle(app) {
const newApp = this.app !== app;
if (this.app)
Main.overview.hide(); // also triggers hook 'hidden'
if (app && newApp)
this._showAppSpread(app);
}
_updateWindows() {
this.windows = this.app.get_windows();
}
_restoreDefaultWindows() {
const {workspaceManager} = global;
for (let i = 0; i < workspaceManager.nWorkspaces; i++) {
const metaWorkspace = workspaceManager.get_workspace_by_index(i);
metaWorkspace.list_windows().forEach(w => metaWorkspace.emit('window-added', w));
}
}
_filterWindows() {
const {workspaceManager} = global;
for (let i = 0; i < workspaceManager.nWorkspaces; i++) {
const metaWorkspace = workspaceManager.get_workspace_by_index(i);
metaWorkspace.list_windows().filter(w => !this.windows.includes(w)).forEach(
w => metaWorkspace.emit('window-removed', w));
}
}
_restoreDefaultOverview() {
this._hideAppSpread();
this._restoreDefaultWindows();
}
_showAppSpread(app) {
if (this.isInAppSpread)
return;
// Checked in overview "hide" event handler _hideAppSpread
this.app = app;
this._updateWindows();
// we need to hook into overview 'hidden' like this, in case app spread
// overview is hidden by choosing another app it should then do its
// cleanup too
this._signalHandlers.add(Main.overview, 'hidden', () => this._hideAppSpread());
const appSpread = this;
this._methodInjections.add([
// Filter workspaces to only show current app windows
Workspace.Workspace.prototype, '_isOverviewWindow',
function (originalMethod, window) {
/* eslint-disable no-invalid-this */
const isOverviewWindow = originalMethod.call(this, window);
return isOverviewWindow && appSpread.windows.includes(window);
/* eslint-enable no-invalid-this */
},
],
[
// Filter thumbnails to only show current app windows
WorkspaceThumbnail.WorkspaceThumbnail.prototype, '_isOverviewWindow',
function (originalMethod, windowActor) {
/* eslint-disable no-invalid-this */
const isOverviewWindow = originalMethod.call(this, windowActor);
return isOverviewWindow && appSpread.windows.includes(windowActor.metaWindow);
/* eslint-enable no-invalid-this */
},
]);
const activitiesButton = Main.panel.statusArea?.activities;
if (activitiesButton) {
this._signalHandlers.add(Main.overview, 'showing', () => {
activitiesButton.remove_style_pseudo_class('overview');
activitiesButton.remove_accessible_state(Atk.StateType.CHECKED);
});
this._vfuncInjections.add([
activitiesButton.constructor.prototype,
'event',
function (event) {
if (event.type() === Clutter.EventType.TOUCH_END ||
event.type() === Clutter.EventType.BUTTON_RELEASE) {
if (Main.overview.shouldToggleByCornerOrButton())
appSpread._restoreDefaultOverview();
}
return Clutter.EVENT_PROPAGATE;
},
],
[
activitiesButton.constructor.prototype,
'key_release_event',
function (keyEvent) {
const {keyval} = keyEvent;
if (keyval === Clutter.KEY_Return || keyval === Clutter.KEY_space) {
if (Main.overview.shouldToggleByCornerOrButton())
appSpread._restoreDefaultOverview();
}
return Clutter.EVENT_PROPAGATE;
},
]);
}
this._signalHandlers.add(Main.overview.dash.showAppsButton, 'notify::checked', () => {
if (Main.overview.dash.showAppsButton.checked)
this._restoreDefaultOverview();
});
// If closing windows in AppSpread, and only one window left:
// exit app spread and focus remaining window (handled in _hideAppSpread)
this._signalHandlers.add(this.app, 'windows-changed', () => {
this._updateWindows();
if (this.windows.length <= 1)
Main.overview.hide();
});
this._disableSearch();
Main.overview.show();
}
_hideAppSpread() {
if (!this.isInAppSpread)
return;
if (Main.overview.visible) {
Main.panel.statusArea?.activities.add_style_pseudo_class('overview');
Main.panel.statusArea?.activities.add_accessible_state(Atk.StateType.CHECKED);
}
// Restore original behaviour
this.app = null;
this._enableSearch();
this._methodInjections.clear();
this._signalHandlers.clear();
this._vfuncInjections.clear();
// Check reason for leaving AppSpread was closing app windows and only one window left...
if (this.windows.length === 1)
Main.activateWindow(this.windows[0]);
this.windows = [];
}
_disableSearch() {
if (!SearchController.SearchController.prototype._shouldTriggerSearch)
return;
if (Main.overview.searchEntry)
Main.overview.searchEntry.opacity = 0;
this._methodInjections.add(
SearchController.SearchController.prototype,
'_shouldTriggerSearch', () => false);
}
_enableSearch() {
if (Main.overview.searchEntry)
Main.overview.searchEntry.opacity = 255;
}
}

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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
import {
Atk,
Clutter,
Gio,
GLib,
St,
} from './dependencies/gi.js';
import {PopupMenu} from './dependencies/shell/ui.js';
import {Utils} from './imports.js';
// Dbusmenu features not (yet) supported:
//
// * The CHILD_DISPLAY property
//
// This seems to have only one possible value in the Dbusmenu API, so
// there's little point in depending on it--the code in libdbusmenu sets it
// if and only if an item has children, so for our purposes it's simpler
// and more intuitive to just check children.length. (This does ignore the
// possibility of a program not using libdbusmenu and setting CHILD_DISPLAY
// independently, perhaps to indicate that an childless menu item should
// nevertheless be displayed like a submenu.)
//
// * Children more than two levels deep
//
// PopupMenu doesn't seem to support submenus in submenus.
//
// * Shortcut keys
//
// If these keys are supposed to be installed as global shortcuts, we'd
// have to query these aggressively and not wait for the DBus menu to be
// mapped to a popup menu. A shortcut key that only works once the popup
// menu is open and has key focus is possibly of marginal value.
/**
*
*/
export async function haveDBusMenu() {
try {
const {default: DBusMenu} = await import('gi://Dbusmenu');
return DBusMenu;
} catch (e) {
log(`Failed to import DBusMenu, quicklists are not available: ${e}`);
return null;
}
}
const DBusMenu = await haveDBusMenu();
/**
* @param dbusmenuItem
* @param deep
*/
export function makePopupMenuItem(dbusmenuItem, deep) {
// These are the only properties guaranteed to be available when the root
// item is first announced. Other properties might be loaded already, but
// be sure to connect to Dbusmenu.MENUITEM_SIGNAL_PROPERTY_CHANGED to get
// the most up-to-date values in case they aren't.
const itemType = dbusmenuItem.property_get(DBusMenu.MENUITEM_PROP_TYPE);
const label = dbusmenuItem.property_get(DBusMenu.MENUITEM_PROP_LABEL);
const visible = dbusmenuItem.property_get_bool(DBusMenu.MENUITEM_PROP_VISIBLE);
const enabled = dbusmenuItem.property_get_bool(DBusMenu.MENUITEM_PROP_ENABLED);
const accessibleDesc = dbusmenuItem.property_get(DBusMenu.MENUITEM_PROP_ACCESSIBLE_DESC);
// const childDisplay = dbusmenuItem.property_get(Dbusmenu.MENUITEM_PROP_CHILD_DISPLAY);
let item;
const signalsHandler = new Utils.GlobalSignalsHandler();
const wantIcon = itemType === DBusMenu.CLIENT_TYPES_IMAGE;
// If the basic type of the menu item needs to change, call this.
const recreateItem = () => {
const newItem = makePopupMenuItem(dbusmenuItem, deep);
const parentMenu = item._parent;
parentMenu.addMenuItem(newItem);
// Reminder: Clutter thinks of later entries in the child list as
// "above" earlier ones, so "above" here means "below" in terms of the
// menu's vertical order.
parentMenu.actor.set_child_above_sibling(newItem.actor, item.actor);
if (newItem.menu)
parentMenu.actor.set_child_above_sibling(newItem.menu.actor, newItem.actor);
parentMenu.actor.remove_child(item.actor);
item.destroy();
item = null;
};
const updateDisposition = () => {
const disposition = dbusmenuItem.property_get(DBusMenu.MENUITEM_PROP_DISPOSITION);
let iconName = null;
switch (disposition) {
case DBusMenu.MENUITEM_DISPOSITION_ALERT:
case DBusMenu.MENUITEM_DISPOSITION_WARNING:
iconName = 'dialog-warning-symbolic';
break;
case DBusMenu.MENUITEM_DISPOSITION_INFORMATIVE:
iconName = 'dialog-information-symbolic';
break;
}
if (iconName) {
item._dispositionIcon = new St.Icon({
icon_name: iconName,
style_class: 'popup-menu-icon',
y_align: Clutter.ActorAlign.CENTER,
y_expand: true,
});
let expander;
for (let child = item.label.get_next_sibling(); ; child = child.get_next_sibling()) {
if (!child) {
expander = new St.Bin({
style_class: 'popup-menu-item-expander',
x_expand: true,
});
item.actor.add_child(expander);
break;
} else if (child instanceof St.Widget &&
child.has_style_class_name('popup-menu-item-expander')) {
expander = child;
break;
}
}
item.actor.insert_child_above(item._dispositionIcon, expander);
} else if (item._dispositionIcon) {
item.actor.remove_child(item._dispositionIcon);
item._dispositionIcon = null;
}
};
const updateIcon = () => {
if (!wantIcon)
return;
const iconData = dbusmenuItem.property_get_byte_array(DBusMenu.MENUITEM_PROP_ICON_DATA);
const iconName = dbusmenuItem.property_get(DBusMenu.MENUITEM_PROP_ICON_NAME);
if (iconName)
item.icon.icon_name = iconName;
else if (iconData.length)
item.icon.gicon = Gio.BytesIcon.new(iconData);
};
const updateOrnament = () => {
const toggleType = dbusmenuItem.property_get(DBusMenu.MENUITEM_PROP_TOGGLE_TYPE);
switch (toggleType) {
case DBusMenu.MENUITEM_TOGGLE_CHECK:
item.actor.accessible_role = Atk.Role.CHECK_MENU_ITEM;
break;
case DBusMenu.MENUITEM_TOGGLE_RADIO:
item.actor.accessible_role = Atk.Role.RADIO_MENU_ITEM;
break;
default:
item.actor.accessible_role = Atk.Role.MENU_ITEM;
}
let ornament = PopupMenu.Ornament.NONE;
const state = dbusmenuItem.property_get_int(DBusMenu.MENUITEM_PROP_TOGGLE_STATE);
if (state === DBusMenu.MENUITEM_TOGGLE_STATE_UNKNOWN) {
// PopupMenu doesn't natively support an "unknown" ornament, but we
// can hack one in:
item.setOrnament(ornament);
item.actor.add_accessible_state(Atk.StateType.INDETERMINATE);
item._ornamentLabel.text = '\u2501';
item.actor.remove_style_pseudo_class('checked');
} else {
item.actor.remove_accessible_state(Atk.StateType.INDETERMINATE);
if (state === DBusMenu.MENUITEM_TOGGLE_STATE_CHECKED) {
if (toggleType === DBusMenu.MENUITEM_TOGGLE_CHECK)
ornament = PopupMenu.Ornament.CHECK;
else if (toggleType === DBusMenu.MENUITEM_TOGGLE_RADIO)
ornament = PopupMenu.Ornament.DOT;
item.actor.add_style_pseudo_class('checked');
} else {
item.actor.remove_style_pseudo_class('checked');
}
item.setOrnament(ornament);
}
};
const onPropertyChanged = (_, name, value) => {
// `value` is null when a property is cleared, so handle those cases
// with sensible defaults.
switch (name) {
case DBusMenu.MENUITEM_PROP_TYPE:
recreateItem();
break;
case DBusMenu.MENUITEM_PROP_ENABLED:
item.setSensitive(value ? value.unpack() : false);
break;
case DBusMenu.MENUITEM_PROP_LABEL:
item.label.text = value ? value.unpack() : '';
break;
case DBusMenu.MENUITEM_PROP_VISIBLE:
item.actor.visible = value ? value.unpack() : false;
break;
case DBusMenu.MENUITEM_PROP_DISPOSITION:
updateDisposition();
break;
case DBusMenu.MENUITEM_PROP_ACCESSIBLE_DESC:
item.actor.get_accessible().accessible_description = value && value.unpack() || '';
break;
case DBusMenu.MENUITEM_PROP_ICON_DATA:
case DBusMenu.MENUITEM_PROP_ICON_NAME:
updateIcon();
break;
case DBusMenu.MENUITEM_PROP_TOGGLE_TYPE:
case DBusMenu.MENUITEM_PROP_TOGGLE_STATE:
updateOrnament();
break;
}
};
// Start actually building the menu item.
const children = dbusmenuItem.get_children();
if (children.length && !deep) {
// Make a submenu.
item = new PopupMenu.PopupSubMenuMenuItem(label, wantIcon);
const updateChildren = () => {
const itemChildren = dbusmenuItem.get_children();
if (!itemChildren.length) {
recreateItem();
return;
}
item.menu.removeAll();
itemChildren.forEach(remoteChild =>
item.menu.addMenuItem(makePopupMenuItem(remoteChild, true)));
};
updateChildren();
signalsHandler.add(
[dbusmenuItem, DBusMenu.MENUITEM_SIGNAL_CHILD_ADDED, updateChildren],
[dbusmenuItem, DBusMenu.MENUITEM_SIGNAL_CHILD_MOVED, updateChildren],
[dbusmenuItem, DBusMenu.MENUITEM_SIGNAL_CHILD_REMOVED, updateChildren]);
} else {
// Don't make a submenu.
if (!deep) {
// We only have the potential to get a submenu if we aren't deep.
signalsHandler.add(
[dbusmenuItem, DBusMenu.MENUITEM_SIGNAL_CHILD_ADDED, recreateItem],
[dbusmenuItem, DBusMenu.MENUITEM_SIGNAL_CHILD_MOVED, recreateItem],
[dbusmenuItem, DBusMenu.MENUITEM_SIGNAL_CHILD_REMOVED, recreateItem]);
}
if (itemType === DBusMenu.CLIENT_TYPES_SEPARATOR) {
item = new PopupMenu.PopupSeparatorMenuItem();
} else if (wantIcon) {
item = new PopupMenu.PopupImageMenuItem(label, null);
item.icon = item._icon;
} else {
item = new PopupMenu.PopupMenuItem(label);
}
}
// Set common initial properties.
item.actor.visible = visible;
item.setSensitive(enabled);
if (accessibleDesc)
item.actor.get_accessible().accessible_description = accessibleDesc;
updateDisposition();
updateIcon();
updateOrnament();
// Prevent an initial resize flicker.
if (wantIcon)
item.icon.icon_size = 16;
signalsHandler.add(dbusmenuItem, DBusMenu.MENUITEM_SIGNAL_PROPERTY_CHANGED, onPropertyChanged);
// Connections on item will be lost when item is disposed; there's no need
// to add them to signalsHandler.
item.connect('activate', () =>
dbusmenuItem.handle_event(DBusMenu.MENUITEM_EVENT_ACTIVATED,
new GLib.Variant('i', 0), Math.floor(Date.now() / 1000)));
item.connect('destroy', () => signalsHandler.destroy());
return item;
}

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export {default as Atk} from 'gi://Atk';
export {default as Clutter} from 'gi://Clutter';
export {default as GLib} from 'gi://GLib';
export {default as GObject} from 'gi://GObject';
export {default as GdkPixbuf} from 'gi://GdkPixbuf';
export {default as Gio} from 'gi://Gio';
export {default as Meta} from 'gi://Meta';
export {default as Mtk} from 'gi://Mtk';
export {default as Pango} from 'gi://Pango';
export {default as Shell} from 'gi://Shell';
export {default as St} from 'gi://St';

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export * as Extension from 'resource:///org/gnome/shell/extensions/extension.js';

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export * as AnimationUtils from 'resource:///org/gnome/shell/misc/animationUtils.js';
export * as Config from 'resource:///org/gnome/shell/misc/config.js';
export * as ExtensionUtils from 'resource:///org/gnome/shell/misc/extensionUtils.js';
export * as ParentalControlsManager from 'resource:///org/gnome/shell/misc/parentalControlsManager.js';
export * as Util from 'resource:///org/gnome/shell/misc/util.js';

