linux-presets/gui/gnome/themes/WhiteSur-Light-solid/gtk-2.0/main.rc

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style "default" {
xthickness = 1
ythickness = 1
# Style Properties
GtkWindow::resize-grip-height = 4
GtkWindow::resize-grip-width = 4
GtkWidget::focus-line-width = 1
GtkMenuBar::window-dragging = 1
GtkToolbar::window-dragging = 1
GtkToolbar::internal-padding = 4
GtkToolButton::icon-spacing = 4
GtkWidget::tooltip-radius = 2
GtkWidget::tooltip-alpha = 235
GtkWidget::new-tooltip-style = 1 #for compatibility
GtkSeparatorMenuItem::horizontal-padding = 0
GtkSeparatorMenuItem::wide-separators = 1
GtkSeparatorMenuItem::separator-height = 2
GtkButton::child-displacement-y = 0
GtkButton::default-border = { 0, 0, 0, 0 }
GtkButton::default-outside_border = { 0, 0, 0, 0 }
GtkEntry::state-hint = 1
GtkScrollbar::trough-border = 0
GtkRange::trough-border = 0
GtkRange::slider-width = 13
GtkRange::stepper-size = 0
GtkScrollbar::activate-slider = 1
GtkScrollbar::has-backward-stepper = 0
GtkScrollbar::has-forward-stepper = 0
GtkScrollbar::min-slider-length = 32
GtkScrolledWindow::scrollbar-spacing = 0
GtkScrolledWindow::scrollbars-within-bevel = 1
GtkScale::slider_length = 20
GtkScale::slider_width = 20
GtkScale::trough-side-details = 1
GtkProgressBar::min-horizontal-bar-height = 8
GtkProgressBar::min-vertical-bar-width = 8
GtkStatusbar::shadow_type = GTK_SHADOW_NONE
GtkSpinButton::shadow_type = GTK_SHADOW_NONE
GtkMenuBar::shadow-type = GTK_SHADOW_NONE
GtkToolbar::shadow-type = GTK_SHADOW_NONE
GtkMenuBar::internal-padding = 0 #( every window is misaligned for the sake of menus ):
GtkMenu::horizontal-padding = 0
GtkMenu::vertical-padding = 0
GtkCheckButton::indicator_spacing = 3
GtkOptionMenu::indicator_spacing = { 8, 2, 0, 0 }
GtkTreeView::row_ending_details = 0
GtkTreeView::expander-size = 11
GtkTreeView::vertical-separator = 4
GtkTreeView::horizontal-separator = 4
GtkTreeView::allow-rules = 1
GtkTreeView::odd_row_color = shade(0.98, @base_color)
GtkExpander::expander-size = 11
GnomeHRef::link_color = @link_color
GtkHTML::link-color = @link_color
GtkIMHtmlr::hyperlink-color = @link_color
GtkIMHtml::hyperlink-color = @link_color
GtkWidget::link-color = @link_color
GtkWidget::visited-link-color = @text_color
# Colors
bg[NORMAL] = @bg_color
bg[PRELIGHT] = shade (1.0, @bg_color)
bg[SELECTED] = @selected_bg_color
bg[INSENSITIVE] = @insensitive_bg_color
bg[ACTIVE] = shade (0.9, @bg_color)
fg[NORMAL] = @text_color
fg[PRELIGHT] = @fg_color
fg[INSENSITIVE] = @insensitive_fg_color
# fg[ACTIVE] = @fg_color
fg[SELECTED] = @selected_fg_color
text[NORMAL] = @text_color
text[PRELIGHT] = @text_color
text[SELECTED] = @selected_fg_color
text[INSENSITIVE] = @insensitive_fg_color
text[ACTIVE] = @selected_fg_color
base[NORMAL] = @base_color
base[PRELIGHT] = shade (0.95, @bg_color)
base[SELECTED] = @selected_bg_color
base[INSENSITIVE] = @bg_color
base[ACTIVE] = shade (0.9, @selected_bg_color)
# For succinctness, all reasonable pixmap options remain here
# This needs to go before pixmap because we need to override some stuff
engine "adwaita" {}
engine "pixmap" {
# Check Buttons
image {
function = CHECK
recolorable = TRUE
state = NORMAL
shadow = OUT
overlay_file = "assets/checkbox-unchecked.png"
overlay_stretch = FALSE
}
image {
function = CHECK
recolorable = TRUE
state = PRELIGHT
shadow = OUT
overlay_file = "assets/checkbox-unchecked.png"
overlay_stretch = FALSE
}
image {
function = CHECK
recolorable = TRUE
state = ACTIVE
shadow = OUT
overlay_file = "assets/checkbox-unchecked.png"
overlay_stretch = FALSE
}
image {
function = CHECK
recolorable = TRUE
state = SELECTED
shadow = OUT
overlay_file = "assets/checkbox-unchecked.png"
overlay_stretch = FALSE
}
image {
function = CHECK
recolorable = TRUE
state = INSENSITIVE
shadow = OUT
overlay_file = "assets/checkbox-unchecked-insensitive.png"
overlay_stretch = FALSE
}
image {
function = CHECK
recolorable = TRUE
state = NORMAL
shadow = IN
overlay_file = "assets/checkbox-checked.png"
overlay_stretch = FALSE
}
image {
function = CHECK
recolorable = TRUE
state = PRELIGHT
shadow = IN
overlay_file = "assets/checkbox-checked.png"
overlay_stretch = FALSE
}
image {
function = CHECK
recolorable = TRUE
state = ACTIVE
shadow = IN
overlay_file = "assets/checkbox-checked.png"
overlay_stretch = FALSE
}
image {
function = CHECK
recolorable = TRUE
state = SELECTED
shadow = IN
overlay_file = "assets/checkbox-checked.png"
overlay_stretch = FALSE
}
image {
function = CHECK
recolorable = TRUE
state = INSENSITIVE
shadow = IN
overlay_file = "assets/checkbox-checked-insensitive.png"
overlay_stretch = FALSE
}
# Radio Buttons
image {
function = OPTION
state = NORMAL
shadow = OUT
overlay_file = "assets/radio-unchecked.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = PRELIGHT
shadow = OUT
overlay_file = "assets/radio-unchecked.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = ACTIVE
shadow = OUT
overlay_file = "assets/radio-unchecked.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = SELECTED
shadow = OUT
overlay_file = "assets/radio-unchecked.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = INSENSITIVE
shadow = OUT
overlay_file = "assets/radio-unchecked-insensitive.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = NORMAL
shadow = IN
overlay_file = "assets/radio-checked.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = PRELIGHT
shadow = IN
overlay_file = "assets/radio-checked.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = ACTIVE
shadow = IN
overlay_file = "assets/radio-checked.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = SELECTED
shadow = IN
overlay_file = "assets/radio-checked.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = INSENSITIVE
shadow = IN
overlay_file = "assets/radio-checked-insensitive.png"
overlay_stretch = FALSE
}
# Arrows
image {
function = ARROW
overlay_file = "assets/arrow-up.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
arrow_direction = UP
}
image {
function = ARROW
state = PRELIGHT
overlay_file = "assets/arrow-up-prelight.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
arrow_direction = UP
}
image {
function = ARROW
state = ACTIVE
overlay_file = "assets/arrow-up-prelight.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
