import GObject from 'gi://GObject'; import * as utils from '../conveniences/utils.js'; const St = await utils.import_in_shell_only('gi://St'); const Shell = await utils.import_in_shell_only('gi://Shell'); const Clutter = await utils.import_in_shell_only('gi://Clutter'); const SHADER_FILENAME = 'gaussian_blur.glsl'; const DEFAULT_PARAMS = { radius: 30, brightness: .6, width: 0, height: 0, direction: 0 }; export const GaussianBlurEffect = utils.IS_IN_PREFERENCES ? { default_params: DEFAULT_PARAMS } : new GObject.registerClass({ GTypeName: "GaussianBlurEffect", Properties: { 'radius': GObject.ParamSpec.double( `radius`, `Radius`, `Blur radius`, GObject.ParamFlags.READWRITE, 0.0, 2000.0, 30.0, ), 'brightness': GObject.ParamSpec.double( `brightness`, `Brightness`, `Blur brightness`, GObject.ParamFlags.READWRITE, 0.0, 1.0, 0.6, ), 'width': GObject.ParamSpec.double( `width`, `Width`, `Width`, GObject.ParamFlags.READWRITE, 0.0, Number.MAX_SAFE_INTEGER, 0.0, ), 'height': GObject.ParamSpec.double( `height`, `Height`, `Height`, GObject.ParamFlags.READWRITE, 0.0, Number.MAX_SAFE_INTEGER, 0.0, ), 'direction': GObject.ParamSpec.int( `direction`, `Direction`, `Direction`, GObject.ParamFlags.READWRITE, 0, 1, 0, ), 'chained_effect': GObject.ParamSpec.object( `chained_effect`, `Chained Effect`, `Chained Effect`, GObject.ParamFlags.READABLE, GObject.Object, ), } }, class GaussianBlurEffect extends Clutter.ShaderEffect { constructor(params) { super(params); this._radius = null; this._brightness = null; this._width = null; this._height = null; this._direction = null; this._chained_effect = null; this.radius = 'radius' in params ? params.radius : this.constructor.default_params.radius; this.brightness = 'brightness' in params ? params.brightness : this.constructor.default_params.brightness; this.width = 'width' in params ? params.width : this.constructor.default_params.width; this.height = 'height' in params ? params.height : this.constructor.default_params.height; this.direction = 'direction' in params ? params.direction : this.constructor.default_params.direction; // set shader source this._source = utils.get_shader_source(Shell, SHADER_FILENAME, import.meta.url); if (this._source) this.set_shader_source(this._source); const theme_context = St.ThemeContext.get_for_stage(global.stage); theme_context.connectObject( 'notify::scale-factor', _ => this.set_uniform_value('sigma', parseFloat(this.radius * theme_context.scale_factor / 2 - 1e-6) ), this ); } static get default_params() { return DEFAULT_PARAMS; } get radius() { return this._radius; } set radius(value) { if (this._radius !== value) { this._radius = value; const scale_factor = St.ThemeContext.get_for_stage(global.stage).scale_factor; // like Clutter, we use the assumption radius = 2*sigma this.set_uniform_value('sigma', parseFloat(this._radius * scale_factor / 2 - 1e-6)); this.set_enabled(this.radius > 0.); if (this._chained_effect) this._chained_effect.radius = value; } } get brightness() { return this._brightness; } set brightness(value) { if (this._brightness !== value) { this._brightness = value; this.set_uniform_value('brightness', parseFloat(this._brightness - 1e-6)); if (this._chained_effect) this._chained_effect.brightness = value; } } get width() { return this._width; } set width(value) { if (this._width !== value) { this._width = value; this.set_uniform_value('width', parseFloat(this._width + 3.0 - 1e-6)); if (this._chained_effect) this._chained_effect.width = value; } } get height() { return this._height; } set height(value) { if (this._height !== value) { this._height = value; this.set_uniform_value('height', parseFloat(this._height + 3.0 - 1e-6)); if (this._chained_effect) this._chained_effect.height = value; } } get direction() { return this._direction; } set direction(value) { if (this._direction !== value) this._direction = value; } get chained_effect() { return this._chained_effect; } vfunc_set_actor(actor) { if (this._actor_connection_size_id) { let old_actor = this.get_actor(); old_actor?.disconnect(this._actor_connection_size_id); } if (actor) { this.width = actor.width; this.height = actor.height; this._actor_connection_size_id = actor.connect('notify::size', _ => { this.width = actor.width; this.height = actor.height; }); } else this._actor_connection_size_id = null; super.vfunc_set_actor(actor); if (this.direction == 0) { if (this.chained_effect) this._chained_effect.get_actor()?.remove_effect(this._chained_effect); else this._chained_effect = new GaussianBlurEffect({ radius: this.radius, brightness: this.brightness, width: this.width, height: this.height, direction: 1 }); if (actor !== null) actor.add_effect(this._chained_effect); } } vfunc_paint_target(paint_node = null, paint_context = null) { //this.set_uniform_value("tex", 0); this.set_uniform_value("dir", this._direction); if (paint_node && paint_context) super.vfunc_paint_target(paint_node, paint_context); else if (paint_node) super.vfunc_paint_target(paint_node); else super.vfunc_paint_target(); } });