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export * as AppDisplay from 'resource:///org/gnome/shell/ui/appDisplay.js';
export * as AppFavorites from 'resource:///org/gnome/shell/ui/appFavorites.js';
export * as BoxPointer from 'resource:///org/gnome/shell/ui/boxpointer.js';
export * as DND from 'resource:///org/gnome/shell/ui/dnd.js';
export * as Dash from 'resource:///org/gnome/shell/ui/dash.js';
export * as Layout from 'resource:///org/gnome/shell/ui/layout.js';
export * as Main from 'resource:///org/gnome/shell/ui/main.js';
export * as Overview from 'resource:///org/gnome/shell/ui/overview.js';
export * as OverviewControls from 'resource:///org/gnome/shell/ui/overviewControls.js';
export * as PointerWatcher from 'resource:///org/gnome/shell/ui/pointerWatcher.js';
export * as PopupMenu from 'resource:///org/gnome/shell/ui/popupMenu.js';
export * as SearchController from 'resource:///org/gnome/shell/ui/searchController.js';
export * as ShellMountOperation from 'resource:///org/gnome/shell/ui/shellMountOperation.js';
export * as Workspace from 'resource:///org/gnome/shell/ui/workspace.js';
export * as WorkspaceSwitcherPopup from 'resource:///org/gnome/shell/ui/workspaceSwitcherPopup.js';
export * as WorkspaceThumbnail from 'resource:///org/gnome/shell/ui/workspaceThumbnail.js';
export * as WorkspacesView from 'resource:///org/gnome/shell/ui/workspacesView.js';

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/*
* The code in this file is distributed under a "1-clause BSD license",
* which makes it compatible with GPLv2 and GPLv3 too, and others.
*
* License text:
*
* Copyright (C) 2021 Sergio Costas (rastersoft@gmail.com)
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
/**
* Integration class
*
* This class must be added to other extensions in order to integrate
* them with Desktop Icons NG. It allows an extension to notify how much margin
* it uses in each side of each monitor.
*
* DON'T SEND PATCHES TO THIS FILE TO THE EXTENSION MAINTAINER. SEND THEM TO
* DESKTOP ICONS NG MAINTAINER: https://gitlab.com/rastersoft/desktop-icons-ng
*
* In the *enable()* function, create a *DesktopIconsUsableAreaClass()*
* object with
*
* new DesktopIconsIntegration.DesktopIconsUsableAreaClass(object);
*
* Now, in the *disable()* function just call to the *destroy()* method before
* nullifying the pointer. You must create a new object in enable() the next
* time the extension is enabled.
*
* In your code, every time you change the margins, you should call first to
* *resetMargins()* method to clear the current margins, and then call to
* *setMargins(...)* method as many times as you need to set the margins in each
* monitor. You don't need to call it for all the monitors, only for those where
* you are painting something. If you don't set values for a monitor, they will
* be considered zero.
*
* The margins values are relative to the monitor border.
*
*******************************************************************************/
import GLib from 'gi://GLib';
import * as Main from 'resource:///org/gnome/shell/ui/main.js';
import * as ExtensionUtils from 'resource:///org/gnome/shell/misc/extensionUtils.js';
import {Extension} from 'resource:///org/gnome/shell/extensions/extension.js';
const IDENTIFIER_UUID = '130cbc66-235c-4bd6-8571-98d2d8bba5e2';
export class DesktopIconsUsableAreaClass {
constructor() {
const Me = Extension.lookupByURL(import.meta.url);
this._UUID = Me.uuid;
this._extensionManager = Main.extensionManager;
this._timedMarginsID = 0;
this._margins = {};
this._emID = this._extensionManager.connect('extension-state-changed', (_obj, extension) => {
if (!extension)
return;
// If an extension is being enabled and lacks the
// DesktopIconsUsableArea object, we can avoid launching a refresh
if (extension.state === ExtensionUtils.ExtensionState.ENABLED) {
this._sendMarginsToExtension(extension);
return;
}
// if the extension is being disabled, we must do a full refresh,
// because if there were other extensions originally
// loaded after that extension, those extensions will be disabled
// and enabled again without notification
this._changedMargins();
});
}
/**
* Sets or updates the top, bottom, left and right margins for a
* monitor. Values are measured from the monitor border (and NOT from
* the workspace border).
*
* @param {int} monitor Monitor number to which set the margins.
* A negative value means "the primary monitor".
* @param {int} top Top margin in pixels
* @param {int} bottom Bottom margin in pixels
* @param {int} left Left margin in pixels
* @param {int} right Right margin in pixels
*/
setMargins(monitor, top, bottom, left, right) {
this._margins[monitor] = {
top,
bottom,
left,
right,
};
this._changedMargins();
}
/**
* Clears the current margins. Must be called before configuring the monitors
* margins with setMargins().
*/
resetMargins() {
this._margins = {};
this._changedMargins();
}
/**
* Disconnects all the signals and removes the margins.
*/
destroy() {
if (this._emID) {
this._extensionManager.disconnect(this._emID);
this._emID = 0;
}
if (this._timedMarginsID) {
GLib.source_remove(this._timedMarginsID);
this._timedMarginsID = 0;
}
this._margins = null;
this._changedMargins();
}
_changedMargins() {
if (this._timedMarginsID)
GLib.source_remove(this._timedMarginsID);
this._timedMarginsID = GLib.timeout_add(GLib.PRIORITY_DEFAULT, 100, () => {
this._sendMarginsToAll();
this._timedMarginsID = 0;
return GLib.SOURCE_REMOVE;
});
}
_sendMarginsToAll() {
this._extensionManager.getUuids().forEach(uuid =>
this._sendMarginsToExtension(this._extensionManager.lookup(uuid)));
}
_sendMarginsToExtension(extension) {
// check that the extension is an extension that has the logic to accept
// working margins
if (extension?.state !== ExtensionUtils.ExtensionState.ENABLED)
return;
const usableArea = extension?.stateObj?.DesktopIconsUsableArea;
if (usableArea?.uuid === IDENTIFIER_UUID) {
usableArea.setMarginsForExtension(
this._UUID, this._margins);
}
}
}

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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
import {DockManager} from './docking.js';
import {Extension} from './dependencies/shell/extensions/extension.js';
// We export this so it can be accessed by other extensions
export let dockManager;
export default class DashToDockExtension extends Extension.Extension {
enable() {
dockManager = new DockManager(this);
}
disable() {
dockManager?.destroy();
dockManager = null;
}
}

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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
import {GLib, Gio} from './dependencies/gi.js';
const {signals: Signals} = imports;
import {Utils} from './imports.js';
const FileManager1Iface = '<node><interface name="org.freedesktop.FileManager1">\
<property name="OpenWindowsWithLocations" type="a{sas}" access="read"/>\
</interface></node>';
const FileManager1Proxy = Gio.DBusProxy.makeProxyWrapper(FileManager1Iface);
const Labels = Object.freeze({
WINDOWS: Symbol('windows'),
});
/**
* This class implements a client for the org.freedesktop.FileManager1 dbus
* interface, and specifically for the OpenWindowsWithLocations property
* which is published by Nautilus, but is not an official part of the interface.
*
* The property is a map from window identifiers to a list of locations open in
* the window.
*/
export class FileManager1Client {
constructor() {
this._signalsHandler = new Utils.GlobalSignalsHandler();
this._cancellable = new Gio.Cancellable();
this._windowsByPath = new Map();
this._windowsByLocation = new Map();
this._proxy = new FileManager1Proxy(Gio.DBus.session,
'org.freedesktop.FileManager1',
'/org/freedesktop/FileManager1',
(initable, error) => {
// Use async construction to avoid blocking on errors.
if (error) {
if (!error.matches(Gio.IOErrorEnum, Gio.IOErrorEnum.CANCELLED))
global.log(error);
} else {
this._updateWindows();
this._updateLocationMap();
}
}, this._cancellable);
this._signalsHandler.add([
this._proxy,
'g-properties-changed',
this._onPropertyChanged.bind(this),
], [
// We must additionally listen for Screen events to know when to
// rebuild our location map when the set of available windows changes.
global.workspaceManager,
'workspace-added',
() => this._onWindowsChanged(),
], [
global.workspaceManager,
'workspace-removed',
() => this._onWindowsChanged(),
], [
global.display,
'window-entered-monitor',
() => this._onWindowsChanged(),
], [
global.display,
'window-left-monitor',
() => this._onWindowsChanged(),
]);
}
destroy() {
if (this._windowsUpdateIdle) {
GLib.source_remove(this._windowsUpdateIdle);
delete this._windowsUpdateIdle;
}
this._cancellable.cancel();
this._signalsHandler.destroy();
this._windowsByLocation.clear();
this._windowsByPath.clear();
this._proxy = null;
}
/**
* Return an array of windows that are showing a location or
* sub-directories of that location.
*
* @param location
*/
getWindows(location) {
if (!location)
return [];
location += location.endsWith('/') ? '' : '/';
const windows = [];
this._windowsByLocation.forEach((wins, l) => {
if (l.startsWith(location))
windows.push(...wins);
});
return [...new Set(windows)];
}
_onPropertyChanged(proxy, changed, _invalidated) {
const property = changed.unpack();
if (property &&
('OpenWindowsWithLocations' in property))
this._updateLocationMap();
}
_updateWindows() {
const oldSize = this._windowsByPath.size;
const oldPaths = this._windowsByPath.keys();
this._windowsByPath = Utils.getWindowsByObjectPath();
if (oldSize !== this._windowsByPath.size)
return true;
return [...oldPaths].some(path => !this._windowsByPath.has(path));
}
_onWindowsChanged() {
if (this._windowsUpdateIdle)
return;
this._windowsUpdateIdle = GLib.idle_add(GLib.PRIORITY_DEFAULT, () => {
if (this._updateWindows())
this._updateLocationMap();
delete this._windowsUpdateIdle;
return GLib.SOURCE_REMOVE;
});
}
_updateLocationMap() {
const properties = this._proxy.get_cached_property_names();
if (!properties) {
// Nothing to check yet.
return;
}
if (properties.includes('OpenWindowsWithLocations'))
this._updateFromPaths();
}
_locationMapsEquals(mapA, mapB) {
if (mapA.size !== mapB.size)
return false;
const setsEquals = (a, b) => a.size === b.size &&
[...a].every(value => b.has(value));
for (const [key, val] of mapA) {
const windowsSet = mapB.get(key);
if (!windowsSet || !setsEquals(windowsSet, val))
return false;
}
return true;
}
_updateFromPaths() {
const locationsByWindowsPath = this._proxy.OpenWindowsWithLocations;
const windowsByLocation = new Map();
this._signalsHandler.removeWithLabel(Labels.WINDOWS);
Object.entries(locationsByWindowsPath).forEach(([windowPath, locations]) => {
locations.forEach(location => {
const win = this._windowsByPath.get(windowPath);
const windowGroup = win ? [win] : [];
win?.foreach_transient(w => windowGroup.push(w) || true);
windowGroup.forEach(window => {
location += location.endsWith('/') ? '' : '/';
// Use a set to deduplicate when a window has a
// location open in multiple tabs.
const windows = windowsByLocation.get(location) || new Set();
windows.add(window);
if (windows.size === 1)
windowsByLocation.set(location, windows);
this._signalsHandler.addWithLabel(Labels.WINDOWS, window,
'unmanaged', () => {
const wins = this._windowsByLocation.get(location);
wins.delete(window);
if (!wins.size)
this._windowsByLocation.delete(location);
this.emit('windows-changed');
});
});
});
});
if (!this._locationMapsEquals(this._windowsByLocation, windowsByLocation)) {
this._windowsByLocation = windowsByLocation;
this.emit('windows-changed');
}
}
}
Signals.addSignalMethods(FileManager1Client.prototype);

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export * as AppIconIndicators from './appIconIndicators.js';
export * as AppIcons from './appIcons.js';
export * as AppSpread from './appSpread.js';
export * as DockDash from './dash.js';
export * as DBusMenuUtils from './dbusmenuUtils.js';
export * as DesktopIconsIntegration from './desktopIconsIntegration.js';
export * as Docking from './docking.js';
export * as Extension from './extension.js';
export * as FileManager1API from './fileManager1API.js';
export * as Intellihide from './intellihide.js';
export * as LauncherAPI from './launcherAPI.js';
export * as Locations from './locations.js';
export * as NotificationsMonitor from './notificationsMonitor.js';
export * as Theming from './theming.js';
export * as Utils from './utils.js';
export * as WindowPreview from './windowPreview.js';

