linux-presets/gui/gnome/autocustom-gnome-macos/res/extensions/blur-my-shell@aunetx/components/applications.js

452 lines
17 KiB
JavaScript
Executable File

import Meta from 'gi://Meta';
import Gio from 'gi://Gio';
import * as Main from 'resource:///org/gnome/shell/ui/main.js';
import { ApplicationsService } from '../dbus/services.js';
import { PaintSignals } from '../conveniences/paint_signals.js';
import { DummyPipeline } from '../conveniences/dummy_pipeline.js';
export const ApplicationsBlur = class ApplicationsBlur {
constructor(connections, settings, effects_manager) {
this.connections = connections;
this.settings = settings;
this.effects_manager = effects_manager;
this.paint_signals = new PaintSignals(connections);
// stores every blurred meta window
this.meta_window_map = new Map();
}
enable() {
this._log("blurring applications...");
// export dbus service for preferences
this.service = new ApplicationsService;
this.service.export();
this.mutter_gsettings = new Gio.Settings({ schema: 'org.gnome.mutter' });
// blur already existing windows
this.update_all_windows();
// blur every new window
this.connections.connect(
global.display,
'window-created',
(_meta_display, meta_window) => {
this._log("window created");
if (meta_window)
this.track_new(meta_window);
}
);
// update window blur when focus is changed
this.focused_window_pid = null;
this.init_dynamic_opacity();
this.connections.connect(
global.display,
'focus-window',
(_meta_display, meta_window, _p0) => {
if (meta_window && meta_window.bms_pid != this.focused_window_pid)
this.set_focus_for_window(meta_window);
else if (!meta_window)
this.set_focus_for_window(null);
}
);
this.connect_to_overview();
}
/// Initializes the dynamic opacity for windows, without touching to the connections.
/// This is used both when enabling the component, and when changing the dynamic-opacity pref.
init_dynamic_opacity() {
if (this.settings.applications.DYNAMIC_OPACITY) {
// make the currently focused window solid
if (global.display.focus_window)
this.set_focus_for_window(global.display.focus_window);
} else {
// remove old focused window if the pref was changed
if (this.focused_window_pid)
this.set_focus_for_window(null);
}
}
/// Connect to the overview being opened/closed to force the blur being
/// shown on every window of the workspaces viewer.
connect_to_overview() {
this.connections.disconnect_all_for(Main.overview);
if (this.settings.applications.BLUR_ON_OVERVIEW) {
// when the overview is opened, show every window actors (which
// allows the blur to be shown too)
this.connections.connect(
Main.overview, 'showing',
_ => this.meta_window_map.forEach((meta_window, _pid) => {
let window_actor = meta_window.get_compositor_private();
window_actor?.show();
})
);
// when the overview is closed, hide every actor that is not on the
// current workspace (to mimic the original behaviour)
this.connections.connect(
Main.overview, 'hidden',
_ => {
this.meta_window_map.forEach((meta_window, _pid) => {
let window_actor = meta_window.get_compositor_private();
if (
!meta_window.get_workspace().active
)
window_actor.hide();
});
}
);
}
}
/// Iterate through all existing windows and add blur as needed.
update_all_windows() {
// remove all previously blurred windows, in the case where the
// whitelist was changed
this.meta_window_map.forEach(((_meta_window, pid) => {
this.remove_blur(pid);
}));
for (
let i = 0;
i < global.workspace_manager.get_n_workspaces();
++i
) {
let workspace = global.workspace_manager.get_workspace_by_index(i);
let windows = workspace.list_windows();
windows.forEach(meta_window => this.track_new(meta_window));
}
}
/// Adds the needed signals to every new tracked window, and adds blur if
/// needed.
/// Accepts only untracked meta windows (i.e no `bms_pid` set)
track_new(meta_window) {
// create a pid that will follow the window during its whole life
const pid = ("" + Math.random()).slice(2, 16);
meta_window.bms_pid = pid;
this._log(`new window tracked, pid: ${pid}`);
// register the blurred window
this.meta_window_map.set(pid, meta_window);
// update the blur when wm-class is changed
this.connections.connect(
meta_window, 'notify::wm-class',
_ => this.check_blur(meta_window)
);
// update the position and size when the window size changes
this.connections.connect(
meta_window, 'size-changed',
_ => this.update_size(pid)
);
// remove the blur when the window is unmanaged
this.connections.connect(
meta_window, 'unmanaging',
_ => this.untrack_meta_window(pid)
);
this.check_blur(meta_window);
}
/// Updates the size of the blur actor associated to a meta window from its pid.