arrow_direction = UP
}
image {
function = ARROW
state = INSENSITIVE
overlay_file = "assets/arrow-up-insens.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
arrow_direction = UP
}
image {
function = ARROW
state = NORMAL
overlay_file = "assets/arrow-down.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
arrow_direction = DOWN
}
image {
function = ARROW
state = PRELIGHT
overlay_file = "assets/arrow-down-prelight.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
arrow_direction = DOWN
}
image {
function = ARROW
state = ACTIVE
overlay_file = "assets/arrow-down-prelight.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
arrow_direction = DOWN
}
image {
function = ARROW
state = INSENSITIVE
overlay_file = "assets/arrow-down-insens.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
arrow_direction = DOWN
}
image {
function = ARROW
overlay_file = "assets/arrow-left.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
arrow_direction = LEFT
}
image {
function = ARROW
state= PRELIGHT
overlay_file = "assets/arrow-left-prelight.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
arrow_direction = LEFT
}
image {
function = ARROW
state = ACTIVE
overlay_file = "assets/arrow-left-prelight.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
arrow_direction = LEFT
}
image {
function = ARROW
state = INSENSITIVE
overlay_file = "assets/arrow-left-insens.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
arrow_direction = LEFT
}
image {
function = ARROW
overlay_file = "assets/arrow-right.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
arrow_direction = RIGHT
}
image {
function = ARROW
state = PRELIGHT
overlay_file = "assets/arrow-right-prelight.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
arrow_direction = RIGHT
}
image {
function = ARROW
state = ACTIVE
overlay_file = "assets/arrow-right-prelight.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
arrow_direction = RIGHT
}
image {
function = ARROW
state = INSENSITIVE
overlay_file = "assets/arrow-right-insens.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
arrow_direction = RIGHT
}
# Option Menu Arrows
image {
function = TAB
state = INSENSITIVE
overlay_file = "assets/arrow-down-insens.png"
overlay_stretch = FALSE
}
image {
function = TAB
state = NORMAL
overlay_file = "assets/arrow-down.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
}
image {
function = TAB
state = PRELIGHT
overlay_file = "assets/arrow-down-prelight.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
}
# Lines
image {
function = VLINE
file = "assets/border.png"
border = { 1, 0, 0, 0 }
stretch = TRUE
}
image {
function = HLINE
file = "assets/border.png"
border = { 0, 0, 1, 0 }
stretch = TRUE
}
# Focuslines
image {
function = FOCUS
file = "assets/null.png"
border = { 1, 1, 1, 1 }
stretch = TRUE
}
# Handles
image {
function = HANDLE
overlay_file = "assets/handle-h.png"
overlay_stretch = FALSE
orientation = HORIZONTAL
}
image {
function = HANDLE
overlay_file = "assets/handle-v.png"
overlay_stretch = FALSE
orientation = VERTICAL
}
# Expanders
image {
function = EXPANDER
expander_style = COLLAPSED
file = "assets/plus.png"
}
image {
function = EXPANDER
expander_style = EXPANDED
file = "assets/minus.png"
}
image {
function = EXPANDER
expander_style = SEMI_EXPANDED
file = "assets/minus.png"
}
image {
function = EXPANDER
expander_style = SEMI_COLLAPSED
file = "assets/plus.png"
}
image {
function = RESIZE_GRIP
state = NORMAL
detail = "statusbar"
overlay_file = "assets/null.png"
overlay_border = { 0,0,0,0 }
overlay_stretch = FALSE
}
# Shadows ( this area needs help :P )
image {
function = SHADOW_GAP
file = "assets/null.png"
border = { 4, 4, 4, 4 }
stretch = TRUE
}
}
}
style "toplevel_hack" {
engine "adwaita" {
}
}
style "ooo_stepper_hack" {
GtkScrollbar::stepper-size = 0
GtkScrollbar::has-backward-stepper = 0
GtkScrollbar::has-forward-stepper = 0
}
style "scrollbar" {
engine "pixmap" {
image {
function = BOX
detail = "trough"
file = "assets/trough-scrollbar-horiz.png"
border = { 2, 2, 3, 3 }
stretch = TRUE
orientation = HORIZONTAL
}
image {
function = BOX
detail = "trough"
file = "assets/trough-scrollbar-vert.png"
border = { 3, 3, 2, 2 }
stretch = TRUE
orientation = VERTICAL
}
image {
function = ARROW
overlay_file = "assets/null.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
arrow_direction = UP
}
image {
function = ARROW
overlay_file = "assets/null.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
arrow_direction = DOWN
}
image {
function = ARROW
overlay_file = "assets/null.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
arrow_direction = LEFT
}
image {
function = ARROW
overlay_file = "assets/null.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
arrow_direction = RIGHT
}
# Sliders
image {
function = SLIDER
state = NORMAL
file = "assets/slider-horiz.png"
border = { 5, 5, 3, 3 }
stretch = TRUE
orientation = HORIZONTAL
}
image {
function = SLIDER
state = ACTIVE
file = "assets/slider-horiz-active.png"
border = { 5, 5, 3, 3 }
stretch = TRUE
orientation = HORIZONTAL
}
image {
function = SLIDER
state = PRELIGHT
file = "assets/slider-horiz-prelight.png"
border = { 5, 5, 3, 3 }
stretch = TRUE
orientation = HORIZONTAL
}
image {
function = SLIDER
state = INSENSITIVE
file = "assets/slider-horiz-insens.png"
border = { 5, 5, 3, 3 }
stretch = TRUE
orientation = HORIZONTAL
}
# X Verticals
image {
function = SLIDER
state = NORMAL
file = "assets/slider-vert.png"
border = { 3, 3, 5, 5 }
stretch = TRUE
orientation = VERTICAL
}
image {
function = SLIDER
state = ACTIVE
file = "assets/slider-vert-active.png"
border = { 3, 3, 5, 5 }
stretch = TRUE
orientation = VERTICAL
}
image {
function = SLIDER
state = PRELIGHT
file = "assets/slider-vert-prelight.png"
border = { 3, 3, 5, 5 }
stretch = TRUE
orientation = VERTICAL
}
image {
function = SLIDER
state = INSENSITIVE
file = "assets/slider-vert-insens.png"
border = { 3, 3, 5, 5 }
stretch = TRUE
orientation = VERTICAL
}
}
}
style "menu" {
xthickness = 0
ythickness = 0
GtkMenuItem::arrow-scaling = 0.4
bg[NORMAL] = @menu_bg
bg[INSENSITIVE] = @menu_bg
bg[PRELIGHT] = @menu_bg
}
style "menu_framed_box" {
# engine "adwaita" { # default menu border
# }
engine "pixmap" {
image {
function = BOX
file = "assets/frame.png"