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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
import {
GLib,
Meta,
Shell,
} from './dependencies/gi.js';
import {
Docking,
Utils,
} from './imports.js';
const {signals: Signals} = imports;
// A good compromise between reactivity and efficiency; to be tuned.
const INTELLIHIDE_CHECK_INTERVAL = 100;
const OverlapStatus = Object.freeze({
UNDEFINED: -1,
FALSE: 0,
TRUE: 1,
});
const IntellihideMode = Object.freeze({
ALL_WINDOWS: 0,
FOCUS_APPLICATION_WINDOWS: 1,
MAXIMIZED_WINDOWS: 2,
ALWAYS_ON_TOP: 3,
});
// List of windows type taken into account. Order is important (keep the original
// enum order).
const handledWindowTypes = [
Meta.WindowType.NORMAL,
Meta.WindowType.DOCK,
Meta.WindowType.DIALOG,
Meta.WindowType.MODAL_DIALOG,
Meta.WindowType.TOOLBAR,
Meta.WindowType.MENU,
Meta.WindowType.UTILITY,
Meta.WindowType.SPLASHSCREEN,
Meta.WindowType.DROPDOWN_MENU,
];
// List of applications, ignore windows of these applications in considering intellihide
const ignoreApps = ['com.rastersoft.ding', 'com.desktop.ding'];
/**
* A rough and ugly implementation of the intellihide behaviour.
* Intallihide object: emit 'status-changed' signal when the overlap of windows
* with the provided targetBoxClutter.ActorBox changes;
*/
export class Intellihide {
constructor(monitorIndex) {
// Load settings
this._monitorIndex = monitorIndex;
this._signalsHandler = new Utils.GlobalSignalsHandler();
this._tracker = Shell.WindowTracker.get_default();
this._focusApp = null; // The application whose window is focused.
this._topApp = null; // The application whose window is on top on the monitor with the dock.
this._isEnabled = false;
this.status = OverlapStatus.UNDEFINED;
this._targetBox = null;
this._checkOverlapTimeoutContinue = false;
this._checkOverlapTimeoutId = 0;
this._trackedWindows = new Map();
// Connect global signals
this._signalsHandler.add([
// Add signals on windows created from now on
global.display,
'window-created',
this._windowCreated.bind(this),
], [
// triggered for instance when the window list order changes,
// included when the workspace is switched
global.display,
'restacked',
this._checkOverlap.bind(this),
], [
// when windows are alwasy on top, the focus window can change
// without the windows being restacked. Thus monitor window focus change.
this._tracker,
'notify::focus-app',
this._checkOverlap.bind(this),
], [
// update wne monitor changes, for instance in multimonitor when monitor are attached
Utils.getMonitorManager(),
'monitors-changed',
this._checkOverlap.bind(this),
]);
}
destroy() {
// Disconnect global signals
this._signalsHandler.destroy();
// Remove residual windows signals
this.disable();
}
enable() {
this._isEnabled = true;
this._status = OverlapStatus.UNDEFINED;
global.get_window_actors().forEach(function (wa) {
this._addWindowSignals(wa);
}, this);
this._doCheckOverlap();
}
disable() {
this._isEnabled = false;
for (const wa of this._trackedWindows.keys())
this._removeWindowSignals(wa);
this._trackedWindows.clear();
if (this._checkOverlapTimeoutId > 0) {
GLib.source_remove(this._checkOverlapTimeoutId);
this._checkOverlapTimeoutId = 0;
}
}
_windowCreated(display, metaWindow) {
this._addWindowSignals(metaWindow.get_compositor_private());
this._doCheckOverlap();
}
_addWindowSignals(wa) {
if (!this._handledWindow(wa))
return;
const signalId = wa.connect('notify::allocation', this._checkOverlap.bind(this));
this._trackedWindows.set(wa, signalId);
wa.connect('destroy', this._removeWindowSignals.bind(this));
}
_removeWindowSignals(wa) {
if (this._trackedWindows.get(wa)) {
wa.disconnect(this._trackedWindows.get(wa));
this._trackedWindows.delete(wa);
}
}
updateTargetBox(box) {
this._targetBox = box;
this._checkOverlap();
}
forceUpdate() {
this._status = OverlapStatus.UNDEFINED;
this._doCheckOverlap();
}
getOverlapStatus() {
return this._status === OverlapStatus.TRUE;
}
_checkOverlap() {
if (!this._isEnabled || !this._targetBox)
return;
/* Limit the number of calls to the doCheckOverlap function */
if (this._checkOverlapTimeoutId) {
this._checkOverlapTimeoutContinue = true;
return;
}
this._doCheckOverlap();
this._checkOverlapTimeoutId = GLib.timeout_add(
GLib.PRIORITY_DEFAULT, INTELLIHIDE_CHECK_INTERVAL, () => {
this._doCheckOverlap();
if (this._checkOverlapTimeoutContinue) {
this._checkOverlapTimeoutContinue = false;
return GLib.SOURCE_CONTINUE;
} else {
this._checkOverlapTimeoutId = 0;
return GLib.SOURCE_REMOVE;
}
});
}
_doCheckOverlap() {
if (!this._isEnabled || !this._targetBox)
return;
let overlaps = OverlapStatus.FALSE;
let windows = global.get_window_actors().filter(wa => this._handledWindow(wa));
if (windows.length > 0) {
/*
* Get the top window on the monitor where the dock is placed.
* The idea is that we dont want to overlap with the windows of the topmost application,
* event is it's not the focused app -- for instance because in multimonitor the user
* select a window in the secondary monitor.
*/
let topWindow = null;
for (let i = windows.length - 1; i >= 0; i--) {
const metaWin = windows[i].get_meta_window();
if (metaWin.get_monitor() === this._monitorIndex) {
topWindow = metaWin;
break;
}
}
if (topWindow) {
this._topApp = this._tracker.get_window_app(topWindow);
// If there isn't a focused app, use that of the window on top
this._focusApp = this._tracker.focus_app || this._topApp;
windows = windows.filter(this._intellihideFilterInteresting, this);
for (let i = 0; i < windows.length; i++) {
const win = windows[i].get_meta_window();
if (win) {
const rect = win.get_frame_rect();
const test = (rect.x < this._targetBox.x2) &&
(rect.x + rect.width > this._targetBox.x1) &&
(rect.y < this._targetBox.y2) &&
(rect.y + rect.height > this._targetBox.y1);
if (test) {
overlaps = OverlapStatus.TRUE;
break;
}
}
}
}
}
if (this._status !== overlaps) {
this._status = overlaps;
this.emit('status-changed', this._status);
}
}
// Filter interesting windows to be considered for intellihide.
// Consider all windows visible on the current workspace.
// Optionally skip windows of other applications
_intellihideFilterInteresting(wa) {
const metaWin = wa.get_meta_window();
const currentWorkspace = global.workspace_manager.get_active_workspace_index();
const workspace = metaWin.get_workspace();
const workspaceIndex = workspace.index();
// Depending on the intellihide mode, exclude non-relevent windows
switch (Docking.DockManager.settings.intellihideMode) {
case IntellihideMode.ALL_WINDOWS:
// Do nothing
break;
case IntellihideMode.FOCUS_APPLICATION_WINDOWS:
// Skip windows of other apps
if (this._focusApp) {
// The DropDownTerminal extension is not an application per se
// so we match its window by wm class instead
if (metaWin.get_wm_class() === 'DropDownTerminalWindow')
return true;
const currentApp = this._tracker.get_window_app(metaWin);
const focusWindow = global.display.get_focus_window();
// Consider half maximized windows side by side
// and windows which are alwayson top
if (currentApp !== this._focusApp && currentApp !== this._topApp &&
!((focusWindow && focusWindow.maximized_vertically &&
!focusWindow.maximized_horizontally) &&
(metaWin.maximized_vertically && !metaWin.maximized_horizontally) &&
metaWin.get_monitor() === focusWindow.get_monitor()) &&
!metaWin.is_above())
return false;
}
break;
case IntellihideMode.MAXIMIZED_WINDOWS:
// Skip unmaximized windows
if (!metaWin.maximized_vertically && !metaWin.maximized_horizontally && !metaWin.fullscreen)
return false;
break;
case IntellihideMode.ALWAYS_ON_TOP:
// Always on top, except for fullscreen windows
if (this._focusApp) {
const {focusWindow} = global.display;
if (!focusWindow?.fullscreen)
return false;
}
break;
}
if (workspaceIndex === currentWorkspace && metaWin.showing_on_its_workspace())
return true;
else
return false;
}
// Filter windows by type
// inspired by Opacify@gnome-shell.localdomain.pl
_handledWindow(wa) {
const metaWindow = wa.get_meta_window();
if (!metaWindow)
return false;
// The DING extension desktop window needs to be excluded
// so we match its window by application id and window property.
const wmApp = metaWindow.get_gtk_application_id();
if (ignoreApps.includes(wmApp) && metaWindow.is_skip_taskbar())
return false;
// The DropDownTerminal extension uses the POPUP_MENU window type hint
// so we match its window by wm class instead
if (metaWindow.get_wm_class() === 'DropDownTerminalWindow')
return true;
const wtype = metaWindow.get_window_type();
for (let i = 0; i < handledWindowTypes.length; i++) {
const hwtype = handledWindowTypes[i];
if (hwtype === wtype)
return true;
else if (hwtype > wtype)
return false;
}
return false;
}
}
Signals.addSignalMethods(Intellihide.prototype);

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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
import {Gio} from './dependencies/gi.js';
import {DBusMenuUtils} from './imports.js';
const DBusMenu = await DBusMenuUtils.haveDBusMenu();
export class LauncherEntryRemoteModel {
constructor() {
this._entrySourceStacks = new Map();
this._remoteMaps = new Map();
this._launcher_entry_dbus_signal_id =
Gio.DBus.session.signal_subscribe(null, // sender
'com.canonical.Unity.LauncherEntry', // iface
'Update', // member
null, // path
null, // arg0
Gio.DBusSignalFlags.NONE,
(_connection, senderName, _objectPath, _interfaceName, _signalName, parameters) =>
this._onUpdate(senderName, ...parameters.deep_unpack()));
this._dbus_name_owner_changed_signal_id =
Gio.DBus.session.signal_subscribe('org.freedesktop.DBus', // sender
'org.freedesktop.DBus', // interface
'NameOwnerChanged', // member
'/org/freedesktop/DBus', // path
null, // arg0
Gio.DBusSignalFlags.NONE,
(connection, _senderName, _objectPath, _interfaceName, _signalName, parameters) =>
this._onDBusNameChange(...parameters.deep_unpack().slice(1)));
this._acquireUnityDBus();
}
destroy() {
if (this._launcher_entry_dbus_signal_id)
Gio.DBus.session.signal_unsubscribe(this._launcher_entry_dbus_signal_id);
if (this._dbus_name_owner_changed_signal_id)
Gio.DBus.session.signal_unsubscribe(this._dbus_name_owner_changed_signal_id);
this._releaseUnityDBus();
}
_lookupStackById(appId) {
let sourceStack = this._entrySourceStacks.get(appId);
if (!sourceStack) {
sourceStack = new PropertySourceStack(new LauncherEntry(),
launcherEntryDefaults);
this._entrySourceStacks.set(appId, sourceStack);
}
return sourceStack;
}
lookupById(appId) {
return this._lookupStackById(appId).target;
}
_acquireUnityDBus() {
if (!this._unity_bus_id) {
this._unity_bus_id = Gio.DBus.session.own_name('com.canonical.Unity',
Gio.BusNameOwnerFlags.ALLOW_REPLACEMENT | Gio.BusNameOwnerFlags.REPLACE,
null, () => (this._unity_bus_id = 0));
}
}
_releaseUnityDBus() {
if (this._unity_bus_id) {
Gio.DBus.session.unown_name(this._unity_bus_id);
this._unity_bus_id = 0;
}
}
_onDBusNameChange(before, after) {
if (!before || !this._remoteMaps.size)
return;
const remoteMap = this._remoteMaps.get(before);
if (!remoteMap)
return;
this._remoteMaps.delete(before);
if (after && !this._remoteMaps.has(after)) {
this._remoteMaps.set(after, remoteMap);
} else {
for (const [appId, remote] of remoteMap) {
const sourceStack = this._entrySourceStacks.get(appId);
const changed = sourceStack.remove(remote);
if (changed)
sourceStack.target._emitChangedEvents(changed);
}
}
}
_onUpdate(senderName, appUri, properties) {
if (!senderName)
return;
const appId = appUri.replace(/(^\w+:|^)\/\//, '');
if (!appId)
return;
let remoteMap = this._remoteMaps.get(senderName);
if (!remoteMap)
this._remoteMaps.set(senderName, remoteMap = new Map());
let remote = remoteMap.get(appId);
if (!remote)
remoteMap.set(appId, remote = Object.assign({}, launcherEntryDefaults));
for (const name in properties) {
if (name === 'quicklist' && DBusMenu) {
const quicklistPath = properties[name].unpack();
if (quicklistPath &&
(!remote._quicklistMenuClient ||
remote._quicklistMenuClient.dbus_object !== quicklistPath)) {
remote.quicklist = null;
let menuClient = remote._quicklistMenuClient;
if (menuClient) {
menuClient.dbus_object = quicklistPath;
} else {
// This property should not be enumerable
Object.defineProperty(remote, '_quicklistMenuClient', {
writable: true,
value: menuClient = new DBusMenu.Client({
dbus_name: senderName,
dbus_object: quicklistPath,
}),
});
}
const handler = () => {
const root = menuClient.get_root();
if (remote.quicklist !== root) {
remote.quicklist = root;
if (sourceStack.isTop(remote)) {
sourceStack.target.quicklist = root;
sourceStack.target._emitChangedEvents(['quicklist']);
}
}
};
menuClient.connect(DBusMenu.CLIENT_SIGNAL_ROOT_CHANGED, handler);
}
} else {
remote[name] = properties[name].unpack();
}
}
const sourceStack = this._lookupStackById(appId);
sourceStack.target._emitChangedEvents(sourceStack.update(remote));
}
}
const launcherEntryDefaults = Object.freeze({
count: 0,
progress: 0,
urgent: false,
quicklist: null,
'count-visible': false,
'progress-visible': false,
});
const LauncherEntry = class DashToDockLauncherEntry {
constructor() {
this._connections = new Map();
this._handlers = new Map();
this._nextId = 0;
}
connect(eventNames, callback) {
if (typeof eventNames === 'string')
eventNames = [eventNames];
callback(this, this);
const id = this._nextId++;
const handler = {id, callback};
eventNames.forEach(name => {
let handlerList = this._handlers.get(name);
if (!handlerList)
this._handlers.set(name, handlerList = []);
handlerList.push(handler);
});
this._connections.set(id, eventNames);
return id;
}
disconnect(id) {
const eventNames = this._connections.get(id);
if (!eventNames)
return;
this._connections.delete(id);
eventNames.forEach(name => {
const handlerList = this._handlers.get(name);
if (handlerList) {
for (let i = 0, iMax = handlerList.length; i < iMax; i++) {
if (handlerList[i].id === id) {
handlerList.splice(i, 1);
break;
}
}
}
});
}
_emitChangedEvents(propertyNames) {
const handlers = new Set();
propertyNames.forEach(name => {
const handlerList = this._handlers.get(`${name}-changed`);
if (handlerList) {
for (let i = 0, iMax = handlerList.length; i < iMax; i++)
handlers.add(handlerList[i]);
}
});
Array.from(handlers).sort((x, y) => x.id - y.id).forEach(handler => handler.callback(this, this));
}
};
for (const [name, defaultValue] of Object.entries(launcherEntryDefaults)) {
const jsName = name.replace(/-/g, '_');
LauncherEntry.prototype[jsName] = defaultValue;
if (jsName !== name) {
Object.defineProperty(LauncherEntry.prototype, name, {
get() {
return this[jsName];
},
set(value) {
this[jsName] = value;
},
});
}
}
const PropertySourceStack = class DashToDockPropertySourceStack {
constructor(target, bottom) {
this.target = target;
this._bottom = bottom;
this._stack = [];
}
isTop(source) {
return this._stack.length > 0 && this._stack[this._stack.length - 1] === source;
}
update(source) {
if (!this.isTop(source)) {
this.remove(source);
this._stack.push(source);
}
return this._assignFrom(source);
}
remove(source) {
const stack = this._stack;
const top = stack[stack.length - 1];
if (top === source) {
stack.length--;
return this._assignFrom(stack.length > 0 ? stack[stack.length - 1] : this._bottom);
}
for (let i = 0, iMax = stack.length; i < iMax; i++) {
if (stack[i] === source) {
stack.splice(i, 1);
break;
}
}
return null;
}
_assignFrom(source) {
const changedProperties = [];
for (const name in source) {
if (this.target[name] !== source[name]) {
this.target[name] = source[name];
changedProperties.push(name);
}
}
return changedProperties;
}
};

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#!/usr/bin/env gjs
import GLib from 'gi://GLib';
import Gio from 'gi://Gio';
const GJS_SUPPORTS_FILE_IFACE_PROMISES = imports.system.version >= 17101;
if (GJS_SUPPORTS_FILE_IFACE_PROMISES)
Gio._promisify(Gio.File.prototype, 'query_default_handler_async');
function getHandlerAppAsync(location, cancellable) {
if (!location)
return null;
if (!GJS_SUPPORTS_FILE_IFACE_PROMISES) {
Gio._promisify(location.constructor.prototype,
'query_default_handler_async',
'query_default_handler_finish');
}
return location.query_default_handler_async(
GLib.PRIORITY_DEFAULT, cancellable);
}
async function mainAsync(argv) {
if (argv.length < 1) {
const currentBinary = GLib.path_get_basename(new Error().fileName);
printerr(`Usage: ${currentBinary} <action> uri [ --timeout <value> ]`);
return 1;
}
const [action, uri] = argv;
let timeout = 200;
if (action !== 'handler')
throw new TypeError(`Unexpected action ${action}`);
for (let i = 1; i < argv.length; ++i) {
if (argv[i] === '--timeout' && i < argv.length - 1)
timeout = argv[++i];
}
const location = Gio.File.new_for_uri(uri);
const cancellable = new Gio.Cancellable();
// GVfs providers could hang when querying the file information, so we
// workaround this by using the async API in a sync way, but we need to
// use a timeout to avoid this to hang forever, better than hang the
// shell.
let launchMaxWaitId;
try {
const handler = await Promise.race([
getHandlerAppAsync(location, cancellable),
new Promise((_resolve, reject) => {
launchMaxWaitId = GLib.timeout_add(
GLib.PRIORITY_DEFAULT, timeout, () => {
launchMaxWaitId = 0;
cancellable.cancel();
reject(new GLib.Error(Gio.IOErrorEnum,
Gio.IOErrorEnum.TIMED_OUT,
`Searching for ${location.get_uri()} ` +
'handler took too long'));
return GLib.SOURCE_REMOVE;
});
}),
]);
print(handler.get_id());
} catch (e) {
printerr(e.message);
logError(e);
return e.code ? e.code : GLib.MAXUINT8;
} finally {
if (launchMaxWaitId)
GLib.source_remove(launchMaxWaitId);
}
return 0;
}
function main(args) {
let ret;
const loop = new GLib.MainLoop(null, false);
mainAsync(args).then(r => (ret = r)).catch(logError).finally(() => loop.quit());
loop.run();
return ret;
}
imports.system.exit(main(ARGV));

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{
"_generated": "Generated by SweetTooth, do not edit",
"description": "A dock for the Gnome Shell. This extension moves the dash out of the overview transforming it in a dock for an easier launching of applications and a faster switching between windows and desktops. Side and bottom placement options are available.",
"gettext-domain": "dashtodock",
"name": "Dash to Dock",
"original-author": "micxgx@gmail.com",
"shell-version": [
"45",
"46"
],
"url": "https://micheleg.github.io/dash-to-dock/",
"uuid": "dash-to-dock@micxgx.gmail.com",
"version": 92
}

