227 lines
7.3 KiB
JavaScript
Executable File
227 lines
7.3 KiB
JavaScript
Executable File
import GObject from 'gi://GObject';
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import * as utils from '../conveniences/utils.js';
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const St = await utils.import_in_shell_only('gi://St');
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const Shell = await utils.import_in_shell_only('gi://Shell');
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const Clutter = await utils.import_in_shell_only('gi://Clutter');
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const SHADER_FILENAME = 'gaussian_blur.glsl';
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const DEFAULT_PARAMS = {
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radius: 30, brightness: .6,
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width: 0, height: 0, direction: 0
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};
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export const GaussianBlurEffect = utils.IS_IN_PREFERENCES ?
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{ default_params: DEFAULT_PARAMS } :
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new GObject.registerClass({
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GTypeName: "GaussianBlurEffect",
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Properties: {
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'radius': GObject.ParamSpec.double(
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`radius`,
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`Radius`,
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`Blur radius`,
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GObject.ParamFlags.READWRITE,
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0.0, 2000.0,
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30.0,
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),
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'brightness': GObject.ParamSpec.double(
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`brightness`,
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`Brightness`,
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`Blur brightness`,
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GObject.ParamFlags.READWRITE,
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0.0, 1.0,
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0.6,
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),
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'width': GObject.ParamSpec.double(
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`width`,
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`Width`,
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`Width`,
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GObject.ParamFlags.READWRITE,
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0.0, Number.MAX_SAFE_INTEGER,
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0.0,
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),
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'height': GObject.ParamSpec.double(
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`height`,
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`Height`,
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`Height`,
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GObject.ParamFlags.READWRITE,
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0.0, Number.MAX_SAFE_INTEGER,
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0.0,
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),
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'direction': GObject.ParamSpec.int(
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`direction`,
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`Direction`,
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`Direction`,
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GObject.ParamFlags.READWRITE,
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0, 1,
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0,
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),
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'chained_effect': GObject.ParamSpec.object(
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`chained_effect`,
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`Chained Effect`,
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`Chained Effect`,
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GObject.ParamFlags.READABLE,
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GObject.Object,
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),
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}
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}, class GaussianBlurEffect extends Clutter.ShaderEffect {
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constructor(params) {
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super(params);
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this._radius = null;
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this._brightness = null;
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this._width = null;
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this._height = null;
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this._direction = null;
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this._chained_effect = null;
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this.radius = 'radius' in params ? params.radius : this.constructor.default_params.radius;
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this.brightness = 'brightness' in params ? params.brightness : this.constructor.default_params.brightness;
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this.width = 'width' in params ? params.width : this.constructor.default_params.width;
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this.height = 'height' in params ? params.height : this.constructor.default_params.height;
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this.direction = 'direction' in params ? params.direction : this.constructor.default_params.direction;
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// set shader source
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this._source = utils.get_shader_source(Shell, SHADER_FILENAME, import.meta.url);
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if (this._source)
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this.set_shader_source(this._source);
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const theme_context = St.ThemeContext.get_for_stage(global.stage);
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theme_context.connectObject(
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'notify::scale-factor', _ =>
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this.set_uniform_value('sigma',
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parseFloat(this.radius * theme_context.scale_factor / 2 - 1e-6)
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),
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this
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);
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}
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static get default_params() {
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return DEFAULT_PARAMS;
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}
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get radius() {
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return this._radius;
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}
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set radius(value) {
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if (this._radius !== value) {
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this._radius = value;
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const scale_factor = St.ThemeContext.get_for_stage(global.stage).scale_factor;
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// like Clutter, we use the assumption radius = 2*sigma
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this.set_uniform_value('sigma', parseFloat(this._radius * scale_factor / 2 - 1e-6));
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this.set_enabled(this.radius > 0.);
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if (this._chained_effect)
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this._chained_effect.radius = value;
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}
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}
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get brightness() {
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return this._brightness;
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}
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set brightness(value) {
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if (this._brightness !== value) {
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this._brightness = value;
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this.set_uniform_value('brightness', parseFloat(this._brightness - 1e-6));
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if (this._chained_effect)
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this._chained_effect.brightness = value;
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}
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}
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get width() {
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return this._width;
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}
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set width(value) {
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if (this._width !== value) {
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this._width = value;
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this.set_uniform_value('width', parseFloat(this._width + 3.0 - 1e-6));
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if (this._chained_effect)
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this._chained_effect.width = value;
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}
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}
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get height() {
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return this._height;
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}
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set height(value) {
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if (this._height !== value) {
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this._height = value;
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this.set_uniform_value('height', parseFloat(this._height + 3.0 - 1e-6));
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if (this._chained_effect)
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this._chained_effect.height = value;
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}
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}
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get direction() {
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return this._direction;
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}
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set direction(value) {
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if (this._direction !== value)
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this._direction = value;
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}
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get chained_effect() {
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return this._chained_effect;
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}
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vfunc_set_actor(actor) {
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if (this._actor_connection_size_id) {
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let old_actor = this.get_actor();
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old_actor?.disconnect(this._actor_connection_size_id);
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}
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if (actor) {
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this.width = actor.width;
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this.height = actor.height;
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this._actor_connection_size_id = actor.connect('notify::size', _ => {
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this.width = actor.width;
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this.height = actor.height;
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});
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}
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else
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this._actor_connection_size_id = null;
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super.vfunc_set_actor(actor);
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if (this.direction == 0) {
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if (this.chained_effect)
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this._chained_effect.get_actor()?.remove_effect(this._chained_effect);
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else
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this._chained_effect = new GaussianBlurEffect({
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radius: this.radius,
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brightness: this.brightness,
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width: this.width,
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height: this.height,
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direction: 1
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});
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if (actor !== null)
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actor.add_effect(this._chained_effect);
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}
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}
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vfunc_paint_target(paint_node = null, paint_context = null) {
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//this.set_uniform_value("tex", 0);
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this.set_uniform_value("dir", this._direction);
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if (paint_node && paint_context)
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super.vfunc_paint_target(paint_node, paint_context);
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else if (paint_node)
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super.vfunc_paint_target(paint_node);
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else
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super.vfunc_paint_target();
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}
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}); |