border = { 1, 1, 2, 1 }
stretch = TRUE
}
}
}
style "menu_item" {
xthickness = 4
ythickness = 2
# HACK: Gtk doesn't actually read this value
# while rendering the menu items, but Libreoffice
# does; setting this value equal to the one in
# fg[PRELIGHT] ensures a code path in the LO theming code
# that falls back to a dark text color for menu item text
# highlight. The price to pay is black text on menus as well,
# but at least it's readable.
# See https://bugs.freedesktop.org/show_bug.cgi?id=38038
bg[SELECTED] = @selected_bg_color
fg[NORMAL] = @menu_fg
fg[SELECTED] = @selected_fg_color
fg[PRELIGHT] = @selected_fg_color
text[PRELIGHT] = @selected_fg_color
engine "pixmap" {
image {
function = BOX
state = PRELIGHT
file = "assets/menuitem.png"
border = { 1, 0, 1, 0 }
stretch = TRUE
}
# Fix invisible scale trough on selected menuitems
image {
function = BOX
detail = "trough-lower"
file = "assets/trough-horizontal.png"
border = { 8, 8, 0, 0 }
stretch = TRUE
orientation = HORIZONTAL
}
image {
function = SLIDER
state = PRELIGHT
file = "assets/null.png"
border = { 0, 0, 0, 0 }
stretch = TRUE
overlay_file = "assets/slider.png"
overlay_stretch = FALSE
orientation = HORIZONTAL
}
# Check Buttons
image {
function = CHECK
recolorable = TRUE
state = NORMAL
shadow = OUT
overlay_file = "assets/menu-checkbox-unchecked.png"
overlay_stretch = FALSE
}
image {
function = CHECK
recolorable = TRUE
state = PRELIGHT
shadow = OUT
overlay_file = "assets/menu-checkbox-unchecked.png"
overlay_stretch = FALSE
}
image {
function = CHECK
recolorable = TRUE
state = ACTIVE
shadow = OUT
overlay_file = "assets/menu-checkbox-unchecked.png"
overlay_stretch = FALSE
}
image {
function = CHECK
recolorable = TRUE
state = INSENSITIVE
shadow = OUT
overlay_file = "assets/menu-checkbox-unchecked-insensitive.png"
overlay_stretch = FALSE
}
image {
function = CHECK
recolorable = TRUE
state = NORMAL
shadow = IN
overlay_file = "assets/menu-checkbox-checked.png"
overlay_stretch = FALSE
}
image {
function = CHECK
recolorable = TRUE
state = PRELIGHT
shadow = IN
overlay_file = "assets/menu-checkbox-checked.png"
overlay_stretch = FALSE
}
image {
function = CHECK
recolorable = TRUE
state = ACTIVE
shadow = IN
overlay_file = "assets/menu-checkbox-checked.png"
overlay_stretch = FALSE
}
image {
function = CHECK
recolorable = TRUE
state = INSENSITIVE
shadow = IN
overlay_file = "assets/menu-checkbox-checked-insensitive.png"
overlay_stretch = FALSE
}
# Radio Buttons
image {
function = OPTION
state = NORMAL
shadow = OUT
overlay_file = "assets/menu-radio-unchecked.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = PRELIGHT
shadow = OUT
overlay_file = "assets/menu-radio-unchecked.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = ACTIVE
shadow = OUT
overlay_file = "assets/menu-radio-unchecked.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = INSENSITIVE
shadow = OUT
overlay_file = "assets/menu-radio-unchecked-insensitive.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = NORMAL
shadow = IN
overlay_file = "assets/menu-radio-checked.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = PRELIGHT
shadow = IN
overlay_file = "assets/menu-radio-checked.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = ACTIVE
shadow = IN
overlay_file = "assets/menu-radio-checked.png"
overlay_stretch = FALSE
}
image {
function = OPTION
state = INSENSITIVE
shadow = IN
overlay_file = "assets/menu-radio-checked-insensitive.png"
overlay_stretch = FALSE
}
image {
function = SHADOW # This fixes boxy Qt menu items
file = "assets/null.png"
border = { 4, 4, 4, 4 }
stretch = TRUE
}
# Arrow Buttons
image {
function = ARROW
state = NORMAL
overlay_file = "assets/menu-arrow.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
arrow_direction = RIGHT
}
image {
function = ARROW
state = PRELIGHT
overlay_file = "assets/menu-arrow-prelight.png"
overlay_border = { 0, 0, 0, 0 }
overlay_stretch = FALSE
arrow_direction = RIGHT
}
image {
function = BOX
state = PRELIGHT
detail = "menu_scroll_arrow_up"
file = "assets/border.png"
border = {0, 0, 1, 0}
}
image {
function = BOX
detail = "menu_scroll_arrow_up"
file = "assets/border.png"
border = {0, 0, 1, 0}
}
image {
function = BOX
state = PRELIGHT
detail = "menu_scroll_arrow_down"
file = "assets/border.png"
border = {1, 0, 0, 0}
}
image {
function = BOX
detail = "menu_scroll_arrow_down"
file = "assets/border.png"
border = {1, 0, 0, 0}
}
}
}
style "button" {
xthickness = 4
ythickness = 4
engine "murrine" { textstyle = 0 }
engine "pixmap" {
image {
function = BOX
state = NORMAL
file = "assets/button.png"
border = {6, 6, 6, 6}
stretch = TRUE
}
image {
function = BOX
state = PRELIGHT
shadow = OUT
file = "assets/button-hover.png"
border = {6, 6, 6, 6}
stretch = TRUE
}
# hover effect on pressed buttons
image {
function = BOX
state = PRELIGHT
shadow = IN
file = "assets/button-active-hover.png"
border = {6, 6, 6, 6}
stretch = TRUE
}
image {
function = BOX
state = ACTIVE
file = "assets/button-active.png"
border = {6, 6, 6, 6}
stretch = TRUE
}
image {
function = BOX
state = INSENSITIVE
file = "assets/button-insensitive.png"
border = {6, 6, 6, 6}
stretch = TRUE
}
}
}
style "toolbar_button" {
engine "pixmap" {
# hover effect on pressed buttons
image {
function = BOX
state = PRELIGHT
shadow = IN