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@@ -0,0 +1,120 @@
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
import {Gio} from './dependencies/gi.js';
import {Main} from './dependencies/shell/ui.js';
import {
Docking,
Utils,
} from './imports.js';
const {signals: Signals} = imports;
const Labels = Object.freeze({
SOURCES: Symbol('sources'),
NOTIFICATIONS: Symbol('notifications'),
});
export class NotificationsMonitor {
constructor() {
this._settings = new Gio.Settings({
schema_id: 'org.gnome.desktop.notifications',
});
this._appNotifications = Object.create(null);
this._signalsHandler = new Utils.GlobalSignalsHandler(this);
const getIsEnabled = () => !this.dndMode &&
Docking.DockManager.settings.showIconsNotificationsCounter;
this._isEnabled = getIsEnabled();
const checkIsEnabled = () => {
const isEnabled = getIsEnabled();
if (isEnabled !== this._isEnabled) {
this._isEnabled = isEnabled;
this.emit('state-changed');
this._updateState();
}
};
this._dndMode = !this._settings.get_boolean('show-banners');
this._signalsHandler.add(this._settings, 'changed::show-banners', () => {
this._dndMode = !this._settings.get_boolean('show-banners');
checkIsEnabled();
});
this._signalsHandler.add(Docking.DockManager.settings,
'changed::show-icons-notifications-counter', checkIsEnabled);
this._updateState();
}
destroy() {
this.emit('destroy');
this._signalsHandler.destroy();
this._signalsHandler = null;
this._appNotifications = null;
this._settings = null;
}
get enabled() {
return this._isEnabled;
}
get dndMode() {
return this._dndMode;
}
getAppNotificationsCount(appId) {
return this._appNotifications[appId] ?? 0;
}
_updateState() {
if (this.enabled) {
this._signalsHandler.addWithLabel(Labels.SOURCES, Main.messageTray,
'source-added', () => this._checkNotifications());
this._signalsHandler.addWithLabel(Labels.SOURCES, Main.messageTray,
'source-removed', () => this._checkNotifications());
} else {
this._signalsHandler.removeWithLabel(Labels.SOURCES);
}
this._checkNotifications();
}
_checkNotifications() {
this._appNotifications = Object.create(null);
this._signalsHandler.removeWithLabel(Labels.NOTIFICATIONS);
if (this.enabled) {
Main.messageTray.getSources().forEach(source => {
this._signalsHandler.addWithLabel(Labels.NOTIFICATIONS, source,
'notification-added', () => this._checkNotifications());
source.notifications.forEach(notification => {
const app = notification.source?.app ?? notification.source?._app;
if (app?.id) {
if (notification.resident) {
if (notification.acknowledged)
return;
this._signalsHandler.addWithLabel(Labels.NOTIFICATIONS,
notification, 'notify::acknowledged',
() => this._checkNotifications());
}
this._signalsHandler.addWithLabel(Labels.NOTIFICATIONS,
notification, 'destroy', () => this._checkNotifications());
this._appNotifications[app.id] =
(this._appNotifications[app.id] ?? 0) + 1;
}
});
});
}
this.emit('changed');
}
}
Signals.addSignalMethods(NotificationsMonitor.prototype);

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<?xml version="1.0" encoding="UTF-8"?>
<schemalist gettext-domain="gnome-shell-extensions">
<enum id='org.gnome.shell.extensions.dash-to-dock.clickAction'>
<value value='0' nick='skip'/>
<value value='1' nick='minimize'/>
<value value='2' nick='launch'/>
<value value='3' nick='cycle-windows'/>
<value value='4' nick='minimize-or-overview'/>
<value value='5' nick='previews'/>
<value value='6' nick='minimize-or-previews'/>
<value value='7' nick='focus-or-previews'/>
<value value='8' nick='focus-or-appspread'/>
<value value='9' nick='focus-minimize-or-previews'/>
<value value='10' nick='focus-minimize-or-appspread'/>
<value value='11' nick='quit'/>
</enum>
<enum id='org.gnome.shell.extensions.dash-to-dock.scrollAction'>
<value value='0' nick='do-nothing'/>
<value value='1' nick='cycle-windows'/>
<value value='2' nick='switch-workspace'/>
</enum>
<!-- this is mean to Match StSide. LEFT and RIGHT actual position in reversed in
rtl languages -->
<enum id='org.gnome.shell.extensions.dash-to-dock.position'>
<value value='0' nick='TOP'/>
<value value='1' nick='RIGHT'/>
<value value='2' nick='BOTTOM'/>
<value value='3' nick='LEFT'/>
</enum>
<enum id='org.gnome.shell.extensions.dash-to-dock.intellihide-mode'>
<value value='0' nick='ALL_WINDOWS'/>
<value value='1' nick='FOCUS_APPLICATION_WINDOWS'/>
<value value='2' nick='MAXIMIZED_WINDOWS'/>
<value value='3' nick='ALWAYS_ON_TOP'/>
</enum>
<enum id='org.gnome.shell.extensions.dash-to-dock.transparency-mode'>
<value value='0' nick='DEFAULT'/>
<value value='1' nick='FIXED'/>
<value value='3' nick='DYNAMIC'/>
</enum>
<enum id='org.gnome.shell.extensions.dash-to-dock.running-indicator-style'>
<value value='0' nick='DEFAULT'/>
<value value='1' nick='DOTS'/>
<value value='2' nick='SQUARES'/>
<value value='3' nick='DASHES'/>
<value value='4' nick='SEGMENTED'/>
<value value='5' nick='SOLID'/>
<value value='6' nick='CILIORA'/>
<value value='7' nick='METRO'/>
<value value='8' nick='BINARY'/>
</enum>
<schema path="/org/gnome/shell/extensions/dash-to-dock/" id="org.gnome.shell.extensions.dash-to-dock">
<key name="dock-position" enum="org.gnome.shell.extensions.dash-to-dock.position">
<default>'BOTTOM'</default>
<summary>Dock position</summary>
<description>Dock is shown on the Left, Right, Top or Bottom side of the screen.</description>
</key>
<key type="d" name="animation-time">
<default>0.2</default>
<summary>Animation time</summary>
<description>Sets the time duration of the autohide effect.</description>
</key>
<key type="d" name="show-delay">
<default>0.25</default>
<summary>Show delay</summary>
<description>Sets the delay after the mouse reaches the screen border before showing the dock.</description>
</key>
<key type="d" name="hide-delay">
<default>0.20</default>
<summary>Show delay</summary>
<description>Sets the delay after the mouse left the dock before hiding it.</description>
</key>
<key type="b" name="disable-overview-on-startup">
<default>false</default>
<summary>Do not show overview on startup</summary>
<description>Whether to show or not the overview during startup animation.</description>
</key>
<key type="b" name="custom-background-color">
<default>false</default>
<summary>Set a custom dash background background color</summary>
<description>Sets the color for the dash background.</description>
</key>
<key type="s" name="background-color">
<default>"#ffffff"</default>
<summary>Dash background color.</summary>
<description>Customize the background color of the dash.</description>
</key>
<key name="transparency-mode" enum="org.gnome.shell.extensions.dash-to-dock.transparency-mode">
<default>'DEFAULT'</default>
<summary>Transparency mode for the dock</summary>
<description>FIXED: constant transparency. DYNAMIC: dock takes the opaque style only when windows are close to it.</description>
</key>
<key name="running-indicator-style" enum="org.gnome.shell.extensions.dash-to-dock.running-indicator-style">
<default>'DEFAULT'</default>
<summary>...</summary>
<description>DEFAULT: .... DOTS: ....</description>
</key>
<key type="b" name="running-indicator-dominant-color">
<default>false</default>
<summary>Use application icon dominant color for the indicator color</summary>
<description></description>
</key>
<key type="b" name="customize-alphas">
<default>false</default>
<summary>Manually set the min and max opacity</summary>
<description>For the dynamic mode, the min/max opacity values will be given by 'min-alpha' and 'max-alpha'.</description>
</key>
<key type="d" name="min-alpha">
<default>0.2</default>
<summary>Opacity of the dash background when free-floating</summary>
<description>Sets the opacity of the dash background when no windows are close.</description>
</key>
<key type="d" name="max-alpha">
<default>0.8</default>
<summary>Opacity of the dash background when windows are close.</summary>
<description>Sets the opacity of the dash background when windows are close.</description>
</key>
<key type="d" name="background-opacity">
<default>0.8</default>
<summary>Opacity of the dash background</summary>
<description>Sets the opacity of the dash background when in autohide mode.</description>
</key>
<key type="b" name="manualhide">
<default>false</default>
<summary>Dock not shown on desktop</summary>
<description>Enable or disable manualhide mode</description>
</key>
<key type="b" name="intellihide">
<default>true</default>
<summary>Dock dodges windows</summary>
<description>Enable or disable intellihide mode</description>
</key>
<key name="intellihide-mode" enum="org.gnome.shell.extensions.dash-to-dock.intellihide-mode">
<default>'FOCUS_APPLICATION_WINDOWS'</default>
<summary>Define which windows are considered for intellihide.</summary>
<description></description>
</key>
<key type="b" name="autohide">
<default>true</default>
<summary>Dock shown on mouse over</summary>
<description>Enable or disable autohide mode</description>
</key>
<key type="b" name="require-pressure-to-show">
<default>true</default>
<summary>Require pressure to show dash</summary>
<description>Enable or disable requiring pressure to show the dash</description>
</key>
<key type="d" name="pressure-threshold">
<default>100</default>
<summary>Pressure threshold</summary>
<description>Sets how much pressure is needed to show the dash.</description>
</key>
<key type="b" name="autohide-in-fullscreen">
<default>false</default>
<summary>Enable autohide in fullscreen mode.</summary>
<description>Enable autohide in fullscreen mode.</description>
</key>
<key type="b" name="show-dock-urgent-notify">
<default>true</default>
<summary>Show dock for urgent notifications.</summary>
<description>Show dock when urgent notifications are received.</description>
</key>
<key type="b" name="dock-fixed">
<default>false</default>
<summary>Dock always visible</summary>
<description>Dock is always visible</description>
</key>
<key type="b" name="scroll-switch-workspace">
<default>true</default>
<summary>Switch workspace by scrolling over the dock</summary>
<description>Add the possibility to switch workspace by mouse scrolling over the dock.</description>
</key>
<key type="i" name="dash-max-icon-size">
<default>48</default>
<summary>Maximum dash icon size</summary>
<description>Set the allowed maximum dash icon size. Allowed range: 16..64.</description>
</key>
<key type="d" name="preview-size-scale">
<default>0</default>
<summary>Preview size scale</summary>
<description>Set the allowed maximum dash preview size scale. Allowed range: 0,00..1,00.</description>
</key>
<key type="b" name="icon-size-fixed">
<default>false</default>
<summary>Fixed icon size</summary>
<description>Keep the icon size fixed by scrolling the dock.</description>
</key>
<key type="b" name="apply-custom-theme">
<default>false</default>
<summary>Apply custom theme</summary>
<description>Apply customization to the dash appearance</description>
</key>
<key type="b" name="custom-theme-shrink">
<default>false</default>
<summary>TODO</summary>
<description>TODO</description>
</key>
<key type="b" name="custom-theme-customize-running-dots">
<default>false</default>
<summary>Customize the style of the running application indicators.</summary>
<description>Customize the style of the running application indicators.</description>
</key>
<key type="s" name="custom-theme-running-dots-color">
<default>"#ffffff"</default>
<summary>Running application indicators color</summary>
<description>Customize the color of the running application indicators.</description>
</key>
<key type="s" name="custom-theme-running-dots-border-color">
<default>"#ffffff"</default>
<summary>Running application indicators border color.</summary>
<description>Customize the border color of the running application indicators.</description>
</key>
<key type="i" name="custom-theme-running-dots-border-width">
<default>0</default>
<summary>Running application indicators border width.</summary>
<description>Customize the border width of the running application indicators.</description>
</key>
<key type="b" name="show-running">
<default>true</default>
<summary>Show running apps</summary>
<description>Show or hide running applications icons in the dash</description>
</key>
<key type="b" name="isolate-workspaces">
<default>false</default>
<summary>Provide workspace isolation</summary>
<description>Dash shows only windows from the current workspace, this is applied only if gnome-shell 'current-workspace-only' app-switcher settings is disabled</description>
</key>
<key type="b" name="workspace-agnostic-urgent-windows">
<default>true</default>
<summary>Show urgent windows on each workspace</summary>
<description>Show or hide urgent windows on each workspace in the dash</description>
</key>
<key type="b" name="isolate-monitors">
<default>false</default>
<summary>Provide monitor isolation</summary>
<description>Dash shows only windows from the monitor</description>
</key>
<key type="b" name="scroll-to-focused-application">
<default>true</default>
<summary>Scroll to focused application</summary>
<description>Ensure that the focused application icon is always visible in the dash</description>
</key>
<key type="b" name="show-windows-preview">
<default>true</default>
<summary>Show preview of the open windows</summary>
<description>Replace open windows list with windows previews</description>
</key>
<key type="b" name="default-windows-preview-to-open">
<default>false</default>
<summary>Open windows preview by default</summary>
<description>Window previews will show windows by default, rather than hide them behind a drop dowm menu.</description>
</key>
<key type="b" name="show-favorites">
<default>true</default>
<summary>Show favorites apps</summary>
<description>Show or hide favorite applications icons in the dash</description>
</key>
<key type="b" name="show-trash">
<default>true</default>
<summary>Show trash can</summary>
<description>Show or hide the trash can icon in the dash</description>
</key>
<key type="b" name="show-mounts">
<default>true</default>
<summary>Show mounted volumes and devices</summary>
<description>Show or hide mounted volume and device icons in the dash</description>
</key>
<key type="b" name="show-mounts-only-mounted">
<default>true</default>
<summary>Only show mounted volumes and devices</summary>
<description>Show or hide unmounted volume and device icons in the dash</description>
</key>
<key type="b" name="show-mounts-network">
<default>false</default>
<summary>Show network mounted volumes</summary>
<description>Show or hide network volumes in the dash</description>
</key>