/// Accepts only tracked meta window (i.e `bms_pid` set), be it blurred or not.
update_size(pid) {
if (this.meta_window_map.has(pid)) {
const meta_window = this.meta_window_map.get(pid);
const blur_actor = meta_window.blur_actor;
if (blur_actor) {
const allocation = this.compute_allocation(meta_window);
blur_actor.x = allocation.x;
blur_actor.y = allocation.y;
blur_actor.width = allocation.width;
blur_actor.height = allocation.height;
}
} else
// the pid was visibly not removed
this.untrack_meta_window(pid);
}
/// Checks if the given actor needs to be blurred.
/// Accepts only tracked meta window, be it blurred or not.
///
/// In order to be blurred, a window either:
/// - is whitelisted in the user preferences if not enable-all
/// - is not blacklisted if enable-all
check_blur(meta_window) {
const window_wm_class = meta_window.get_wm_class();
const enable_all = this.settings.applications.ENABLE_ALL;
const whitelist = this.settings.applications.WHITELIST;
const blacklist = this.settings.applications.BLACKLIST;
if (window_wm_class)
this._log(`pid ${meta_window.bms_pid} associated to wm class name ${window_wm_class}`);
// if we are in blacklist mode and the window is not blacklisted
// or if we are in whitelist mode and the window is whitelisted
if (
window_wm_class !== ""
&& ((enable_all && !blacklist.includes(window_wm_class))
|| (!enable_all && whitelist.includes(window_wm_class))
)
&& [
Meta.FrameType.NORMAL,
Meta.FrameType.DIALOG,
Meta.FrameType.MODAL_DIALOG
].includes(meta_window.get_frame_type())
) {
// only blur the window if it is not already done
if (!meta_window.blur_actor)
this.create_blur_effect(meta_window);
}
// remove blur it is not explicitly whitelisted or un-blacklisted
else if (meta_window.blur_actor)
this.remove_blur(meta_window.bms_pid);
}
/// Add the blur effect to the window.
/// Accepts only tracked meta window that is NOT already blurred.
create_blur_effect(meta_window) {
const pid = meta_window.bms_pid;
const window_actor = meta_window.get_compositor_private();
const pipeline = new DummyPipeline(this.effects_manager, this.settings.applications);
let [blur_actor, bg_manager] = pipeline.create_background_with_effect(
window_actor, 'bms-application-blurred-widget'
);
meta_window.blur_actor = blur_actor;
meta_window.bg_manager = bg_manager;
// if hacks are selected, force to repaint the window
if (this.settings.HACKS_LEVEL === 1) {
this._log("hack level 1");
this.paint_signals.disconnect_all_for_actor(blur_actor);
this.paint_signals.connect(blur_actor, pipeline.effect);
} else {
this.paint_signals.disconnect_all_for_actor(blur_actor);
}
// make sure window is blurred in overview
if (this.settings.applications.BLUR_ON_OVERVIEW)
this.enforce_window_visibility_on_overview_for(window_actor);
// update the size
this.update_size(pid);
// set the window actor's opacity
this.set_window_opacity(window_actor, this.settings.applications.OPACITY);
// now set up the signals, for the window actor only: they are disconnected
// in `remove_blur`, whereas the signals for the meta window are disconnected
// only when the whole component is disabled
// update the window opacity when it changes, else we don't control it fully
this.connections.connect(
window_actor, 'notify::opacity',
_ => {
if (this.focused_window_pid != pid)
this.set_window_opacity(window_actor, this.settings.applications.OPACITY);
}
);
// hide the blur if window becomes invisible
if (!window_actor.visible)
blur_actor.hide();
this.connections.connect(
window_actor,
'notify::visible',
window_actor => {
if (window_actor.visible)
meta_window.blur_actor.show();
else
meta_window.blur_actor.hide();
}
);
}
/// With `focus=true`, tells us we are focused on said window (which can be null if
/// we are not focused anymore). It automatically removes the ancient focus.
/// With `focus=false`, just remove the focus from said window (which can still be null).
set_focus_for_window(meta_window, focus = true) {
let blur_actor = null;
let window_actor = null;
let new_pid = null;
if (meta_window) {
blur_actor = meta_window.blur_actor;
window_actor = meta_window.get_compositor_private();
new_pid = meta_window.bms_pid;
}
if (focus) {
// remove old focused window if any
if (this.focused_window_pid) {
const old_focused_window = this.meta_window_map.get(this.focused_window_pid);
if (old_focused_window)
this.set_focus_for_window(old_focused_window, false);
}
// set new focused window pid
this.focused_window_pid = new_pid;
// if we have blur, hide it and make the window opaque
if (this.settings.applications.DYNAMIC_OPACITY && blur_actor) {
blur_actor.hide();
this.set_window_opacity(window_actor, 255);
}
}
// if we remove the focus and have blur, show it and make the window transparent
else if (blur_actor) {
blur_actor.show();
this.set_window_opacity(window_actor, this.settings.applications.OPACITY);
}
}
/// Makes sure that, when the overview is visible, the window actor will
/// stay visible no matter what.