file = "assets/toolbar-button-active-hover.png"
border = {6, 6, 6, 6}
stretch = TRUE
}
image {
function = BOX
state = ACTIVE
file = "assets/toolbar-button-active.png"
border = {6, 6, 6, 6}
stretch = TRUE
}
}
}
style "button_label" {
fg[NORMAL] = @text_color
fg[PRELIGHT] = @fg_color
fg[INSENSITIVE] = @insensitive_button_fg_color
fg[ACTIVE] = @fg_color
engine "murrine" { textstyle = 0 }
}
style "checkbutton" {
fg[PRELIGHT] = @text_color
fg[ACTIVE] = @text_color
}
style "link_button" {
# Disable the button effect, leave just the link
engine "pixmap" {
image {
function = BOX
}
}
}
style "entry" {
xthickness = 6
ythickness = 4
engine "pixmap" {
image {
function = SHADOW
state = NORMAL
detail = "entry"
file = "assets/entry-bg.png"
border = {6, 6, 6, 6}
stretch = TRUE
}
image {
function = SHADOW
state = ACTIVE
detail = "entry"
file = "assets/entry-active-bg.png"
border = {6, 6, 6, 6}
stretch = TRUE
}
image {
function = SHADOW
state = INSENSITIVE
detail = "entry"
file = "assets/entry-disabled-bg.png"
border = {6, 6, 6, 6}
stretch = TRUE
}
image {
function = FLAT_BOX
state = ACTIVE
detail = "entry_bg"
file = "assets/entry-background.png"
}
image {
function = FLAT_BOX
state = INSENSITIVE
detail = "entry_bg"
file = "assets/entry-background-disabled.png"
}
image {
function = FLAT_BOX
detail = "entry_bg"
file = "assets/entry-background.png"
}
}
}
style "notebook_entry" {
engine "pixmap" {
image {
function = SHADOW
state = NORMAL
detail = "entry"
file = "assets/entry-notebook.png"
border = {6, 6, 6, 6}
stretch = TRUE
}
image {
function = SHADOW
state = ACTIVE
detail = "entry"
file = "assets/entry-active-notebook.png"
border = {6, 6, 6, 6}
stretch = TRUE
}
image {
function = SHADOW
state = INSENSITIVE
detail = "entry"
file = "assets/entry-disabled-notebook.png"
border = {6, 6, 6, 6}
stretch = TRUE
}
}
}
style "notebook_button_bg" {
bg[NORMAL] = @notebook_bg
bg[PRELIGHT] = @notebook_bg
bg[INSENSITIVE] = @notebook_bg
bg[ACTIVE] = @notebook_bg
}
style "notebook_tab_label" {
fg[NORMAL] = @text_color
fg[PRELIGHT] = @fg_color
fg[INSENSITIVE] = @insensitive_fg_color
fg[ACTIVE] = @text_color
}
style "combobox_entry" {
xthickness = 3
ythickness = 4
engine "pixmap" {
# LTR version
image {
function = SHADOW
detail = "entry"
state = NORMAL
shadow = IN
file = "assets/combo-entry.png"
border = { 4, 4, 5, 4 }
stretch = TRUE
direction = LTR
}
image {
function = SHADOW
detail = "entry"
state = INSENSITIVE
shadow = IN
file = "assets/combo-entry-insensitive.png"
border = { 4, 4, 5, 4 }
stretch = TRUE
direction = LTR
}
image {
function = SHADOW
detail = "entry"
state = ACTIVE
file = "assets/combo-entry-focus.png"
border = { 4, 4, 5, 4 }
stretch = TRUE
direction = LTR
}
# RTL version
image {
function = SHADOW
detail = "entry"
state = NORMAL
shadow = IN
file = "assets/combo-entry-rtl.png"
border = { 4, 4, 5, 4 }
stretch = TRUE
direction = RTL
}
image {
function = SHADOW
detail = "entry"
state = INSENSITIVE
shadow = IN
file = "assets/combo-entry-insensitive-rtl.png"
border = { 4, 4, 5, 4 }
stretch = TRUE
direction = RTL
}
image {
function = SHADOW
detail = "entry"
state = ACTIVE
file = "assets/combo-entry-focus-rtl.png"
border = { 4, 4, 5, 4 }
stretch = TRUE
direction = RTL
}
}
}
style "notebook_combobox_entry" {
engine "pixmap" {
# LTR version
image {
function = SHADOW
detail = "entry"
state = NORMAL
shadow = IN
file = "assets/combo-entry-notebook.png"
border = { 4, 4, 5, 4 }
stretch = TRUE
direction = LTR
}
image {
function = SHADOW
detail = "entry"
state = INSENSITIVE
shadow = IN
file = "assets/combo-entry-insensitive-notebook.png"
border = { 4, 4, 5, 4 }
stretch = TRUE
direction = LTR
}
image {
function = SHADOW
detail = "entry"
state = ACTIVE
file = "assets/combo-entry-focus-notebook.png"
border = { 4, 4, 5, 4 }
stretch = TRUE
direction = LTR
}
# RTL version
image {
function = SHADOW
detail = "entry"
state = NORMAL
shadow = IN
file = "assets/combo-entry-notebook-rtl.png"
border = { 4, 4, 5, 4 }
stretch = TRUE
direction = RTL
}
image {
function = SHADOW
detail = "entry"
state = INSENSITIVE
shadow = IN
file = "assets/combo-entry-insensitive-notebook-rtl.png"
border = { 4, 4, 5, 4 }
stretch = TRUE
direction = RTL
}
image {
function = SHADOW
detail = "entry"
state = ACTIVE
file = "assets/combo-entry-focus-notebook-rtl.png"
border = { 4, 4, 5, 4 }
stretch = TRUE
direction = RTL
}
}
}
style "combobox_entry_button" {
xthickness = 6
fg[ACTIVE] = @text_color
engine "pixmap" {
# LTR version
image {
function = BOX
state = NORMAL
file = "assets/combo-entry-button.png"
border = { 4, 4, 5, 4 }
stretch = TRUE
direction = LTR
}
image {
function = BOX
state = PRELIGHT
file = "assets/combo-entry-button.png"
border = { 4, 4, 5, 4 }
stretch = TRUE
direction = LTR
}
image {
function = BOX
state = INSENSITIVE
file = "assets/combo-entry-button-insensitive.png"
border = { 4, 4, 5, 4 }
stretch = TRUE
direction = LTR
}
image {
function = BOX
state = ACTIVE
file = "assets/combo-entry-button-active.png"
border = { 4, 4, 5, 4 }
stretch = TRUE
direction = LTR
}
# RTL version
image {
function = BOX
state = NORMAL
file = "assets/combo-entry-button-rtl.png"
border = { 4, 4, 5, 4 }
stretch = TRUE
direction = RTL
}
image {
function = BOX
state = PRELIGHT
file = "assets/combo-entry-button-rtl.png"
border = { 4, 4, 5, 4 }
stretch = TRUE