<key type="b" name="isolate-locations">
<default>true</default>
<summary>Isolate volumes, devices and trash windows</summary>
<description>Consider volume, devices and trash as different application windows and not part of the file manager</description>
</key>
<key type="b" name="dance-urgent-applications">
<default>true</default>
<summary>Wiggle urgent applications</summary>
<description>Wiggle urgent application icons in the dash</description>
</key>
<key type="b" name="show-show-apps-button">
<default>true</default>
<summary>Show applications button</summary>
<description>Show applications button in the dash</description>
</key>
<key type="b" name="show-apps-at-top">
<default>false</default>
<summary>Show application button on the left</summary>
<description>Show application button on the left of the dash</description>
</key>
<key type="b" name="show-apps-always-in-the-edge">
<default>true</default>
<summary>Show application button on the edge when using centered panel mode</summary>
</key>
<key type="b" name="animate-show-apps">
<default>true</default>
<summary>Animate Show Applications from the desktop</summary>
<description>Animate Show Applications from the desktop</description>
</key>
<key type="b" name="bolt-support">
<default>true</default>
<summary>Basic compatibility with bolt extensions</summary>
<description>Make the extension work properly when bolt extensions is enabled</description>
</key>
<key type="d" name="height-fraction">
<default>0.90</default>
<summary>Dock max height/width (fraction of available space)</summary>
</key>
<key type="b" name="extend-height">
<default>false</default>
<summary>Extend the dock container to all the available height/width</summary>
</key>
<key type="b" name="always-center-icons">
<default>false</default>
<summary>Center icons when dock container is extended to all the available size</summary>
</key>
<key type="i" name="preferred-monitor">
<default>-2</default>
<summary>DEPRECATED: Monitor on which putting the dock (by index)</summary>
<description>Set on which monitor to put the dock, use -1 for the primary one. Use -2 refer to the 'preferred-monitor-by-connector' setting instead (this is the preferred value).</description>
</key>
<key type="s" name="preferred-monitor-by-connector">
<default>"primary"</default>
<summary>Monitor on which putting the dock (by connector)</summary>
<description>Set on which monitor to put the dock, for example 'DisplayPort-0'. Use 'primary' for primary one. This setting is only used if 'preferred-monitor' is -2.</description>
</key>
<key type="b" name="multi-monitor">
<default>false</default>
<summary>Enable multi-monitor docks</summary>
<description>Show a dock on every monitor</description>
</key>
<key type="b" name="minimize-shift">
<default>true</default>
<summary>Minimize on shift+click</summary>
</key>
<key type="b" name="activate-single-window">
<default>true</default>
<summary>Activate only one window</summary>
</key>
<key name="click-action" enum="org.gnome.shell.extensions.dash-to-dock.clickAction">
<default>'cycle-windows'</default>
<summary>Action when clicking on a running app</summary>
<description>Set the action that is executed when clicking on the icon of a running application</description>
</key>
<key name="scroll-action" enum="org.gnome.shell.extensions.dash-to-dock.scrollAction">
<default>'do-nothing'</default>
<summary>Action when scrolling app</summary>
<description>Set the action that is executed when scrolling on the application icon</description>
</key>
<key name="shift-click-action" enum="org.gnome.shell.extensions.dash-to-dock.clickAction">
<default>'minimize'</default>
<summary>Action when shift+clicking on a running app</summary>
<description>Set the action that is executed when shift+clicking on the icon of a running application</description>
</key>
<key name="middle-click-action" enum="org.gnome.shell.extensions.dash-to-dock.clickAction">
<default>'launch'</default>
<summary>Action when clicking on a running app</summary>
<description>Set the action that is executed when middle-clicking on the icon of a running application</description>
</key>
<key name="shift-middle-click-action" enum="org.gnome.shell.extensions.dash-to-dock.clickAction">
<default>'launch'</default>
<summary>Action when clicking on a running app</summary>
<description>Set the action that is executed when shift+middle-clicking on the icon of a running application</description>
</key>
<key type="b" name="hot-keys">
<default>true</default>
<summary>Super Hot-Keys</summary>
<description>Launch and switch between dash items using Super+(0-9)</description>
</key>
<key type="b" name="hotkeys-show-dock">
<default>true</default>
<summary>Show the dock when using the hotkeys</summary>
<description>The dock will be quickly shown so that the number-overlay is visible and app activation is easier</description>
</key>
<key type="s" name="shortcut-text">
<default>"&lt;Super&gt;q"</default>
<summary>Keybinding to show the dock and the number overlay.</summary>
<description>Behavior depends on hotkeys-show-dock and hotkeys-overlay.</description>
</key>
<key type="as" name="shortcut">
<default><![CDATA[['<Super>q']]]></default>
<summary>Keybinding to show the dock and the number overlay.</summary>
<description>Behavior depends on hotkeys-show-dock and hotkeys-overlay.</description>
</key>
<key type="d" name="shortcut-timeout">
<default>2</default>
<summary>Timeout to hide the dock</summary>
<description>Sets the time duration before the dock is hidden again.</description>
</key>
<key type="b" name="hotkeys-overlay">
<default>true</default>
<summary>Show the dock when using the hotkeys</summary>
<description>The dock will be quickly shown so that the number-overlay is visible and app activation is easier</description>
</key>
<key name="app-ctrl-hotkey-1" type="as">
<default><![CDATA[['<Ctrl><Super>1']]]></default>
<summary>Keybinding to launch 1st dash app</summary>
<description>
Keybinding to launch 1st app.
</description>
</key>
<key name="app-ctrl-hotkey-2" type="as">
<default><![CDATA[['<Ctrl><Super>2']]]></default>
<summary>Keybinding to launch 2nd dash app</summary>
<description>
Keybinding to launch 2nd app.
</description>
</key>
<key name="app-ctrl-hotkey-3" type="as">
<default><![CDATA[['<Ctrl><Super>3']]]></default>
<summary>Keybinding to launch 3rd dash app</summary>
<description>
Keybinding to launch 3rd app.
</description>
</key>
<key name="app-ctrl-hotkey-4" type="as">
<default><![CDATA[['<Ctrl><Super>4']]]></default>
<summary>Keybinding to launch 4th dash app</summary>
<description>
Keybinding to launch 4th app.
</description>
</key>
<key name="app-ctrl-hotkey-5" type="as">
<default><![CDATA[['<Ctrl><Super>5']]]></default>
<summary>Keybinding to launch 5th dash app</summary>
<description>
Keybinding to launch 5th app.
</description>
</key>
<key name="app-ctrl-hotkey-6" type="as">
<default><![CDATA[['<Ctrl><Super>6']]]></default>
<summary>Keybinding to launch 6th dash app</summary>
<description>
Keybinding to launch 6th app.
</description>
</key>
<key name="app-ctrl-hotkey-7" type="as">
<default><![CDATA[['<Ctrl><Super>7']]]></default>
<summary>Keybinding to launch 7th dash app</summary>
<description>
Keybinding to launch 7th app.
</description>
</key>
<key name="app-ctrl-hotkey-8" type="as">
<default><![CDATA[['<Ctrl><Super>8']]]></default>
<summary>Keybinding to launch 8th dash app</summary>
<description>
Keybinding to launch 8th app.
</description>
</key>
<key name="app-ctrl-hotkey-9" type="as">
<default><![CDATA[['<Ctrl><Super>9']]]></default>
<summary>Keybinding to launch 9th dash app</summary>
<description>
Keybinding to launch 9th app.
</description>
</key>
<key name="app-ctrl-hotkey-10" type="as">
<default><![CDATA[['<Ctrl><Super>0']]]></default>
<summary>Keybinding to launch 10th dash app</summary>
<description>
Keybinding to launch 10th app.
</description>
</key>
<key name="app-shift-hotkey-1" type="as">
<default><![CDATA[['<Shift><Super>1']]]></default>
<summary>Keybinding to trigger 1st dash app with shift behavior</summary>
<description>
Keybinding to trigger 1st app with shift behavior.
</description>
</key>
<key name="app-shift-hotkey-2" type="as">
<default><![CDATA[['<Shift><Super>2']]]></default>
<summary>Keybinding to trigger 2nd dash app with shift behavior</summary>
<description>
Keybinding to trigger 2nd app with shift behavior.
</description>
</key>
<key name="app-shift-hotkey-3" type="as">
<default><![CDATA[['<Shift><Super>3']]]></default>
<summary>Keybinding to trigger 3rd dash app with shift behavior</summary>
<description>
Keybinding to trigger 3rd app with shift behavior.
</description>
</key>
<key name="app-shift-hotkey-4" type="as">
<default><![CDATA[['<Shift><Super>4']]]></default>
<summary>Keybinding to trigger 4th dash app with shift behavior</summary>
<description>
Keybinding to trigger 4th app with shift behavior.
</description>
</key>
<key name="app-shift-hotkey-5" type="as">
<default><![CDATA[['<Shift><Super>5']]]></default>
<summary>Keybinding to trigger 5th dash app with shift behavior</summary>
<description>
Keybinding to trigger 5th app with shift behavior.
</description>
</key>
<key name="app-shift-hotkey-6" type="as">
<default><![CDATA[['<Shift><Super>6']]]></default>
<summary>Keybinding to trigger 6th dash app with shift behavior</summary>
<description>
Keybinding to trigger 6th app with shift behavior.
</description>
</key>
<key name="app-shift-hotkey-7" type="as">
<default><![CDATA[['<Shift><Super>7']]]></default>
<summary>Keybinding to trigger 7th dash app with shift behavior</summary>
<description>
Keybinding to trigger 7th app with shift behavior.
</description>
</key>
<key name="app-shift-hotkey-8" type="as">
<default><![CDATA[['<Shift><Super>8']]]></default>
<summary>Keybinding to trigger 8th dash app with shift behavior</summary>
<description>
Keybinding to trigger 8th app with shift behavior.
</description>
</key>
<key name="app-shift-hotkey-9" type="as">
<default><![CDATA[['<Shift><Super>9']]]></default>
<summary>Keybinding to trigger 9th dash app with shift behavior</summary>
<description>
Keybinding to trigger 9th app with shift behavior.
</description>
</key>
<key name="app-shift-hotkey-10" type="as">
<default><![CDATA[['<Shift><Super>0']]]></default>
<summary>Keybinding to trigger 10th dash app with shift behavior</summary>
<description>
Keybinding to trigger 10th app with shift behavior.
</description>
</key>
<key name="app-hotkey-1" type="as">
<default><![CDATA[['<Super>1']]]></default>
<summary>Keybinding to trigger 1st dash app</summary>
<description>
Keybinding to either show or launch the 1st application in the dash.
</description>
</key>
<key name="app-hotkey-2" type="as">
<default><![CDATA[['<Super>2']]]></default>
<summary>Keybinding to trigger 2nd dash app</summary>
<description>
Keybinding to either show or launch the 2nd application in the dash.
</description>
</key>
<key name="app-hotkey-3" type="as">
<default><![CDATA[['<Super>3']]]></default>
<summary>Keybinding to trigger 3rd dash app</summary>
<description>
Keybinding to either show or launch the 3rd application in the dash.
</description>
</key>
<key name="app-hotkey-4" type="as">
<default><![CDATA[['<Super>4']]]></default>
<summary>Keybinding to trigger 4th dash app</summary>
<description>
Keybinding to either show or launch the 4th application in the dash.
</description>
</key>
<key name="app-hotkey-5" type="as">
<default><![CDATA[['<Super>5']]]></default>
<summary>Keybinding to trigger 5th dash app</summary>
<description>
Keybinding to either show or launch the 5th application in the dash.
</description>
</key>
<key name="app-hotkey-6" type="as">
<default><![CDATA[['<Super>6']]]></default>
<summary>Keybinding to trigger 6th dash app</summary>
<description>
Keybinding to either show or launch the 6th application in the dash.
</description>
</key>
<key name="app-hotkey-7" type="as">
<default><![CDATA[['<Super>7']]]></default>
<summary>Keybinding to trigger 7th dash app</summary>
<description>
Keybinding to either show or launch the 7th application in the dash.
</description>
</key>
<key name="app-hotkey-8" type="as">
<default><![CDATA[['<Super>8']]]></default>
<summary>Keybinding to trigger 8th dash app</summary>
<description>
Keybinding to either show or launch the 8th application in the dash.
</description>
</key>
<key name="app-hotkey-9" type="as">
<default><![CDATA[['<Super>9']]]></default>
<summary>Keybinding to trigger 9th dash app</summary>
<description>
Keybinding to either show or launch the 9th application in the dash.
</description>
</key>
<key name="app-hotkey-10" type="as">
<default><![CDATA[['<Super>0']]]></default>
<summary>Keybinding to trigger 10th dash app</summary>
<description>
Keybinding to either show or launch the 10th application in the dash.
</description>
</key>
<key name="force-straight-corner" type="b">
<default>false</default>
<summary>Force straight corners in dash</summary>
<description>Make the borders in the dash non rounded</description>
</key>
<key name="unity-backlit-items" type="b">
<default>false</default>
<summary>Enable unity7 like glossy backlit items</summary>
<description>Emulate the unity7 backlit glossy items behaviour</description>
</key>
<key name="apply-glossy-effect" type="b">
<default>true</default>
<summary>Enable glossy effect</summary>
<description>Toggle the glossy effect of the unity7 backlit feature.</description>
</key>
<key name="hide-tooltip" type="b">
<default>false</default>
<summary>Hide application tooltip</summary>
<description>Hide tooltip when hovering application in the dash.</description>
</key>
<key name="show-icons-emblems" type="b">
<default>true</default>
<summary>Show application icons emblems</summary>
<description>Show application icons emblems such as notification counters an progress bars.</description>
</key>
<key name="show-icons-notifications-counter" type="b">
<default>true</default>
<summary>Show the number of unread notifications in icons</summary>
<description>Show application icons emblems such as notification</description>
</key>
<key name="application-counter-overrides-notifications" type="b">
<default>true</default>
<summary>Wether the application-provioded counter via Unity API should override the notifications or be summed to it</summary>
<description>If an application provides a counter through the Unity API, then such value will be used. Otherwise the counter will be summed with the unread notification numbers (if enabled)</description>
</key>
</schema>
</schemalist>