/// We can instead hide the last child of the window actor, which will
/// improve performances without hiding the blur effect.
enforce_window_visibility_on_overview_for(window_actor) {
this.connections.connect(window_actor, 'notify::visible',
_ => {
if (this.settings.applications.BLUR_ON_OVERVIEW) {
if (
!window_actor.visible
&& Main.overview.visible
) {
window_actor.show();
window_actor.get_last_child().hide();
}
else if (
window_actor.visible
)
window_actor.get_last_child().show();
}
}
);
}
/// Set the opacity of the window actor that sits on top of the blur effect.
set_window_opacity(window_actor, opacity) {
window_actor?.get_children().forEach(child => {
if (child.name !== "blur-actor" && child.opacity != opacity)
child.opacity = opacity;
});
}
/// Update the opacity of all window actors.
set_opacity() {
let opacity = this.settings.applications.OPACITY;
this.meta_window_map.forEach(((meta_window, pid) => {
if (pid != this.focused_window_pid && meta_window.blur_actor) {
let window_actor = meta_window.get_compositor_private();
this.set_window_opacity(window_actor, opacity);
}
}));
}
/// Compute the size and position for a blur actor.
/// If `scale-monitor-framebuffer` experimental feature if on, we don't need to manage scaling.
/// Else, on wayland, we need to divide by the scale to get the correct result.
compute_allocation(meta_window) {
const scale_monitor_framebuffer = this.mutter_gsettings.get_strv('experimental-features')
.includes('scale-monitor-framebuffer');
const is_wayland = Meta.is_wayland_compositor();
const monitor_index = meta_window.get_monitor();
// check if the window is using wayland, or xwayland/xorg for rendering
const scale = !scale_monitor_framebuffer && is_wayland && meta_window.get_client_type() == 0
? Main.layoutManager.monitors[monitor_index].geometry_scale
: 1;
let frame = meta_window.get_frame_rect();
let buffer = meta_window.get_buffer_rect();
return {
x: (frame.x - buffer.x) / scale,
y: (frame.y - buffer.y) / scale,
width: frame.width / scale,
height: frame.height / scale
};
}
/// Removes the blur actor to make a blurred window become normal again.
/// It however does not untrack the meta window itself.
/// Accepts a pid corresponding (or not) to a blurred (or not) meta window.
remove_blur(pid) {
this._log(`removing blur for pid ${pid}`);
let meta_window = this.meta_window_map.get(pid);
if (meta_window) {
let window_actor = meta_window.get_compositor_private();
let blur_actor = meta_window.blur_actor;
let bg_manager = meta_window.bg_manager;
if (blur_actor && window_actor) {
// reset the opacity
this.set_window_opacity(window_actor, 255);
// remove the blurred actor
window_actor.remove_child(blur_actor);
bg_manager._bms_pipeline.destroy();
bg_manager.destroy();
blur_actor.destroy();
// kinda untrack the blurred actor, as its presence is how we know
// whether we are blurred or not
delete meta_window.blur_actor;
delete meta_window.bg_manager;
// disconnect the signals of the window actor
this.paint_signals.disconnect_all_for_actor(blur_actor);
this.connections.disconnect_all_for(window_actor);
}
}
}
/// Kinda the same as `remove_blur`, but better: it also untracks the window.
/// This needs to be called when the component is being disabled, else it
/// would cause havoc by having untracked windows during normal operations,
/// which is not the point at all!
/// Accepts a pid corresponding (or not) to a blurred (or not) meta window.
untrack_meta_window(pid) {
this.remove_blur(pid);
let meta_window = this.meta_window_map.get(pid);
if (meta_window) {
this.connections.disconnect_all_for(meta_window);
this.meta_window_map.delete(pid);
}
}
disable() {
this._log("removing blur from applications...");
this.service?.unexport();
delete this.mutter_gsettings;
this.meta_window_map.forEach((_meta_window, pid) => {
this.untrack_meta_window(pid);
});
this.connections.disconnect_all();
this.paint_signals.disconnect_all();
}
_log(str) {
if (this.settings.DEBUG)
console.log(`[Blur my Shell > applications] ${str}`);
}
};