direction = RTL
}
image {
function = BOX
state = INSENSITIVE
file = "assets/combo-entry-button-insensitive-rtl.png"
border = { 4, 4, 5, 4 }
stretch = TRUE
direction = RTL
}
image {
function = BOX
state = ACTIVE
file = "assets/combo-entry-button-active-rtl.png"
border = { 4, 4, 5, 4 }
stretch = TRUE
direction = RTL
}
}
}
style "spinbutton" {
bg[NORMAL] = @bg_color
xthickness = 6
ythickness = 4
engine "pixmap" {
image {
function = ARROW
}
# Spin-Up LTR
image {
function = BOX
state = NORMAL
detail = "spinbutton_up"
file = "assets/up-background.png"
border = { 1, 4, 5, 0 }
stretch = TRUE
overlay_file = "assets/arrow-up-small.png"
overlay_stretch = FALSE
direction = LTR
}
image {
function = BOX
state = PRELIGHT
detail = "spinbutton_up"
file = "assets/up-background.png"
border = { 1, 4, 5, 0 }
stretch = TRUE
overlay_file = "assets/arrow-up-small-prelight.png"
overlay_stretch = FALSE
direction = LTR
}
image {
function = BOX
state = INSENSITIVE
detail = "spinbutton_up"
file = "assets/up-background-disable.png"
border = { 1, 4, 5, 0 }
stretch = TRUE
overlay_file = "assets/arrow-up-small-insens.png"
overlay_stretch = FALSE
direction = LTR
}
image {
function = BOX
state = ACTIVE
detail = "spinbutton_up"
file = "assets/up-background.png"
border = { 1, 4, 5, 0 }
stretch = TRUE
overlay_file = "assets/arrow-up-small-prelight.png"
overlay_stretch = FALSE
direction = LTR
}
# Spin-Up RTL
image {
function = BOX
state = NORMAL
detail = "spinbutton_up"
file = "assets/up-background-rtl.png"
border = { 4, 1, 5, 0 }
stretch = TRUE
overlay_file = "assets/arrow-up-small.png"
overlay_stretch = FALSE
direction = RTL
}
image {
function = BOX
state = PRELIGHT
detail = "spinbutton_up"
file = "assets/up-background-rtl.png"
border = { 4, 1, 5, 0 }
stretch = TRUE
overlay_file = "assets/arrow-up-small-prelight.png"
overlay_stretch = FALSE
direction = RTL
}
image {
function = BOX
state = INSENSITIVE
detail = "spinbutton_up"
file = "assets/up-background-disable-rtl.png"
border = { 4, 1, 5, 0 }
stretch = TRUE
overlay_file = "assets/arrow-up-small-insens.png"
overlay_stretch = FALSE
direction = RTL
}
image {
function = BOX
state = ACTIVE
detail = "spinbutton_up"
file = "assets/up-background-rtl.png"
border = { 4, 1, 5, 0 }
stretch = TRUE
overlay_file = "assets/arrow-up-small-prelight.png"
overlay_stretch = FALSE
direction = RTL
}
# Spin-Down LTR
image {
function = BOX
state = NORMAL
detail = "spinbutton_down"
file = "assets/down-background.png"
border = { 1, 4, 1, 4 }
stretch = TRUE
overlay_file = "assets/arrow-down-small.png"
overlay_stretch = FALSE
direction = LTR
}
image {
function = BOX
state = PRELIGHT
detail = "spinbutton_down"
file = "assets/down-background.png"
border = { 1, 4, 1, 4 }
stretch = TRUE
overlay_file = "assets/arrow-down-small-prelight.png"
overlay_stretch = FALSE
direction = LTR
}
image {
function = BOX
state = INSENSITIVE
detail = "spinbutton_down"
file = "assets/down-background-disable.png"
border = { 1, 4, 1, 4 }
stretch = TRUE
overlay_file = "assets/arrow-down-small-insens.png"
overlay_stretch = FALSE
direction = LTR
}
image {
function = BOX
state = ACTIVE
detail = "spinbutton_down"
file = "assets/down-background.png"
border = { 1, 4, 1, 4 }
stretch = TRUE
overlay_file = "assets/arrow-down-small-prelight.png"
overlay_stretch = FALSE
direction = LTR
}
# Spin-Down RTL
image {
function = BOX
state = NORMAL
detail = "spinbutton_down"
file = "assets/down-background-rtl.png"
border = { 4, 1, 1, 4 }
stretch = TRUE
overlay_file = "assets/arrow-down-small.png"
overlay_stretch = FALSE
direction = RTL
}
image {
function = BOX
state = PRELIGHT
detail = "spinbutton_down"
file = "assets/down-background-rtl.png"
border = { 4, 1, 1, 4 }
stretch = TRUE
overlay_file = "assets/arrow-down-small-prelight.png"
overlay_stretch = FALSE
direction = RTL
}
image {
function = BOX
state = INSENSITIVE
detail = "spinbutton_down"
file = "assets/down-background-disable-rtl.png"
border = { 4, 1, 1, 4 }
stretch = TRUE
overlay_file = "assets/arrow-down-small-insens.png"
overlay_stretch = FALSE
direction = RTL
}
image {
function = BOX
state = ACTIVE
detail = "spinbutton_down"
file = "assets/down-background-rtl.png"
border = { 4, 1, 1, 4 }
stretch = TRUE
overlay_file = "assets/arrow-down-small-prelight.png"
overlay_stretch = FALSE
direction = RTL
}
}
}
style "gimp_spin_scale" {
bg[NORMAL] = @base_color
engine "pixmap" {
image {
function = FLAT_BOX
detail = "entry_bg"
state = NORMAL
}
image {
function = FLAT_BOX
detail = "entry_bg"
state = ACTIVE
}
image {
function = BOX
state = NORMAL
detail = "spinbutton_up"
overlay_file = "assets/arrow-up-small.png"
overlay_stretch = FALSE
}
image {
function = BOX
state = PRELIGHT
detail = "spinbutton_up"
overlay_file = "assets/arrow-up-small-prelight.png"
overlay_stretch = FALSE
}
image {
function = BOX
state = ACTIVE
detail = "spinbutton_up"
overlay_file = "assets/arrow-up-small-prelight.png"
overlay_stretch = FALSE
}
image {
function = BOX
state = INSENSITIVE
detail = "spinbutton_up"
overlay_file = "assets/arrow-up-small-insens.png"
overlay_stretch = FALSE
}
image {
function = BOX
state = NORMAL
detail = "spinbutton_down"
overlay_file = "assets/arrow-down-small.png"
overlay_stretch = FALSE
}
image {
function = BOX
state = PRELIGHT
detail = "spinbutton_down"