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@@ -0,0 +1,570 @@
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
import {
Clutter,
GObject,
Meta,
St,
} from './dependencies/gi.js';
import {Main} from './dependencies/shell/ui.js';
import {
Docking,
Utils,
} from './imports.js';
const {signals: Signals} = imports;
/*
* DEFAULT: transparency given by theme
* FIXED: constant transparency chosen by user
* DYNAMIC: apply 'transparent' style when no windows are close to the dock
* */
const TransparencyMode = {
DEFAULT: 0,
FIXED: 1,
DYNAMIC: 3,
};
const Labels = Object.freeze({
TRANSPARENCY: Symbol('transparency'),
});
export const PositionStyleClass = Object.freeze([
'top',
'right',
'bottom',
'left',
]);
/**
* Manage theme customization and custom theme support
*/
export class ThemeManager {
constructor(dock) {
this._signalsHandler = new Utils.GlobalSignalsHandler(this);
this._bindSettingsChanges();
this._actor = dock;
this._dash = dock.dash;
// initialize colors with generic values
this._customizedBackground = {red: 0, green: 0, blue: 0, alpha: 0};
this._customizedBorder = {red: 0, green: 0, blue: 0, alpha: 0};
this._transparency = new Transparency(dock);
this._signalsHandler.add([
// When theme changes re-obtain default background color
St.ThemeContext.get_for_stage(global.stage),
'changed',
this.updateCustomTheme.bind(this),
], [
// update :overview pseudoclass
Main.overview,
'showing',
this._onOverviewShowing.bind(this),
], [
Main.overview,
'hiding',
this._onOverviewHiding.bind(this),
]);
this._updateCustomStyleClasses();
// destroy themeManager when the managed actor is destroyed (e.g. extension unload)
// in order to disconnect signals
this._signalsHandler.add(this._actor, 'destroy', () => this.destroy());
}
destroy() {
this.emit('destroy');
this._transparency.destroy();
this._destroyed = true;
}
_onOverviewShowing() {
this._actor.add_style_pseudo_class('overview');
}
_onOverviewHiding() {
this._actor.remove_style_pseudo_class('overview');
}
_updateDashOpacity() {
const newAlpha = Docking.DockManager.settings.backgroundOpacity;
const [backgroundColor, borderColor] = this._getDefaultColors();
if (!backgroundColor)
return;
// Get the background and border alphas. We check the background alpha
// for a minimum of .001 to prevent division by 0 errors
const backgroundAlpha = Math.max(Math.round(backgroundColor.alpha / 2.55) / 100, .001);
let borderAlpha = Math.round(borderColor.alpha / 2.55) / 100;
// The border and background alphas should remain in sync
// We also limit the borderAlpha to a maximum of 1 (full opacity)
borderAlpha = Math.min((borderAlpha / backgroundAlpha) * newAlpha, 1);
this._customizedBackground = `rgba(${
backgroundColor.red},${
backgroundColor.green},${
backgroundColor.blue},${
newAlpha})`;
this._customizedBorder = `rgba(${
borderColor.red},${
borderColor.green},${
borderColor.blue},${
borderAlpha})`;
}
_getDefaultColors() {
// Prevent shell crash if the actor is not on the stage.
// It happens enabling/disabling repeatedly the extension
if (!this._dash._background.get_stage())
return [null, null];
// Remove custom style
const oldStyle = this._dash._background.get_style();
this._dash._background.set_style(null);
const themeNode = this._dash._background.get_theme_node();
this._dash._background.set_style(oldStyle);
const backgroundColor = themeNode.get_background_color();
// Just in case the theme has different border colors ..
// We want to find the inside border-color of the dock because it is
// the side most visible to the user. We do this by finding the side
// opposite the position
const position = Utils.getPosition();
let side = position + 2;
if (side > 3)
side = Math.abs(side - 4);
const borderColor = themeNode.get_border_color(side);
return [backgroundColor, borderColor];
}
_updateDashColor() {
// Retrieve the color. If needed we will adjust it before passing it to
// this._transparency.
let [backgroundColor] = this._getDefaultColors();
if (!backgroundColor)
return;
const {settings} = Docking.DockManager;
if (settings.customBackgroundColor) {
// When applying a custom color, we need to check the alpha value,
// if not the opacity will always be overridden by the color below.
// Note that if using 'dynamic' transparency modes,
// the opacity will be set by the opaque/transparent styles anyway.
let newAlpha = Math.round(backgroundColor.alpha / 2.55) / 100;
({backgroundColor} = settings);
// backgroundColor is a string like rgb(0,0,0)
const [ret, color] = Clutter.Color.from_string(backgroundColor);
if (!ret) {
logError(new Error(`${backgroundColor} is not a valid color string`));
return;
}
if (settings.transparencyMode === TransparencyMode.FIXED) {
newAlpha = settings.backgroundOpacity;
this._customizedBackground =
`rgba(${color.red}, ${color.green}, ${color.blue}, ${newAlpha})`;
} else {
this._customizedBackground = backgroundColor;
}
this._customizedBorder = this._customizedBackground;
color.alpha = newAlpha * 255;
this._transparency.setColor(color);
} else {
// backgroundColor is a Clutter.Color object
this._transparency.setColor(backgroundColor);
}
}
_updateCustomStyleClasses() {
const {settings} = Docking.DockManager;
if (settings.applyCustomTheme)
this._actor.add_style_class_name('dashtodock');
else
this._actor.remove_style_class_name('dashtodock');
if (settings.customThemeShrink)
this._actor.add_style_class_name('shrink');
else
this._actor.remove_style_class_name('shrink');
if (settings.runningIndicatorStyle !== 0)
this._actor.add_style_class_name('running-dots');
else
this._actor.remove_style_class_name('running-dots');
// If not the built-in theme option is not selected
if (!settings.applyCustomTheme) {
if (settings.forceStraightCorner)
this._actor.add_style_class_name('straight-corner');
else
this._actor.remove_style_class_name('straight-corner');
} else {
this._actor.remove_style_class_name('straight-corner');
}
}
updateCustomTheme() {
if (this._destroyed)
throw new Error(`Impossible to update a destroyed ${this.constructor.name}`);
this._updateCustomStyleClasses();
this._updateDashOpacity();
this._updateDashColor();
this._adjustTheme();
this.emit('updated');
}
/**
* Reimported back and adapted from atomdock
*/
_adjustTheme() {
// Prevent shell crash if the actor is not on the stage.
// It happens enabling/disabling repeatedly the extension
if (!this._dash._background.get_stage())
return;
const {settings} = Docking.DockManager;
// Remove prior style edits
this._dash._background.set_style(null);
this._transparency.disable();
// If built-in theme is enabled do nothing else
if (settings.applyCustomTheme)
return;
let newStyle = '';
const position = Utils.getPosition(settings);
// obtain theme border settings
const themeNode = this._dash._background.get_theme_node();
const borderColor = themeNode.get_border_color(St.Side.TOP);
const borderWidth = themeNode.get_border_width(St.Side.TOP);
// We're copying border and corner styles to left border and top-left
// corner, also removing bottom border and bottom-right corner styles
let borderMissingStyle = '';
if (this._rtl && (position !== St.Side.RIGHT)) {
borderMissingStyle = `border-right: ${borderWidth}px solid ${
borderColor.to_string()};`;
} else if (!this._rtl && (position !== St.Side.LEFT)) {
borderMissingStyle = `border-left: ${borderWidth}px solid ${
borderColor.to_string()};`;
}
newStyle = borderMissingStyle;
if (newStyle) {
// I do call set_style possibly twice so that only the background gets the transition.
// The transition-property css rules seems to be unsupported
this._dash._background.set_style(newStyle);
}
// Customize background
const fixedTransparency = settings.transparencyMode === TransparencyMode.FIXED;
const defaultTransparency = settings.transparencyMode === TransparencyMode.DEFAULT;
if (!defaultTransparency && !fixedTransparency) {
this._transparency.enable();
} else if (!defaultTransparency || settings.customBackgroundColor) {
newStyle = `${newStyle}background-color:${this._customizedBackground}; ` +
`border-color:${this._customizedBorder}; ` +
'transition-delay: 0s; transition-duration: 0.250s;';
this._dash._background.set_style(newStyle);
}
}
_bindSettingsChanges() {
const keys = ['transparency-mode',
'customize-alphas',
'min-alpha',
'max-alpha',
'background-opacity',
'custom-background-color',
'background-color',
'apply-custom-theme',
'custom-theme-shrink',
'custom-theme-running-dots',
'extend-height',
'force-straight-corner'];
this._signalsHandler.add(...keys.map(key => [
Docking.DockManager.settings,
`changed::${key}`,
() => this.updateCustomTheme(),
]));
}
}
Signals.addSignalMethods(ThemeManager.prototype);
/**
* The following class is based on the following upstream commit:
* https://git.gnome.org/browse/gnome-shell/commit/?id=447bf55e45b00426ed908b1b1035f472c2466956
* Transparency when free-floating
*/
class Transparency {
constructor(dock) {
this._dash = dock.dash;
this._actor = this._dash._container;
this._backgroundActor = this._dash._background;
this._dockActor = dock;
this._dock = dock;
this._panel = Main.panel;
this._position = Utils.getPosition();
// All these properties are replaced with the ones in the .dummy-opaque
// and .dummy-transparent css classes
this._backgroundColor = '0,0,0';
this._transparentAlpha = '0.2';
this._opaqueAlpha = '1';
this._transparentAlphaBorder = '0.1';
this._opaqueAlphaBorder = '0.5';
this._transparentTransition = '0ms';
this._opaqueTransition = '0ms';
this._base_actor_style = '';
this._signalsHandler = new Utils.GlobalSignalsHandler();
this._trackedWindows = new Map();
}
enable() {
// ensure I never double-register/inject
// although it should never happen
this.disable();
this._base_actor_style = this._actor.get_style();
if (!this._base_actor_style)
this._base_actor_style = '';
let addedSignal = 'child-added';
let removedSignal = 'child-removed';
// for compatibility with Gnome Shell 45
if (GObject.signal_lookup('actor-added', global.window_group)) {
addedSignal = 'actor-added';
removedSignal = 'actor-removed';
}
this._signalsHandler.addWithLabel(Labels.TRANSPARENCY, [
global.window_group,
addedSignal,
this._onWindowActorAdded.bind(this),
], [
global.window_group,
removedSignal,
this._onWindowActorRemoved.bind(this),
], [
global.window_manager,
'switch-workspace',
this._updateSolidStyle.bind(this),
], [
Main.overview,
'hiding',
this._updateSolidStyle.bind(this),
], [
Main.overview,
'showing',
this._updateSolidStyle.bind(this),
]);
// Window signals
global.window_group.get_children().filter(child => {
// An irrelevant window actor ('Gnome-shell') produces an error when the signals are
// disconnected, therefore do not add signals to it.
return child instanceof Meta.WindowActor &&
child.get_meta_window().get_wm_class() !== 'Gnome-shell';
}).forEach(function (win) {
this._onWindowActorAdded(null, win);
}, this);
if (this._actor.get_stage())
this._updateSolidStyle();
this._updateStyles();
this._updateSolidStyle();
this.emit('transparency-enabled');
}
disable() {
// ensure I never double-register/inject
// although it should never happen
this._signalsHandler.removeWithLabel(Labels.TRANSPARENCY);
for (const key of this._trackedWindows.keys()) {
this._trackedWindows.get(key).forEach(id => {
key.disconnect(id);
});
}
this._trackedWindows.clear();
this.emit('transparency-disabled');
}
destroy() {
this.disable();
this._signalsHandler.destroy();
}
_onWindowActorAdded(container, metaWindowActor) {
const signalIds = [];
['notify::allocation', 'notify::visible'].forEach(s => {
signalIds.push(metaWindowActor.connect(s, this._updateSolidStyle.bind(this)));
});
this._trackedWindows.set(metaWindowActor, signalIds);
}
_onWindowActorRemoved(container, metaWindowActor) {
if (!this._trackedWindows.get(metaWindowActor))
return;
this._trackedWindows.get(metaWindowActor).forEach(id => {
metaWindowActor.disconnect(id);
});
this._trackedWindows.delete(metaWindowActor);
this._updateSolidStyle();
}
_updateSolidStyle() {
const isNear = this._dockIsNear();
if (isNear) {
this._backgroundActor.set_style(this._opaque_style);
this._dockActor.remove_style_class_name('transparent');
this._dockActor.add_style_class_name('opaque');
} else {
this._backgroundActor.set_style(this._transparent_style);
this._dockActor.remove_style_class_name('opaque');
this._dockActor.add_style_class_name('transparent');
}
this.emit('solid-style-updated', isNear);
}
_dockIsNear() {
if (this._dockActor.has_style_pseudo_class('overview'))
return false;
/* Get all the windows in the active workspace that are in the primary monitor and visible */
const activeWorkspace = global.workspace_manager.get_active_workspace();
const dash = this._dash;
const windows = activeWorkspace.list_windows().filter(metaWindow => {
return metaWindow.get_monitor() === dash._monitorIndex &&
metaWindow.showing_on_its_workspace() &&
metaWindow.get_window_type() !== Meta.WindowType.DESKTOP &&
!metaWindow.skip_taskbar;
});
/* Check if at least one window is near enough to the panel.
* If the dock is hidden, we need to account for the space it would take
* up when it slides out. This is avoid an ugly transition.
* */
let factor = 0;
if (!Docking.DockManager.settings.dockFixed &&
this._dock.getDockState() === Docking.State.HIDDEN)
factor = 1;
const [leftCoord, topCoord] = this._actor.get_transformed_position();
let threshold;
if (this._position === St.Side.LEFT)
threshold = leftCoord + this._actor.get_width() * (factor + 1);
else if (this._position === St.Side.RIGHT)
threshold = leftCoord - this._actor.get_width() * factor;
else if (this._position === St.Side.TOP)
threshold = topCoord + this._actor.get_height() * (factor + 1);
else
threshold = topCoord - this._actor.get_height() * factor;
const scale = St.ThemeContext.get_for_stage(global.stage).scale_factor;
const isNearEnough = windows.some(metaWindow => {
let coord;
if (this._position === St.Side.LEFT) {
coord = metaWindow.get_frame_rect().x;
return coord < threshold + 5 * scale;
} else if (this._position === St.Side.RIGHT) {
coord = metaWindow.get_frame_rect().x + metaWindow.get_frame_rect().width;
return coord > threshold - 5 * scale;
} else if (this._position === St.Side.TOP) {
coord = metaWindow.get_frame_rect().y;
return coord < threshold + 5 * scale;
} else {
coord = metaWindow.get_frame_rect().y + metaWindow.get_frame_rect().height;
return coord > threshold - 5 * scale;
}
});
return isNearEnough;
}
_updateStyles() {
this._getAlphas();
this._transparent_style = `${this._base_actor_style
}background-color: rgba(${
this._backgroundColor}, ${this._transparentAlpha});` +
`border-color: rgba(${
this._backgroundColor}, ${this._transparentAlphaBorder});` +
`transition-duration: ${this._transparentTransition}ms;`;
this._opaque_style = `${this._base_actor_style
}background-color: rgba(${
this._backgroundColor}, ${this._opaqueAlpha});` +
`border-color: rgba(${
this._backgroundColor},${this._opaqueAlphaBorder});` +
`transition-duration: ${this._opaqueTransition}ms;`;
this.emit('styles-updated');
}
setColor(color) {
this._backgroundColor = `${color.red},${color.green},${color.blue}`;
this._updateStyles();
}
_getAlphas() {
// Create dummy object and add to the uiGroup to get it to the stage
const dummyObject = new St.Bin({
name: 'dashtodockContainer',
});
Main.uiGroup.add_child(dummyObject);
dummyObject.add_style_class_name('dummy-opaque');
let themeNode = dummyObject.get_theme_node();
this._opaqueAlpha = themeNode.get_background_color().alpha / 255;
this._opaqueAlphaBorder = themeNode.get_border_color(0).alpha / 255;
this._opaqueTransition = themeNode.get_transition_duration();
dummyObject.add_style_class_name('dummy-transparent');
themeNode = dummyObject.get_theme_node();
this._transparentAlpha = themeNode.get_background_color().alpha / 255;
this._transparentAlphaBorder = themeNode.get_border_color(0).alpha / 255;
this._transparentTransition = themeNode.get_transition_duration();
Main.uiGroup.remove_child(dummyObject);
const {settings} = Docking.DockManager;
if (settings.customizeAlphas) {
this._opaqueAlpha = settings.maxAlpha;
this._opaqueAlphaBorder = this._opaqueAlpha / 2;
this._transparentAlpha = settings.minAlpha;
this._transparentAlphaBorder = this._transparentAlpha / 2;
}
}
}
Signals.addSignalMethods(Transparency.prototype);