overlay_file = "assets/arrow-down-small-prelight.png"
overlay_stretch = FALSE
}
image {
function = BOX
state = ACTIVE
detail = "spinbutton_down"
overlay_file = "assets/arrow-down-small-prelight.png"
overlay_stretch = FALSE
}
image {
function = BOX
state = INSENSITIVE
detail = "spinbutton_down"
overlay_file = "assets/arrow-down-small-insens.png"
overlay_stretch = FALSE
}
}
}
style "notebook" {
xthickness = 5
ythickness = 2
engine "pixmap" {
image {
function = EXTENSION
state = ACTIVE
file = "assets/null.png"
border = { 0,0,0,0 }
stretch = TRUE
gap_side = TOP
}
image {
function = EXTENSION
state = ACTIVE
file = "assets/null.png"
border = { 0,0,0,0 }
stretch = TRUE
gap_side = BOTTOM
}
image {
function = EXTENSION
state = ACTIVE
file = "assets/null.png"
border = { 0,0,0,0 }
stretch = TRUE
gap_side = RIGHT
}
image {
function = EXTENSION
state = ACTIVE
file = "assets/null.png"
border = { 0,0,0,0 }
stretch = TRUE
gap_side = LEFT
}
image {
function = EXTENSION
file = "assets/tab-top-active.png"
border = { 3,3,3,3 }
stretch = TRUE
gap_side = BOTTOM
}
image {
function = EXTENSION
file = "assets/tab-bottom-active.png"
border = { 3,3,3,3 }
stretch = TRUE
gap_side = TOP
}
image {
function = EXTENSION
file = "assets/tab-left-active.png"
border = { 3,3,3,3 }
stretch = TRUE
gap_side = RIGHT
}
image {
function = EXTENSION
file = "assets/tab-right-active.png"
border = { 3,3,3,3 }
stretch = TRUE
gap_side = LEFT
}
# How to draw boxes with a gap on one side (ie the page of a notebook)
image {
function = BOX_GAP
file = "assets/notebook.png"
border = { 4, 4, 4, 4 }
stretch = TRUE
gap_file = "assets/notebook-gap-horiz.png"
gap_border = { 1, 1, 0, 0 }
gap_side = TOP
}
image {
function = BOX_GAP
file = "assets/notebook.png"
border = { 4, 4, 4, 4 }
stretch = TRUE
gap_file = "assets/notebook-gap-horiz.png"
gap_border = { 1, 1, 0, 0 }
gap_side = BOTTOM
}
image {
function = BOX_GAP
file = "assets/notebook.png"
border = { 4, 4, 4, 4 }
stretch = TRUE
gap_file = "assets/notebook-gap-vert.png"
gap_border = { 0, 0, 1, 1 }
gap_side = LEFT
}
image {
function = BOX_GAP
file = "assets/notebook.png"
border = { 4, 4, 4, 4 }
stretch = TRUE
gap_file = "assets/notebook-gap-vert.png"
gap_border = { 0, 0, 1, 1 }
gap_side = RIGHT
}
# How to draw the box of a notebook when it isnt attached to a tab
image {
function = BOX
file = "assets/notebook.png"
border = { 4, 4, 4, 4 }
stretch = TRUE
}
}
}
style "handlebox" {
engine "pixmap" {
image {
function = BOX
file = "assets/null.png"
border = { 4, 4, 4, 4 }
stretch = TRUE
detail = "handlebox_bin"
shadow = IN
}
image {
function = BOX
file = "assets/null.png"
border = { 4, 4, 4, 4 }
stretch = TRUE
detail = "handlebox_bin"
shadow = OUT
}
}
}
style "combobox_separator" {
xthickness = 0
ythickness = 0
GtkWidget::wide-separators = 1
}
style "combobox" {
xthickness = 0
ythickness = 0
}
style "combobox_button" {
xthickness = 3
ythickness = 3
}
style "range" {
engine "pixmap" {
image {
function = BOX
detail = "trough-upper"
file = "assets/trough-horizontal.png"
border = { 8, 8, 0, 0 }
stretch = TRUE
orientation = HORIZONTAL
}
image {
function = BOX
detail = "trough-lower"
file = "assets/trough-horizontal-active.png"
border = { 8, 8, 0, 0 }
stretch = TRUE
orientation = HORIZONTAL
}
image {
function = BOX
detail = "trough-upper"
file = "assets/trough-vertical.png"
border = { 0, 0, 8, 8 }
stretch = TRUE
orientation = VERTICAL
}
image {
function = BOX
detail = "trough-lower"
file = "assets/trough-vertical-active.png"
border = { 0, 0, 8, 8 }
stretch = TRUE
orientation = VERTICAL
}
# Horizontal
image {
function = SLIDER
state = NORMAL
file = "assets/null.png"
border = { 0, 0, 0, 0 }
stretch = TRUE
overlay_file = "assets/slider.png"
overlay_stretch = FALSE
orientation = HORIZONTAL
}
image {
function = SLIDER
state = PRELIGHT
file = "assets/null.png"
border = { 0, 0, 0, 0 }
stretch = TRUE
overlay_file = "assets/slider-prelight.png"
overlay_stretch = FALSE
orientation = HORIZONTAL
}
image {
function = SLIDER
state = INSENSITIVE
file = "assets/null.png"
border = { 0, 0, 0, 0 }
stretch = TRUE
overlay_file = "assets/slider-insensitive.png"
overlay_stretch = FALSE
orientation = HORIZONTAL
}
# Vertical
image {
function = SLIDER
state = NORMAL
file = "assets/null.png"
border = { 0, 0, 0, 0 }
stretch = TRUE
overlay_file = "assets/slider.png"
overlay_stretch = FALSE
orientation = VERTICAL
}
image {
function = SLIDER
state = PRELIGHT
file = "assets/null.png"
border = { 0, 0, 0, 0 }
stretch = TRUE
overlay_file = "assets/slider-prelight.png"
overlay_stretch = FALSE
orientation = VERTICAL
}
image {
function = SLIDER
state = INSENSITIVE
file = "assets/null.png"
border = { 0, 0, 0, 0 }
stretch = TRUE
overlay_file = "assets/slider-insensitive.png"
overlay_stretch = FALSE
orientation = VERTICAL
}
# Function below removes ugly boxes
image {
function = BOX
file = "assets/null.png"
border = { 3, 3, 3, 3 }
stretch = TRUE
}
}
}
style "progressbar" {
xthickness = 1
ythickness = 1
fg[NORMAL] = @fg_color
fg[PRELIGHT] = @selected_fg_color
engine "pixmap" {
image {
function = BOX
detail = "trough"
file = "assets/trough-progressbar.png"
border = { 4, 4, 4, 4 }
stretch = TRUE
orientation = HORIZONTAL
}
image {
function = BOX
detail = "bar"
file = "assets/progressbar.png"
stretch = TRUE
border = { 3, 3, 3, 3 }