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import {
Clutter,
GLib,
Gio,
GObject,
Meta,
Shell,
St,
} from './dependencies/gi.js';
import {
Docking,
} from './imports.js';
const {_gi: Gi} = imports;
export const SignalsHandlerFlags = Object.freeze({
NONE: 0,
CONNECT_AFTER: 1,
});
const GENERIC_KEY = Symbol('generic');
/**
* Simplify global signals and function injections handling
* abstract class
*/
const BasicHandler = class DashToDockBasicHandler {
static get genericKey() {
return GENERIC_KEY;
}
constructor(parentObject) {
this._storage = Object.create(null);
if (parentObject) {
if (!(parentObject.connect instanceof Function))
throw new TypeError('Not a valid parent object');
if (!(parentObject instanceof GObject.Object) ||
GObject.signal_lookup('destroy', parentObject.constructor.$gtype)) {
this._parentObject = parentObject;
this._destroyId = parentObject.connect('destroy', () => this.destroy());
}
}
}
add(...args) {
// Convert arguments object to array, concatenate with generic
// Call addWithLabel with ags as if they were passed arguments
this.addWithLabel(GENERIC_KEY, ...args);
}
clear() {
Object.getOwnPropertySymbols(this._storage).forEach(label =>
this.removeWithLabel(label));
}
destroy() {
this._parentObject?.disconnect(this._destroyId);
this._parentObject = null;
this.clear();
}
block() {
Object.getOwnPropertySymbols(this._storage).forEach(label =>
this.blockWithLabel(label));
}
unblock() {
Object.getOwnPropertySymbols(this._storage).forEach(label =>
this.unblockWithLabel(label));
}
addWithLabel(label, ...args) {
if (typeof label !== 'symbol')
throw new Error(`Invalid label ${label}, must be a symbol`);
let argsArray = [...args];
if (argsArray.every(arg => !Array.isArray(arg)))
argsArray = [argsArray];
if (this._storage[label] === undefined)
this._storage[label] = [];
// Skip first element of the arguments
for (const argArray of argsArray) {
if (argArray.length < 3)
throw new Error('Unexpected number of arguments');
const item = this._storage[label];
try {
item.push(this._create(...argArray));
} catch (e) {
logError(e);
}
}
}
removeWithLabel(label) {
this._storage[label]?.reverse().forEach(item => this._remove(item));
delete this._storage[label];
}
blockWithLabel(label) {
(this._storage[label] || []).forEach(item => this._block(item));
}
unblockWithLabel(label) {
(this._storage[label] || []).forEach(item => this._unblock(item));
}
// Virtual methods to be implemented by subclass
/**
* Create single element to be stored in the storage structure
*
* @param _object
* @param _element
* @param _callback
*/
_create(_object, _element, _callback) {
throw new GObject.NotImplementedError(`_create in ${this.constructor.name}`);
}
/**
* Correctly delete single element
*
* @param _item
*/
_remove(_item) {
throw new GObject.NotImplementedError(`_remove in ${this.constructor.name}`);
}
/**
* Block single element
*
* @param _item
*/
_block(_item) {
throw new GObject.NotImplementedError(`_block in ${this.constructor.name}`);
}
/**
* Unblock single element
*
* @param _item
*/
_unblock(_item) {
throw new GObject.NotImplementedError(`_unblock in ${this.constructor.name}`);
}
};
/**
* Manage global signals
*/
export class GlobalSignalsHandler extends BasicHandler {
_create(object, event, callback, flags = SignalsHandlerFlags.NONE) {
if (!object)
throw new Error('Impossible to connect to an invalid object');
const after = flags === SignalsHandlerFlags.CONNECT_AFTER;
const connector = after ? object.connect_after : object.connect;
if (!connector) {
throw new Error(`Requested to connect to signal '${event}', ` +
`but no implementation for 'connect${after ? '_after' : ''}' ` +
`found in ${object.constructor.name}`);
}
const id = connector.call(object, event, callback);
if (event === 'destroy' && object === this._parentObject) {
this._parentObject.disconnect(this._destroyId);
this._destroyId =
this._parentObject.connect('destroy', () => this.destroy());
}
return [object, id];
}
_remove(item) {
const [object, id] = item;
object.disconnect(id);
}
_block(item) {
const [object, id] = item;
if (object instanceof GObject.Object)
GObject.Object.prototype.block_signal_handler.call(object, id);
}
_unblock(item) {
const [object, id] = item;
if (object instanceof GObject.Object)
GObject.Object.prototype.unblock_signal_handler.call(object, id);
}
}
/**
* Color manipulation utilities
*/
export class ColorUtils {
// Darken or brigthen color by a fraction dlum
// Each rgb value is modified by the same fraction.
// Return "#rrggbb" string
static ColorLuminance(r, g, b, dlum) {
let rgbString = '#';
rgbString += ColorUtils._decimalToHex(Math.round(Math.min(Math.max(r * (1 + dlum), 0), 255)), 2);
rgbString += ColorUtils._decimalToHex(Math.round(Math.min(Math.max(g * (1 + dlum), 0), 255)), 2);
rgbString += ColorUtils._decimalToHex(Math.round(Math.min(Math.max(b * (1 + dlum), 0), 255)), 2);
return rgbString;
}
// Convert decimal to an hexadecimal string adding the desired padding
static _decimalToHex(d, padding) {
let hex = d.toString(16);
while (hex.length < padding)
hex = `0${hex}`;
return hex;
}
// Convert hsv ([0-1, 0-1, 0-1]) to rgb ([0-255, 0-255, 0-255]).
// Following algorithm in https://en.wikipedia.org/wiki/HSL_and_HSV
// here with h = [0,1] instead of [0, 360]
// Accept either (h,s,v) independently or {h:h, s:s, v:v} object.
// Return {r:r, g:g, b:b} object.
static HSVtoRGB(h, s, v) {
if (arguments.length === 1)
({s, v, h} = h);
let r, g, b;
const c = v * s;
const h1 = h * 6;
const x = c * (1 - Math.abs(h1 % 2 - 1));
const m = v - c;
if (h1 <= 1) {
r = c + m;
g = x + m;
b = m;
} else if (h1 <= 2) {
r = x + m;
g = c + m;
b = m;
} else if (h1 <= 3) {
r = m;
g = c + m;
b = x + m;
} else if (h1 <= 4) {
r = m;
g = x + m;
b = c + m;
} else if (h1 <= 5) {
r = x + m;
g = m;
b = c + m;
} else {
r = c + m;
g = m;
b = x + m;
}
return {
r: Math.round(r * 255),
g: Math.round(g * 255),
b: Math.round(b * 255),
};
}
// Convert rgb ([0-255, 0-255, 0-255]) to hsv ([0-1, 0-1, 0-1]).
// Following algorithm in https://en.wikipedia.org/wiki/HSL_and_HSV
// here with h = [0,1] instead of [0, 360]
// Accept either (r,g,b) independently or {r:r, g:g, b:b} object.
// Return {h:h, s:s, v:v} object.
static RGBtoHSV(r, g, b) {
if (arguments.length === 1)
({r, g, b} = r);
let h, s;
const M = Math.max(r, g, b);
const m = Math.min(r, g, b);
const c = M - m;
if (c === 0)
h = 0;
else if (M === r)
h = ((g - b) / c) % 6;
else if (M === g)
h = (b - r) / c + 2;
else
h = (r - g) / c + 4;
h /= 6;
const v = M / 255;
if (M !== 0)
s = c / M;
else
s = 0;
return {
h,
s,
v,
};
}
}
/**
* Manage function injection: both instances and prototype can be overridden
* and restored
*/
export class InjectionsHandler extends BasicHandler {
_create(object, name, injectedFunction) {
const original = object[name];
if (!(original instanceof Function))
throw new Error(`Virtual function ${name}() is not available for ${object}`);
object[name] = function (...args) {
return injectedFunction.call(this, original, ...args);
};
return [object, name, original];
}
_remove(item) {
const [object, name, original] = item;
object[name] = original;
}
}
/**
* Manage vfunction injection: both instances and prototype can be overridden
* and restored
*/
export class VFuncInjectionsHandler extends BasicHandler {
_create(prototype, name, injectedFunction) {
const original = prototype[`vfunc_${name}`];
if (!(original instanceof Function))
throw new Error(`Virtual function ${name} is not available for ${prototype}`);
this._replaceVFunc(prototype, name, injectedFunction);
return [prototype, name];
}
_remove(item) {
const [prototype, name] = item;
const originalVFunc = prototype[`vfunc_${name}`];
try {
// This may fail if trying to reset to a never-overridden vfunc
// as gjs doesn't consider it a function, even if it's true that
// originalVFunc instanceof Function.
this._replaceVFunc(prototype, name, originalVFunc);
} catch {
try {
this._replaceVFunc(prototype, name, function (...args) {
// eslint-disable-next-line no-invalid-this
return originalVFunc.call(this, ...args);
});
} catch (e) {
logError(e, `Removing vfunc_${name}`);
}
}
}
_replaceVFunc(prototype, name, func) {
if (Gi.gobject_prototype_symbol && Gi.gobject_prototype_symbol in prototype)
prototype = prototype[Gi.gobject_prototype_symbol];
return prototype[Gi.hook_up_vfunc_symbol](name, func);
}
}
/**
* Manage properties injection: both instances and prototype can be overridden
* and restored
*/
export class PropertyInjectionsHandler extends BasicHandler {
_create(instance, name, injectedPropertyDescriptor) {
if (!(name in instance))
throw new Error(`Object ${instance} has no '${name}' property`);
const {prototype} = instance.constructor;
const originalPropertyDescriptor = Object.getOwnPropertyDescriptor(prototype, name) ??
Object.getOwnPropertyDescriptor(instance, name);
Object.defineProperty(instance, name, {
...originalPropertyDescriptor,
...injectedPropertyDescriptor,
...{configurable: true},
});
return [instance, name, originalPropertyDescriptor];
}
_remove(item) {
const [instance, name, originalPropertyDescriptor] = item;
if (originalPropertyDescriptor)
Object.defineProperty(instance, name, originalPropertyDescriptor);
else
delete instance[name];
}
}
/**
* Return the actual position reverseing left and right in rtl
*/
export function getPosition() {
const position = Docking.DockManager.settings.dockPosition;
if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL) {
if (position === St.Side.LEFT)
return St.Side.RIGHT;
else if (position === St.Side.RIGHT)
return St.Side.LEFT;
}
return position;
}
/**
* @param cr
* @param x
* @param y
* @param width
* @param height
* @param isRoundLeft
* @param isRoundRight
* @param stroke
* @param fill
*/
export function drawRoundedLine(cr, x, y, width, height, isRoundLeft, isRoundRight, stroke, fill) {
if (height > width) {
y += Math.floor((height - width) / 2.0);
height = width;
}
height = 2.0 * Math.floor(height / 2.0);
const leftRadius = isRoundLeft ? height / 2.0 : 0.0;
const rightRadius = isRoundRight ? height / 2.0 : 0.0;
cr.moveTo(x + width - rightRadius, y);
cr.lineTo(x + leftRadius, y);
if (isRoundLeft)
cr.arcNegative(x + leftRadius, y + leftRadius, leftRadius, -Math.PI / 2, Math.PI / 2);
else
cr.lineTo(x, y + height);
cr.lineTo(x + width - rightRadius, y + height);
if (isRoundRight)
cr.arcNegative(x + width - rightRadius, y + rightRadius, rightRadius, Math.PI / 2, -Math.PI / 2);
else
cr.lineTo(x + width, y);
cr.closePath();
if (fill) {
cr.setSource(fill);
cr.fillPreserve();
}
if (stroke)
cr.setSource(stroke);
cr.stroke();
}
/**
* Convert a signal handler with n value parameters (that is, excluding the
* signal source parameter) to an array of n handlers that are each responsible
* for receiving one of the n values and calling the original handler with the
* most up-to-date arguments.
*
* @param handler
*/
export function splitHandler(handler) {
if (handler.length > 30)
throw new Error('too many parameters');
const count = handler.length - 1;
let missingValueBits = (1 << count) - 1;
const values = Array.from({length: count});
return values.map((_ignored, i) => {
const mask = ~(1 << i);
return (obj, value) => {
values[i] = value;
missingValueBits &= mask;
if (missingValueBits === 0)
handler(obj, ...values);
};
});
}
/**
* Construct a map of gtk application window object paths to MetaWindows.
*/
export function getWindowsByObjectPath() {
const windowsByObjectPath = new Map();
const {workspaceManager} = global;
const workspaces = [...new Array(workspaceManager.nWorkspaces)].map(
(_c, i) => workspaceManager.get_workspace_by_index(i));
workspaces.forEach(ws => {
ws.list_windows().forEach(w => {
const path = w.get_gtk_window_object_path();
if (path)
windowsByObjectPath.set(path, w);
});
});
return windowsByObjectPath;
}
/**
* Re-implements shell_app_compare so that can be used to resort running apps
*
* @param appA
* @param appB
*/
export function shellAppCompare(appA, appB) {
if (appA.state !== appB.state) {
if (appA.state === Shell.AppState.RUNNING)
return -1;
return 1;
}
const windowsA = appA.get_windows();
const windowsB = appB.get_windows();
const isMinimized = windows => !windows.some(w => w.showing_on_its_workspace());
const minimizedB = isMinimized(windowsB);
if (isMinimized(windowsA) !== minimizedB) {
if (minimizedB)
return -1;
return 1;
}
if (appA.state === Shell.AppState.RUNNING) {
if (windowsA.length && !windowsB.length)
return -1;
else if (!windowsA.length && windowsB.length)
return 1;
const lastUserTime = windows =>
Math.max(...windows.map(w => w.get_user_time()));
return lastUserTime(windowsB) - lastUserTime(windowsA);
}
return 0;
}
/**
* Re-implements shell_app_compare_windows
*
* @param winA
* @param winB
*/
export function shellWindowsCompare(winA, winB) {
const activeWorkspace = global.workspaceManager.get_active_workspace();
const wsA = winA.get_workspace() === activeWorkspace;
const wsB = winB.get_workspace() === activeWorkspace;
if (wsA && !wsB)
return -1;
else if (!wsA && wsB)
return 1;
const visA = winA.showing_on_its_workspace();
const visB = winB.showing_on_its_workspace();
if (visA && !visB)
return -1;
else if (!visA && visB)
return 1;
return winB.get_user_time() - winA.get_user_time();
}
export const CancellableChild = GObject.registerClass({
Properties: {
'parent': GObject.ParamSpec.object(
'parent', 'parent', 'parent',
GObject.ParamFlags.READWRITE | GObject.ParamFlags.CONSTRUCT_ONLY,
Gio.Cancellable.$gtype),
},
},
class CancellableChild extends Gio.Cancellable {
_init(parent) {
if (parent && !(parent instanceof Gio.Cancellable))
throw TypeError('Not a valid cancellable');
super._init({parent});
if (parent?.is_cancelled()) {
this.cancel();
return;
}
this._connectToParent();
}
_connectToParent() {
this._connectId = this.parent?.connect(() => {
this._realCancel();
if (this._disconnectIdle)
return;
this._disconnectIdle = GLib.idle_add(GLib.PRIORITY_DEFAULT, () => {
delete this._disconnectIdle;
this._disconnectFromParent();
return GLib.SOURCE_REMOVE;
});
});
}
_disconnectFromParent() {
if (this._connectId && !this._disconnectIdle) {
this.parent.disconnect(this._connectId);
delete this._connectId;
}
}
_realCancel() {
Gio.Cancellable.prototype.cancel.call(this);
}
cancel() {
this._disconnectFromParent();
this._realCancel();
}
});
/**
*
*/
export function getMonitorManager() {
return global.backend.get_monitor_manager?.() ?? Meta.MonitorManager.get();
}
/**
* @param laterType
* @param callback
*/
export function laterAdd(laterType, callback) {
return global.compositor?.get_laters?.().add(laterType, callback) ??
Meta.later_add(laterType, callback);
}
/**
* @param id
*/
export function laterRemove(id) {
if (global.compositor?.get_laters)
global.compositor?.get_laters().remove(id);
else
Meta.later_remove(id);
}
/**
* Up to Gnome Shell 45, the Cairo Context object didn't export the
* `setSourceColor()` method, so Clutter included a function call for
* that, written in C. In Gnome Shell 46, the method was finally exported,
* so that function was removed.
*
* This function is, thus, required for Gnome Shell 45 compatibility.
*
* @param {*} cr A cairo context
* @param {*} sourceColor The new color for source
*/
export function cairoSetSourceColor(cr, sourceColor) {
if (Clutter.cairo_set_source_color)
Clutter.cairo_set_source_color(cr, sourceColor);
else
cr.setSourceColor(sourceColor);
}
/**
* Specifies if the system supports extended barriers. This function
* is required for Gnome Shell 45 compatibility, which used
* `global.display.supports_extended_barriers`. Gnome Shell 46 moved
* that into global.backend.capabilities.
*
* @returns True if the system supports extended barriers.
*/
export function supportsExtendedBarriers() {
if (global.display.supports_extended_barriers)
return global.display.supports_extended_barriers();
return !!(global.backend.capabilities & Meta.BackendCapabilities.BARRIERS);
}
export function addActor(element, actor) {
if (element.add_actor)
element.add_actor(actor);
else
element.add_child(actor);
}