orientation = HORIZONTAL
}
image {
function = BOX
detail = "trough"
file = "assets/trough-progressbar_v.png"
border = { 4, 4, 4, 4 }
stretch = TRUE
orientation = VERTICAL
}
image {
function = BOX
detail = "bar"
file = "assets/progressbar_v.png"
stretch = TRUE
border = { 3, 3, 3, 3 }
orientation = VERTICAL
}
}
}
style "separator_menu_item" {
xthickness = 0
ythickness = 2
engine "pixmap" {
image {
function = BOX
file = "assets/menu-separator.png"
border = {0, 0, 2, 0}
}
}
}
style "treeview_header" {
ythickness = 1
fg[PRELIGHT] = mix(0.70, @text_color, @base_color)
font_name = "Bold"
engine "pixmap" {
image {
function = BOX
file = "assets/tree_header.png"
border = { 1, 1, 1, 1 }
stretch = TRUE
}
}
}
# Treeview Rows
style "treeview" {
xthickness = 2
ythickness = 0
}
style "scrolled_window" {
xthickness = 1
ythickness = 1
engine "pixmap" {
image {
function = SHADOW
file = "assets/frame.png"
border = { 5, 5, 5, 5 }
stretch = TRUE
}
}
}
style "frame" {
xthickness = 1
ythickness = 1
engine "pixmap" {
image {
function = SHADOW
file = "assets/frame.png"
border = { 1, 1, 1, 1 }
stretch = TRUE
shadow = IN
}
image {
function = SHADOW_GAP
file = "assets/frame.png"
border = { 1, 1, 1, 1 }
stretch = TRUE
gap_start_file = "assets/frame-gap-start.png"
gap_start_border = { 1, 0, 0, 0 }
gap_end_file = "assets/frame-gap-end.png"
gap_end_border = { 0, 1, 0, 0 }
shadow = IN
}
image {
function = SHADOW
file = "assets/frame.png"
border = { 1, 1, 1, 1 }
stretch = TRUE
shadow = OUT
}
image {
function = SHADOW_GAP
file = "assets/frame.png"
border = { 1, 1, 1, 1 }
stretch = TRUE
gap_start_file = "assets/frame-gap-start.png"
gap_start_border = { 1, 0, 0, 0 }
gap_end_file = "assets/frame-gap-end.png"
gap_end_border = { 0, 1, 0, 0 }
shadow = OUT
}
image {
function = SHADOW
file = "assets/frame.png"
border = { 1, 1, 1, 1 }
stretch = TRUE
shadow = ETCHED_IN
}
image {
function = SHADOW_GAP
file = "assets/frame.png"
border = { 1, 1, 1, 1 }
stretch = TRUE
gap_start_file = "assets/frame-gap-start.png"
gap_start_border = { 1, 0, 0, 0 }
gap_end_file = "assets/frame-gap-end.png"
gap_end_border = { 0, 1, 0, 0 }
shadow = ETCHED_IN
}
image {
function = SHADOW
file = "assets/frame.png"
border = { 1, 1, 1, 1 }
stretch = TRUE
shadow = ETCHED_OUT
}
image {
function = SHADOW_GAP
file = "assets/frame.png"
border = { 1, 1, 1, 1 }
stretch = TRUE
gap_start_file = "assets/frame-gap-start.png"
gap_start_border = { 1, 0, 0, 0 }
gap_end_file = "assets/frame-gap-end.png"
gap_end_border = { 0, 1, 0, 0 }
shadow = ETCHED_OUT
}
}
}
style "gimp_toolbox_frame" {
engine "pixmap" {
image {
function = SHADOW
}
}
}
style "toolbar" {
engine "pixmap" {
image {
function = BOX
file = "assets/toolbar.png"
stretch = TRUE
border = { 1, 1, 1, 1 }
}
image {
function = HANDLE
overlay_file = "assets/handle-h.png"
overlay_stretch = FALSE
orientation = HORIZONTAL
}
image {
function = HANDLE
overlay_file = "assets/handle-v.png"
overlay_stretch = FALSE
orientation = VERTICAL
}
#########
# Lines #
#########
image {
function = VLINE
file = "assets/border.png"
border = {1, 0, 0, 0}
}
image {
function = HLINE
file = "assets/border.png"
border = {0, 0, 1, 0}
}
}
}
style "toolbar_separator" {
GtkWidget::wide-separators = 1
GtkWidget::separator-width = 1
GtkWidget::separator-height = 1
engine "pixmap" {
image {
function = BOX
file = "assets/border.png"
}
}
}
style "inline_toolbar" {
GtkToolbar::button-relief = GTK_RELIEF_NORMAL
engine "pixmap" {
image {
function = BOX
file = "assets/inline-toolbar.png"
stretch = TRUE
border = { 1, 1, 1, 1 }
}
}
}
style "notebook_viewport" {
bg[NORMAL] = @notebook_bg
}
style "notebook_eventbox" {
bg[NORMAL] = @notebook_bg
bg[ACTIVE] = @bg_color
}
style "tooltips" {
xthickness = 8
ythickness = 4
bg[NORMAL] = @tooltip_bg_color
fg[NORMAL] = @tooltip_fg_color
bg[SELECTED] = @tooltip_bg_color
}
style "eclipse-tooltips" {
xthickness = 8
ythickness = 4
bg[NORMAL] = shade(1.05, @bg_color)
fg[NORMAL] = @text_color
bg[SELECTED] = shade(1.05, @bg_color)
}
style "xfdesktop-icon-view" {
XfdesktopIconView::label-alpha = 0
XfdesktopIconView::selected-label-alpha = 100
XfdesktopIconView::shadow-x-offset = 0
XfdesktopIconView::shadow-y-offset = 1
XfdesktopIconView::selected-shadow-x-offset = 0
XfdesktopIconView::selected-shadow-y-offset = 1
XfdesktopIconView::shadow-color = "#000000"
XfdesktopIconView::selected-shadow-color = "#000000"
XfdesktopIconView::shadow-blur-radius = 2
XfdesktopIconView::cell-spacing = 2
XfdesktopIconView::cell-padding = 6
XfdesktopIconView::cell-text-width-proportion = 1.9
fg[NORMAL] = @selected_fg_color
fg[ACTIVE] = @selected_fg_color
}
style "xfwm-tabwin" {
Xfwm4TabwinWidget::border-width = 1
Xfwm4TabwinWidget::border-alpha = 1.0
Xfwm4TabwinWidget::icon-size = 64
Xfwm4TabwinWidget::alpha = 1.0
Xfwm4TabwinWidget::border-radius = 2
bg[NORMAL] = @bg_color
bg[SELECTED] = @bg_color
fg[NORMAL] = @fg_color
engine "murrine" {
contrast = 0.7
glazestyle = 0
glowstyle = 0
highlight_shade = 1.0
gradient_shades = {1.0,1.0,1.0,1.0}
border_shades = { 0.8, 0.8 }
}
}
style "xfwm-tabwin-button" {
font_name = "bold"
bg[SELECTED] = @selected_bg_color
}
# Chromium
style "chrome_menu_item" {
bg[SELECTED] = @selected_bg_color
}
# Text Style
style "text" = "default" {
fg[NORMAL] = @fg_color # FIXME: VMWare needs this?
engine "murrine" { textstyle = 0 }
}
style "menu_text" = "menu_item" {
engine "murrine" { textstyle = 0 }
}
style "null" {
engine "pixmap" {
image {
function = BOX
file = "assets/null.png"
stretch = TRUE
}
}
}
class "GtkWidget" style "default"
class "GtkScrollbar" style "scrollbar"
class "GtkButton" style "button"
class "GtkLinkButton" style "link_button"
class "GtkEntry" style "entry"
class "GtkOldEditable" style "entry"
class "GtkSpinButton" style "spinbutton"
class "GtkNotebook" style "notebook"
class "GtkRange" style "range"
class "GtkProgressBar" style "progressbar"
class "GtkScrolledWindow" style "scrolled_window"
class "GtkFrame" style "frame"
class "GtkTreeView" style "treeview"
class "GtkToolbar" style "toolbar"
class "*HandleBox" style "toolbar"
widget_class "*<GtkMenu>*" style "menu"
widget_class "*<GtkMenu>*" style "menu_framed_box"
widget_class "*<GtkMenuItem>*" style "menu_item"
widget_class "*<GtkSeparatorMenuItem>*" style "separator_menu_item"
widget_class "*<GtkCheckButton>*" style "checkbutton"
widget_class "*<GtkComboBox>" style "combobox"
widget_class "*<GtkComboBox>*<GtkButton>" style "combobox_button"
widget_class "*<GtkComboBox>*<GtkSeparator>" style "combobox_separator"
widget_class "*<GtkTreeView>*<GtkButton>*" style "treeview_header"
widget_class "*<GtkFileChooserDefault>*<GtkToolbar>" style "inline_toolbar"
widget_class "*<GtkComboBoxEntry>*<GtkEntry>" style "combobox_entry"
widget_class "*<GtkComboBoxEntry>*<GtkButton>" style "combobox_entry_button"
widget_class "*<GtkNotebook>*<GtkScrolledWindow>*<GtkViewport>" style "notebook_viewport"
widget_class "*HandleBox" style "toolbar"
widget_class "*<GtkButton>*<GtkLabel>" style "button_label"
widget_class "*<GtkComboBox>*<GtkCellView>" style "button_label"
#widget_class "*<GtkFontButton>*<GtkLabel>" style "button_label"
#widget_class "*<GtkSpinButton>*<GtkLabel>" style "button_label"
widget_class "*<GtkToolbar>*<GtkButton>" style "toolbar_button"
widget_class "*<GtkToolbar>*<GtkButton>*<GtkLabel>" style "button_label"
widget_class "*<GtkCheckButton>" style "toolbar_button"
widget_class "*<GtkCheckButton>*<GtkLabel>" style "button_label"
# Entries in notebooks draw with notebook's base color, but not if there's
# something else in the middle that draws gray again
widget_class "*<GtkNotebook>*<GtkEntry>" style "notebook_entry"
widget_class "*<GtkNotebook>*<GtkEventBox>*<GtkEntry>" style "entry"
widget_class "*<GtkNotebook>*<GtkComboBoxEntry>*<GtkEntry>" style "notebook_combobox_entry"
widget_class "*<GtkNotebook>*<GtkEventBox>*<GtkComboBoxEntry>*<GtkEntry>" style "combobox_entry"
widget_class "*<GtkNotebook>*<GtkSpinButton>" style "notebook_button_bg"
# We also need to avoid changing fg color for the inactive notebook tab labels
widget_class "*<GtkNotebook>*<GtkLabel>" style "notebook_tab_label"
widget_class "*<GtkNotebook>*<GtkButton>*<GtkLabel>" style "button_label"
# GTK tooltips
widget "gtk-tooltip*" style "tooltips"
#Fix GVim tabs
widget_class "*<GtkNotebook>*<GtkEventBox>" style "notebook_eventbox"
# Xchat special cases
widget "*xchat-inputbox" style "entry"
# GIMP
# Disable gradients completely for GimpSpinScale
#class "GimpSpinScale" style "gimp_spin_scale"
# Remove borders from "Wilbert frame" in Gimp
widget_class "*<GimpToolbox>*<GtkFrame>" style "gimp_toolbox_frame"
# Chrome/Chromium
widget_class "*Chrom*Button*" style "button"
widget_class "*<GtkCustomMenu>*<GtkCustomMenuItem>*" style "chrome_menu_item"
# Eclipse/SWT
widget "gtk-tooltips*" style "eclipse-tooltips"
widget "*swt-toolbar-flat" style "null"
# Openoffice, Libreoffice
class "GtkWindow" style "toplevel_hack"
widget "*openoffice-toplevel*" style "ooo_stepper_hack"
# Xfce
widget_class "*XfdesktopIconView*" style "xfdesktop-icon-view"
widget "xfwm4-tabwin*" style "xfwm-tabwin"
widget "xfwm4-tabwin*GtkButton*" style "xfwm-tabwin-button"
# Fixes ugly text shadows for insensitive text
widget_class "*<GtkLabel>" style "text"
widget_class "*<GtkMenu>*<GtkLabel>" style "menu_text"
widget_class "*<GtkComboBox>*<GtkCellLayout>" style "text"
widget_class "*<GtkNotebook>*<GtkLabel>" style "text"
widget_class "*<GtkNotebook>*<GtkCellLayout>" style "text"