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/*
* Credits:
* This file is based on code from the Dash to Panel extension by Jason DeRose
* and code from the Taskbar extension by Zorin OS
* Some code was also adapted from the upstream Gnome Shell source code.
*/
import {
Clutter,
GLib,
GObject,
Meta,
St,
} from './dependencies/gi.js';
import {
BoxPointer,
Main,
PopupMenu,
Workspace,
} from './dependencies/shell/ui.js';
import {
Docking,
Theming,
Utils,
} from './imports.js';
const PREVIEW_MAX_WIDTH = 250;
const PREVIEW_MAX_HEIGHT = 150;
const PREVIEW_ANIMATION_DURATION = 250;
const MAX_PREVIEW_GENERATION_ATTEMPTS = 15;
const MENU_MARGINS = 10;
export class WindowPreviewMenu extends PopupMenu.PopupMenu {
constructor(source) {
super(source, 0.5, Utils.getPosition());
// We want to keep the item hovered while the menu is up
this.blockSourceEvents = true;
this._source = source;
this._app = this._source.app;
const workArea = Main.layoutManager.getWorkAreaForMonitor(
this._source.monitorIndex);
const {scaleFactor} = St.ThemeContext.get_for_stage(global.stage);
this.actor.add_style_class_name('app-menu');
this.actor.set_style(
`max-width: ${Math.round(workArea.width / scaleFactor) - MENU_MARGINS}px; ` +
`max-height: ${Math.round(workArea.height / scaleFactor) - MENU_MARGINS}px;`);
this.actor.hide();
// Chain our visibility and lifecycle to that of the source
this._mappedId = this._source.connect('notify::mapped', () => {
if (!this._source.mapped)
this.close();
});
this._destroyId = this._source.connect('destroy', this.destroy.bind(this));
Utils.addActor(Main.uiGroup, this.actor);
this.connect('destroy', this._onDestroy.bind(this));
}
_redisplay() {
if (this._previewBox)
this._previewBox.destroy();
this._previewBox = new WindowPreviewList(this._source);
this.addMenuItem(this._previewBox);
this._previewBox._redisplay();
}
popup() {
const windows = this._source.getInterestingWindows();
if (windows.length > 0) {
this._redisplay();
this.open(BoxPointer.PopupAnimation.FULL);
this.actor.navigate_focus(null, St.DirectionType.TAB_FORWARD, false);
this._source.emit('sync-tooltip');
}
}
_onDestroy() {
if (this._mappedId)
this._source.disconnect(this._mappedId);
if (this._destroyId)
this._source.disconnect(this._destroyId);
}
}
class WindowPreviewList extends PopupMenu.PopupMenuSection {
constructor(source) {
super();
this.actor = new St.ScrollView({
name: 'dashtodockWindowScrollview',
hscrollbar_policy: St.PolicyType.NEVER,
vscrollbar_policy: St.PolicyType.NEVER,
overlay_scrollbars: true,
enable_mouse_scrolling: true,
});
this.actor.connect('scroll-event', this._onScrollEvent.bind(this));
const position = Utils.getPosition();
this.isHorizontal = position === St.Side.BOTTOM || position === St.Side.TOP;
this.box.set_vertical(!this.isHorizontal);
this.box.set_name('dashtodockWindowList');
Utils.addActor(this.actor, this.box);
this.actor._delegate = this;
this._shownInitially = false;
this._source = source;
this.app = source.app;
this._redisplayId = Main.initializeDeferredWork(this.actor, this._redisplay.bind(this));
this.actor.connect('destroy', this._onDestroy.bind(this));
this._stateChangedId = this.app.connect('windows-changed',
this._queueRedisplay.bind(this));
}
_queueRedisplay() {
Main.queueDeferredWork(this._redisplayId);
}
_onScrollEvent(actor, event) {
// Event coordinates are relative to the stage but can be transformed
// as the actor will only receive events within his bounds.
const [stageX, stageY] = event.get_coords();
const [,, eventY] = actor.transform_stage_point(stageX, stageY);
const [, actorH] = actor.get_size();
// If the scroll event is within a 1px margin from
// the relevant edge of the actor, let the event propagate.
if (eventY >= actorH - 2)
return Clutter.EVENT_PROPAGATE;
// Skip to avoid double events mouse
if (event.is_pointer_emulated())
return Clutter.EVENT_STOP;
let adjustment, delta;
if (this.isHorizontal)
adjustment = this.actor.get_hscroll_bar().get_adjustment();
else
adjustment = this.actor.get_vscroll_bar().get_adjustment();
const increment = adjustment.step_increment;
switch (event.get_scroll_direction()) {
case Clutter.ScrollDirection.UP:
delta = -increment;
break;
case Clutter.ScrollDirection.DOWN:
delta = Number(increment);
break;
case Clutter.ScrollDirection.SMOOTH: {
const [dx, dy] = event.get_scroll_delta();
delta = dy * increment;
delta += dx * increment;
break;
}
}
adjustment.set_value(adjustment.get_value() + delta);
return Clutter.EVENT_STOP;
}
_onDestroy() {
this.app.disconnect(this._stateChangedId);
this._stateChangedId = 0;
}
_createPreviewItem(window) {
const preview = new WindowPreviewMenuItem(window, Utils.getPosition());
return preview;
}
_redisplay() {
const children = this._getMenuItems().filter(actor => {
return actor._window;
});
// Windows currently on the menu
const oldWin = children.map(actor => {
return actor._window;
});
// All app windows with a static order
const newWin = this._source.getInterestingWindows().sort((a, b) =>
a.get_stable_sequence() > b.get_stable_sequence());
const addedItems = [];
const removedActors = [];
let newIndex = 0;
let oldIndex = 0;
while (newIndex < newWin.length || oldIndex < oldWin.length) {
const currentOldWin = oldWin[oldIndex];
const currentNewWin = newWin[newIndex];
// No change at oldIndex/newIndex
if (currentOldWin === currentNewWin) {
oldIndex++;
newIndex++;
continue;
}
// Window removed at oldIndex
if (currentOldWin && !newWin.includes(currentOldWin)) {
removedActors.push(children[oldIndex]);
oldIndex++;
continue;
}
// Window added at newIndex
if (currentNewWin && !oldWin.includes(currentNewWin)) {
addedItems.push({
item: this._createPreviewItem(currentNewWin),
pos: newIndex,
});
newIndex++;
continue;
}
// Window moved
const insertHere = newWin[newIndex + 1] &&
newWin[newIndex + 1] === currentOldWin;
const alreadyRemoved = removedActors.reduce((result, actor) =>
result || actor._window === currentNewWin, false);
if (insertHere || alreadyRemoved) {
addedItems.push({
item: this._createPreviewItem(currentNewWin),
pos: newIndex + removedActors.length,
});
newIndex++;
} else {
removedActors.push(children[oldIndex]);
oldIndex++;
}
}
for (let i = 0; i < addedItems.length; i++) {
this.addMenuItem(addedItems[i].item,
addedItems[i].pos);
}
for (let i = 0; i < removedActors.length; i++) {
const item = removedActors[i];
if (this._shownInitially)
item._animateOutAndDestroy();
else
item.actor.destroy();
}
// Skip animations on first run when adding the initial set
// of items, to avoid all items zooming in at once
const animate = this._shownInitially;
if (!this._shownInitially)
this._shownInitially = true;
for (let i = 0; i < addedItems.length; i++)
addedItems[i].item.show(animate);
// Workaround for https://bugzilla.gnome.org/show_bug.cgi?id=692744
// Without it, StBoxLayout may use a stale size cache
this.box.queue_relayout();
if (newWin.length < 1)
this._getTopMenu().close(~0);
// As for upstream:
// St.ScrollView always requests space horizontally for a possible vertical
// scrollbar if in AUTOMATIC mode. Doing better would require implementation
// of width-for-height in St.BoxLayout and St.ScrollView. This looks bad
// when we *don't* need it, so turn off the scrollbar when that's true.
// Dynamic changes in whether we need it aren't handled properly.
const needsScrollbar = this._needsScrollbar();
const scrollbarPolicy = needsScrollbar
? St.PolicyType.AUTOMATIC : St.PolicyType.NEVER;
if (this.isHorizontal)
this.actor.hscrollbarPolicy = scrollbarPolicy;
else
this.actor.vscrollbarPolicy = scrollbarPolicy;
if (needsScrollbar)
this.actor.add_style_pseudo_class('scrolled');
else
this.actor.remove_style_pseudo_class('scrolled');
}
_needsScrollbar() {
const topMenu = this._getTopMenu();
const topThemeNode = topMenu.actor.get_theme_node();
if (this.isHorizontal) {
const [topMinWidth_, topNaturalWidth] =
topMenu.actor.get_preferred_width(-1);
const topMaxWidth = topThemeNode.get_max_width();
return topMaxWidth >= 0 && topNaturalWidth >= topMaxWidth;
} else {
const [topMinHeight_, topNaturalHeight] =
topMenu.actor.get_preferred_height(-1);
const topMaxHeight = topThemeNode.get_max_height();
return topMaxHeight >= 0 && topNaturalHeight >= topMaxHeight;
}
}
isAnimatingOut() {
return this.actor.get_children().reduce((result, actor) => {
return result || actor.animatingOut;
}, false);
}
}
export const WindowPreviewMenuItem = GObject.registerClass(
class WindowPreviewMenuItem extends PopupMenu.PopupBaseMenuItem {
_init(window, position, params) {
super._init(params);
this._window = window;
this._destroyId = 0;
this._windowAddedId = 0;
// We don't want this: it adds spacing on the left of the item.
this.remove_child(this._ornamentIcon);
this.add_style_class_name('dashtodock-app-well-preview-menu-item');
this.add_style_class_name(Theming.PositionStyleClass[position]);
if (Docking.DockManager.settings.customThemeShrink)
this.add_style_class_name('shrink');
// Now we don't have to set PREVIEW_MAX_WIDTH and PREVIEW_MAX_HEIGHT as
// preview size - that made all kinds of windows either stretched or
// squished (aspect ratio problem)
this._cloneBin = new St.Bin();
this._updateWindowPreviewSize();
// TODO: improve the way the closebutton is layout. Just use some padding
// for the moment.
this._cloneBin.set_style('padding-bottom: 0.5em');
const buttonLayout = Meta.prefs_get_button_layout();
this.closeButton = new St.Button({
style_class: 'window-close',
opacity: 0,
x_expand: true,
y_expand: true,
x_align: buttonLayout.left_buttons.includes(Meta.ButtonFunction.CLOSE)
? Clutter.ActorAlign.START : Clutter.ActorAlign.END,
y_align: Clutter.ActorAlign.START,
});
Utils.addActor(this.closeButton, new St.Icon({icon_name: 'window-close-symbolic'}));
this.closeButton.connect('clicked', () => this._closeWindow());
const overlayGroup = new Clutter.Actor({
layout_manager: new Clutter.BinLayout(),
y_expand: true,
});
overlayGroup.add_child(this._cloneBin);
overlayGroup.add_child(this.closeButton);
const label = new St.Label({text: window.get_title()});
label.set_style(`max-width: ${PREVIEW_MAX_WIDTH}px`);
const labelBin = new St.Bin({
child: label,
x_align: Clutter.ActorAlign.CENTER,
});
this._windowTitleId = this._window.connect('notify::title', () => {
label.set_text(this._window.get_title());
});
const box = new St.BoxLayout({
vertical: true,
reactive: true,
x_expand: true,
});
if (box.add) {
box.add(overlayGroup);
box.add(labelBin);
} else {
box.add_child(overlayGroup);
box.add_child(labelBin);
}
this._box = box;
this.add_child(box);
this._cloneTexture(window);
this.connect('destroy', this._onDestroy.bind(this));
}
vfunc_style_changed() {
super.vfunc_style_changed();
// For some crazy clutter / St reason we can't just have this handled
// automatically or here via vfunc_allocate + vfunc_get_preferred_*
// because if we do so, the St paddings on first / last child are lost
const themeNode = this.get_theme_node();
let [minWidth, naturalWidth] = this._box.get_preferred_width(-1);
let [minHeight, naturalHeight] = this._box.get_preferred_height(naturalWidth);
[minWidth, naturalWidth] = themeNode.adjust_preferred_width(minWidth, naturalWidth);
[minHeight, naturalHeight] = themeNode.adjust_preferred_height(minHeight, naturalHeight);
this.set({minWidth, naturalWidth, minHeight, naturalHeight});
}
_getWindowPreviewSize() {
const emptySize = [0, 0, 0];
const mutterWindow = this._window.get_compositor_private();
if (!mutterWindow?.get_texture())
return emptySize;
const [width, height] = mutterWindow.get_size();
if (!width || !height)
return emptySize;
let {previewSizeScale: scale} = Docking.DockManager.settings;
if (!scale) {
// a simple example with 1680x1050:
// * 250/1680 = 0,1488
// * 150/1050 = 0,1429
// => scale is 0,1429
scale = Math.min(1.0, PREVIEW_MAX_WIDTH / width, PREVIEW_MAX_HEIGHT / height);
}
scale *= St.ThemeContext.get_for_stage(global.stage).scaleFactor;
// width and height that we wanna multiply by scale
return [width, height, scale];
}
_updateWindowPreviewSize() {
// This gets the actual windows size for the preview
[this._width, this._height, this._scale] = this._getWindowPreviewSize();
this._cloneBin.set_size(this._width * this._scale, this._height * this._scale);
}
_cloneTexture(metaWin) {
// Newly-created windows are added to a workspace before
// the compositor finds out about them...
if (!this._width || !this._height) {
this._cloneTextureLater = Utils.laterAdd(Meta.LaterType.BEFORE_REDRAW, () => {
// Check if there's still a point in getting the texture,
// otherwise this could go on indefinitely
this._updateWindowPreviewSize();
if (this._width && this._height) {
this._cloneTexture(metaWin);
} else {
this._cloneAttempt = (this._cloneAttempt || 0) + 1;
if (this._cloneAttempt < MAX_PREVIEW_GENERATION_ATTEMPTS)
return GLib.SOURCE_CONTINUE;
}
delete this._cloneTextureLater;
return GLib.SOURCE_REMOVE;
});
return;
}
const mutterWindow = metaWin.get_compositor_private();
const clone = new Clutter.Clone({
source: mutterWindow,
reactive: true,
width: this._width * this._scale,
height: this._height * this._scale,
});
// when the source actor is destroyed, i.e. the window closed, first destroy the clone
// and then destroy the menu item (do this animating out)
this._destroyId = mutterWindow.connect('destroy', () => {
clone.destroy();
this._destroyId = 0; // avoid to try to disconnect this signal from mutterWindow in _onDestroy(),
// as the object was just destroyed
this._animateOutAndDestroy();
});
this._clone = clone;
this._mutterWindow = mutterWindow;
this._cloneBin.set_child(this._clone);
this._clone.connect('destroy', () => {
if (this._destroyId) {
mutterWindow.disconnect(this._destroyId);
this._destroyId = 0;
}
this._clone = null;
});
}
_windowCanClose() {
return this._window.can_close() &&
!this._hasAttachedDialogs();
}
_closeWindow() {
this._workspace = this._window.get_workspace();
// This mechanism is copied from the workspace.js upstream code
// It forces window activation if the windows don't get closed,
// for instance because asking user confirmation, by monitoring the opening of
// such additional confirmation window
this._windowAddedId = this._workspace.connect('window-added',
this._onWindowAdded.bind(this));
this.deleteAllWindows();
}
deleteAllWindows() {
// Delete all windows, starting from the bottom-most (most-modal) one
// let windows = this._window.get_compositor_private().get_children();
const windows = this._clone.get_children();
for (let i = windows.length - 1; i >= 1; i--) {
const realWindow = windows[i].source;
const metaWindow = realWindow.meta_window;
metaWindow.delete(global.get_current_time());
}
this._window.delete(global.get_current_time());
}
_onWindowAdded(workspace, win) {
const metaWindow = this._window;
if (win.get_transient_for() === metaWindow) {
workspace.disconnect(this._windowAddedId);
this._windowAddedId = 0;
// use an idle handler to avoid mapping problems -
// see comment in Workspace._windowAdded
const activationEvent = Clutter.get_current_event();
this._windowAddedLater = Utils.laterAdd(Meta.LaterType.BEFORE_REDRAW, () => {
delete this._windowAddedLater;
this.emit('activate', activationEvent);
return GLib.SOURCE_REMOVE;
});
}
}
_hasAttachedDialogs() {
// count trasient windows
let n = 0;
this._window.foreach_transient(() => {
n++;
});
return n > 0;
}
vfunc_key_focus_in() {
super.vfunc_key_focus_in();
this._showCloseButton();
}
vfunc_key_focus_out() {
super.vfunc_key_focus_out();
this._hideCloseButton();
}
vfunc_enter_event(crossingEvent) {
this._showCloseButton();
return super.vfunc_enter_event(crossingEvent);
}
vfunc_leave_event(crossingEvent) {
this._hideCloseButton();
return super.vfunc_leave_event(crossingEvent);
}
_idleToggleCloseButton() {
this._idleToggleCloseId = 0;
this._hideCloseButton();
return GLib.SOURCE_REMOVE;
}
_showCloseButton() {
if (this._windowCanClose()) {
this.closeButton.show();
this.closeButton.remove_all_transitions();
this.closeButton.ease({
opacity: 255,
duration: Workspace.WINDOW_OVERLAY_FADE_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
});
}
}
_hideCloseButton() {
if (this.closeButton.has_pointer ||
this.get_children().some(a => a.has_pointer))
return;
this.closeButton.remove_all_transitions();
this.closeButton.ease({
opacity: 0,
duration: Workspace.WINDOW_OVERLAY_FADE_TIME,
mode: Clutter.AnimationMode.EASE_IN_QUAD,
});
}
show(animate) {
const fullWidth = this.get_width();
this.opacity = 0;
this.set_width(0);
const time = animate ? PREVIEW_ANIMATION_DURATION : 0;
this.remove_all_transitions();
this.ease({
opacity: 255,
width: fullWidth,
duration: time,
mode: Clutter.AnimationMode.EASE_IN_OUT_QUAD,
});
}
_animateOutAndDestroy() {
this.remove_all_transitions();
this.ease({
opacity: 0,
duration: PREVIEW_ANIMATION_DURATION,
});
this.ease({
width: 0,
height: 0,
duration: PREVIEW_ANIMATION_DURATION,
delay: PREVIEW_ANIMATION_DURATION,
onComplete: () => this.destroy(),
});
}
activate() {
this._getTopMenu().close();
Main.activateWindow(this._window);
}
_onDestroy() {
if (this._cloneTextureLater) {
Utils.laterRemove(this._cloneTextureLater);
delete this._cloneTextureLater;
}
if (this._windowAddedLater) {
Utils.laterRemove(this._windowAddedLater);
delete this._windowAddedLater;
}
if (this._windowAddedId > 0) {
this._workspace.disconnect(this._windowAddedId);
this._windowAddedId = 0;
}
if (this._destroyId > 0) {
this._mutterWindow.disconnect(this._destroyId);
this._destroyId = 0;
}
if (this._windowTitleId > 0) {
this._window.disconnect(this._windowTitleId);
this._windowTitleId = 0;
}
}
});